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'''Algorithmic mechanism design''' ('''AMD''') lies at the intersection of economic [[game theory]], [[optimization]], and [[computer science]]. The prototypical problem in [[mechanism design]] is to design a system for multiple self-interested participants, such that the participants' self-interested actions at equilibrium lead to good system performance. Typical objectives studied include revenue maximization and social [[welfare maximization]]. Algorithmic mechanism design differs from classical economic mechanism design in several respects. It typically employs the analytic tools of [[theoretical computer science]], such as [[worst case analysis]] and [[approximation ratio]]s, in contrast to classical mechanism design in economics which often makes distributional assumptions about the agents. It also considers computational constraints to be of central importance: mechanisms that cannot be efficiently implemented in [[Time complexity|polynomial time]] are not considered to be viable solutions to a mechanism design problem. This often, for example, rules out the classic economic mechanism, the [[Vickrey–Clarke–Groves auction]].
==History==
[[Noam Nisan]] and Amir Ronen
| last1 = Nisan | first1 = Noam | author1-link = Noam Nisan
| last2 = Ronen | first2 = Amir
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| year = 1999| doi = 10.1145/301250.301287 | isbn = 978-1581130676 | doi-access = free}}.</ref><ref name=journal_version>{{Cite journal|doi=10.1006/game.1999.0790|title=Algorithmic Mechanism Design|journal=Games and Economic Behavior|volume=35|issue=1–2|pages=166–196|year=2001|last1=Nisan|first1=Noam|last2=Ronen|first2=Amir|citeseerx=10.1.1.16.7473}}</ref>▼
▲ | year = 1999| doi = 10.1145/301250.301287 | isbn = 978-1581130676 }}.</ref><ref name=journal_version>{{Cite journal|doi=10.1006/game.1999.0790|title=Algorithmic Mechanism Design|journal=Games and Economic Behavior|volume=35|issue=1–2|pages=166–196|year=2001|last1=Nisan|first1=Noam|last2=Ronen|first2=Amir}}</ref>
==See also==
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[[Category:Mechanism design]]
[[Category:Algorithms]]
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