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{{Short description|Binary tree derived from a sequence of numbers}}
[[File:Cartesian tree.svg|thumb|240px|A sequence of numbers and the Cartesian tree derived from them.]]
{{for|Descartes' metaphor of tree of knowledge|Tree of knowledge (philosophy)}}
In [[computer science]], a '''Cartesian tree''' is a [[binary tree]] derived from a sequence of distinct numbers. To construct the Cartesian tree, set its root to be the minimum number in the sequence, and recursively construct its left and right subtrees from the subsequences before and after this number. It is uniquely defined
Cartesian trees were introduced by {{harvtxt|Vuillemin|1980}} in the context of geometric [[range searching]] data structures. They have also been used in the definition of the [[treap]] and [[randomized binary search tree]] data structures for [[binary search]] problems, in [[comparison sort]] algorithms that perform efficiently on nearly-sorted inputs, and as the basis for [[pattern matching]] algorithms. A Cartesian tree for a sequence can be constructed in [[linear time]].
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It is also possible to characterize the Cartesian tree directly rather than recursively, using its ordering properties. In any tree, the ''subtree'' rooted at any node consists of all other nodes that can reach it by repeatedly following parent pointers. The Cartesian tree for a sequence of distinct numbers is defined by the following properties:
#The Cartesian tree for a sequence is a [[binary tree]] with one node for each number in the sequence
#A [[Tree_traversal#In-order,_LNR|symmetric (in-order) traversal]] of the tree results in the original sequence.
#The tree has the [[Binary heap|min-heap property]]: the parent of any non-root node has a smaller value than the node itself.<ref name=minmax/>
These two definitions are equivalent: the tree defined recursively as described above is the unique tree that has the properties listed above. If a sequence of numbers contains repetitions, a Cartesian tree can be determined for it by following a consistent tie-breaking rule before applying the above construction. For instance, the first of two equal elements can be treated as the smaller of the two.{{sfnp|Vuillemin|1980}}
==History==▼
Cartesian trees were introduced and named by {{harvtxt|Vuillemin|1980}}, who used them as an example of the interaction between [[geometric combinatorics]] and the design and analysis of [[data structure]]s. In particular, Vuillemin used these structures to analyze the [[average-case complexity]] of concatenation and splitting operations on [[binary search tree]]s. The name is derived from the [[Cartesian coordinate]] system for the plane: in one version of this structure, as in the two-dimensional range searching application discussed
==Efficient construction==
A Cartesian tree can be constructed in [[linear time]] from its input sequence.
One method is to
An alternative linear-time construction algorithm is based on the [[all nearest smaller values]] problem. In the input sequence, define the ''left neighbor'' of a value <math>a</math> to be the value that occurs prior to <math>a</math>, is smaller than <math>a</math>, and is closer in position to <math>a</math> than any other smaller value. The ''right neighbor'' is defined symmetrically. The sequence of left neighbors can be found by an algorithm that maintains a [[stack (data structure)|stack]] containing a subsequence of the input. For each new sequence value <math>a</math>, the stack is popped until it is empty or its top element is smaller than <math>a</math>, and then <math>a</math> is pushed onto the stack. The left neighbor of <math>a</math> is the top element at the time <math>a</math> is pushed. The right neighbors can be found by applying the same stack algorithm to the reverse of the sequence. The parent of <math>a</math> in the Cartesian tree is either the left neighbor of <math>a</math> or the right neighbor of <math>a</math>, whichever exists and has a larger value. The left and right neighbors can also be constructed efficiently by [[parallel algorithm]]s, making this formulation useful in efficient parallel algorithms for Cartesian tree construction.<ref>{{harvtxt|Berkman|Schieber|Vishkin|1993}}.</ref>
Another linear-time algorithm for Cartesian tree construction is based on [[Divide-and-conquer algorithm|divide-and-conquer]]. The algorithm recursively constructs the tree on each half of the input, and then merges the two trees.
