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{{Short description|Credit sequence added to cracked software}}
{{Use British English|date=December 2024}}
{{Use dmy dates|date=December 2024}}
__NOTOC__
[[File:Quartex.jpg|right|thumb|200px|Cracktro for the cracking group Quartex on [[Amiga]]. A typical crack intro has a scrolling text marquee at the bottom of the screen.]]
A '''crack intro''',
==History==
Crack intros first appeared on [[
As time went on, crack intros became a medium to demonstrate the purported superiority of a cracking group.<ref name="jason_scott_2010" /> Such intros grew very complex, sometimes exceeding the size<ref name="arstechnica2013" /> and complexity<ref>{{cite web|url=http://www.digitalekultur.org/files/dk_whatisthedemoscene.pdf|title=The Demoscene|publisher=Digitale Kultur e.V.|access-date=2010-10-25}}
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Crack-intro programming eventually became an art form in its own right, and people started coding intros without attaching them to a crack just to show off how well they could program. This practice evolved into the [[demoscene]].<ref name="EuroGamer"/>
Crack intros and other small software created by [[Software cracker|software crackers]] such as [[Keygen|keygens]] and [[Patch (computing)|patches]] that remove protection from commercial applications often use
==See also==
* [[Hacker subculture]]
* [[List of warez groups]]
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<ref name="donovan2010">{{cite book|author=Tristan Donovan|title=Replay: The History of Video Games|url=https://books.google.com/books?id=_lrSSAAACAAJ|year=2010|publisher=Yellow Ant|isbn=978-0-9565072-0-4}}
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<ref name="kevelson198510">{{
<ref name="EuroGamer">{{cite web |url=http://www.eurogamer.net/article.php?article_id=291159 |title=Linger in Shadows |first=Dan |last=Whitehead |date=2008-11-12 |website=[[Eurogamer]] |access-date=2010-10-23 |quote=Amateur coders busy cracking the copy-protection on the latest Commodore 64 and ZX Spectrum games got into the habit of marking their work with an animated intro - or "cracktro" - inserted before the game began. |archive-date=2019-09-24 |archive-url=https://web.archive.org/web/20190924195029/https://www.eurogamer.net/articles/linger-in-shadows-hands-on |url-status=dead }}</ref>
<ref name="0dayartTheVerge">{{cite web|last=Kopfstein|first=Janus|title=0-Day Art: saving digital art one torrent at a time - Net pirate provocateurs challenge the monetization of online works |url=https://www.theverge.com/2012/4/23/2961601/0-day-art-digital-art-torrents-piracy|work=TheVerge|date=2012-04-23|access-date=2012-04-26}}</ref>
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==Further reading==
* {{cite journal |first1=Markku |last1=Reunanen |first2=Patryk |last2=Wasiak |first3=Daniel |last3=Botz |title=Crack Intros: Piracy, Creativity and Communication |journal=[[International Journal of Communication]] |volume=9 |pages=798–817 |year=2015 |issn=1932-8036 |url=http://ijoc.org/index.php/ijoc/article/view/3731}}
* Patryk Wasiak, [http://www.zeithistorische-forschungen.de/16126041-Wasiak-2-2012 ‘Illegal Guys’]. A History of Digital Subcultures in Europe during the 1980s, in: Zeithistorische Forschungen/Studies in Contemporary History, Online-Ausgabe, 9 (2012), H. 2
* {{cite web |first=George |last=Borzyskowski |date=November 1996 |title=The Hacker Demo Scene and Its Cultural Artifacts |url=http://greent.mindnever.org/demoscene.pdf |publisher=Curtin University of Technology}}<!-- A paper presented at the Cybermind Conference 1996 in Perth, Australia --> Read online: [http://www.scheib.net/play/demos/what/borzyskowski/ http://www.scheib.net/play/demos/what/borzyskowski/].
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