Yet another linear-time algorithm, using a linked list representation of the input sequence, is based on ''locally maximum linking'': the algorithm repeatedly identifies a ''local maximum'' element, i.e., one that is larger than both its neighbors (or than its only neighbor, in case it is the first or last element in the list). This element is then removed from the list, and attached as the right child of its left neighbor, or the left child of its right neighbor, depending on which of the two neighbors has a larger value, breaking ties arbitrarily. This process can be implemented in a single left-to-right pass of the input, and it is easy to see that each element can gain at most one left-, and at most one right child, and that the resulting binary tree is a Cartesian tree of the input sequence. {{sfnp|Kozma|Saranurak|2020}} {{sfnp|Hartmann|Kozma|Sinnamon|Tarjan|2021}}
It is possible to maintain the Cartesian tree of a dynamic input, subject to insertions of elements and [[lazy deletion]] of elements, in logarithmic [[amortized time]] per operation. Here, lazy deletion means that
==Applications==
===Range searching and lowest common ancestors===
[[File:Cartesian tree range searching.svg|thumb|300px|Two-dimensional range-searching using a Cartesian tree: the bottom point (red in the figure) within a three-sided region with two vertical sides and one horizontal side (if the region is nonempty) can be found as the nearest common ancestor of the leftmost and rightmost points (the blue points in the figure) within the slab defined by the vertical region boundaries. The remaining points in the three-sided region can be found by splitting it by a vertical line through the bottom point and recursing.]]
Cartesian trees form part of an efficient
{{harvtxt|Bender|Farach-Colton|2000}} reversed this relationship between the two data structure problems by showing that data structures for range minimization could also be used for finding lowest common ancestors. Their data structure associates with each node of the tree its distance from the root, and constructs a sequence of these distances in the order of an [[Euler tour]] of the (edge-doubled) tree. It then constructs a range minimization data structure for the resulting sequence. The lowest common ancestor of any two vertices in the given tree can be found as the minimum distance appearing in the interval between the initial positions of these two vertices in the sequence. Bender and Farach-Colton also provide a method for range minimization that can be used for the sequences resulting from this transformation, which have the special property that adjacent sequence values differ by
The same range minimization problem may also be given an alternative interpretation in terms of two dimensional range searching. A collection of finitely many points in the [[Cartesian plane]] can be used to form a Cartesian tree, by sorting the points by their <math>x</math>-coordinates and using the <math>y</math>-coordinates in this order as the sequence of values from which this tree is formed. If <math>S</math> is the subset of the input points within some vertical slab defined by the inequalities <math>L\le x\le R</math>, <math>p</math> is the leftmost point in <math>S</math> (the one with minimum <math>x</math>-coordinate), and <math>q</math> is the rightmost point in <math>S</math> (the one with maximum <math>x</math>-coordinate) then the lowest common ancestor of <math>p</math> and <math>q</math> in the Cartesian tree is the bottommost point in the slab. A three-sided range query, in which the task is to list all points within a region bounded by the three inequalities <math>L\le x\le R</math> and <math>y\le T</math>, can be answered by finding this bottommost point <math>b</math>, comparing its <math>y</math>-coordinate to <math>T</math>, and (if the point lies within the three-sided region) continuing recursively in the two slabs bounded between <math>p</math> and <math>b</math> and between <math>b</math> and <math>q</math>. In this way, after the leftmost and rightmost points in the slab are identified, all points within the three-sided region can be listed in constant time per point.{{sfnp|Gabow|Bentley|Tarjan|1984}}
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===As a binary search tree===
{{main article|Treap}}
This idea was applied by {{harvtxt|Seidel|Aragon|1996}}, who suggested the use of random numbers as priorities. The
If the priorities of each key are chosen randomly and independently once whenever the key is inserted into the tree, the resulting Cartesian tree will have the same properties as a [[random binary search tree]], a tree computed by inserting the keys in a randomly chosen [[permutation]] starting from an empty tree, with each insertion leaving the previous tree structure unchanged and inserting the new node as a leaf of the tree. Random binary search trees
===In sorting===
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#* Add the Cartesian tree children of the removed value to the priority queue
As Levcopoulos and Petersson show, for input sequences that are already nearly sorted, the size of the priority queue will remain small, allowing this method to take advantage of the nearly-sorted input and run more quickly. Specifically, the worst-case running time of this algorithm is <math>O(n\log k)</math>, where <math>n</math> is the sequence length and <math>k</math> is the average, over all values in the sequence, of the number of consecutive pairs of sequence values that bracket the given value (meaning that the given value is between the two sequence values). They also prove a lower bound stating that, for any <math>n</math> and (non-constant) <math>k</math>, any comparison-based sorting algorithm must use <math>\Omega(n\log k)</math> comparisons for some inputs.{{sfnp|Levcopoulos|Petersson|1989}}
===In pattern matching===
The problem of ''Cartesian tree matching'' has been defined as a generalized form of [[string matching]] in which one seeks a [[substring]] (or in some cases, a [[subsequence]]) of a given string that has a Cartesian tree of the same form as a given pattern. Fast algorithms for variations of the problem with a single pattern or multiple patterns have been developed, as well as data structures analogous to the [[suffix tree]] and other text indexing structures.<ref>{{harvtxt|Park|Amir|Landau|Park|2019}}; {{harvtxt|Park|Bataa|Amir|Landau|2020}}; {{harvtxt|Song|Gu|Ryu|Faro|2021}}; {{harvtxt|Kim|Cho|2021}}; {{harvtxt|Nishimoto|Fujisato|Nakashima|Inenaga|2021}}; {{harvtxt|Oizumi|Kai|Mieno|Inenaga|2022}}</ref>
▲==History==
▲Cartesian trees were introduced and named by {{harvtxt|Vuillemin|1980}}. The name is derived from the [[Cartesian coordinate]] system for the plane: in one version of this structure, as in the two-dimensional range searching application discussed above, a Cartesian tree for a point set has the sorted order of the points by their <math>x</math>-coordinates as its symmetric traversal order, and it has the heap property according to the <math>y</math>-coordinates of the points. {{harvtxt|Vuillemin|1980}} described both this geometric version of the structure, and the definition here in which a Cartesian tree is defined from a sequence. Using sequences instead of point coordinates provides a more general setting that allows the Cartesian tree to be applied to non-geometric problems as well.{{sfnp|Vuillemin|1980}}
==Notes==
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| last2 = Kozma | first2 = László
| last3 = Sinnamon | first3 = Corwin
| last4 = Tarjan | first4 = Robert E. | author4-link = Robert Tarjan
| doi =10.4230/LIPIcs.ICALP.2021.79
| journal = [[ICALP]]
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| title = Analysis of Smooth Heaps and Slim Heaps
| series = Leibniz International Proceedings in Informatics (LIPIcs)
| year = 2021| volume = 198
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▲*{{citation|title=The maximum capacity route problem|first=T. C.|last=Hu|author-link=T. C. Hu|journal=Operations Research|volume=9|issue=6|year=1961|pages=898–900|jstor=167055|doi=10.1287/opre.9.6.898|doi-access=free}}
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| title = 32nd Annual Symposium on Combinatorial Pattern Matching, CPM 2021, July 5-7, 2021, Wrocław, Poland
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| isbn = 9783959771863 }}
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| journal = [[SIAM J. Comput.]]
| publisher = SIAM
| title = Smooth Heaps and a Dual View of Self-Adjusting Data Structures
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| s2cid = 235313506
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| title = 33rd Annual Symposium on Combinatorial Pattern Matching, CPM 2022, June 27-29, 2022, Prague, Czech Republic
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| title = 30th Annual Symposium on Combinatorial Pattern Matching, CPM 2019, June 18-20, 2019, Pisa, Italy
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