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{{short description|Smallest sequence of programmed instructions that can be managed independently by a scheduler}}
[[File:Multithreaded process.svg|thumb|A process with two threads of execution, running on one [[Processor (computing)|processor]]]]
[[File:Concepts- Program vs. Process vs. Thread.jpg|thumb|[[Computer program|Program]] vs. [[Process (computing)|
In [[computer science]], a '''thread''' of [[Execution (computing)|execution]] is the smallest sequence of programmed instructions that can be managed independently by a [[scheduling (computing)|scheduler]], which is typically a part of the [[operating system]].<ref>{{Cite journal |last=Lamport |first=Leslie |author-link=Leslie Lamport |date=September 1979 |title=How to Make a Multiprocessor Computer That Correctly Executes Multiprocess Programs |url=http://research.microsoft.com/en-us/um/people/lamport/pubs/multi.pdf |journal=IEEE Transactions on Computers |volume=C-28 |pages=690–691 |doi=10.1109/tc.1979.1675439 |number=9 |s2cid=5679366}}</ref> In many cases, a thread is a component of a [[Process (computing)|process]].
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The multiple threads of a given process may be executed [[concurrent computation|concurrently]] (via multithreading capabilities), sharing resources such as [[Shared memory (interprocess communication)|memory]], while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its [[Memory management#HEAP|dynamically allocated]] variables and non-[[thread-local storage|thread-local]] [[global variable]]s at any given time.
The implementation of threads and [[process (computing)|processes]] differs between operating systems
{{TOCLIMIT|3}}
== History ==
{{expand section|date=February 2021}}
Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the [[OS/360]] control system, of which [[OS/360 and successors#MVT|
The use of threads in software applications became more common in the early 2000s as CPUs began to utilize multiple cores. Applications wishing to take advantage of multiple cores for performance advantages were required to employ concurrency to utilize the multiple cores.<ref>{{Cite journal |first=Herb |last=Sutter |author-link=Herb Sutter |title=The Free Lunch Is Over: A Fundamental Turn Toward Concurrency in Software |url=http://gotw.ca/publications/concurrency-ddj.htm |journal=[[Dr. Dobb's Journal]] |volume=30 |issue=3 |date=March 2005}}</ref>
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===Processes===
{{Main|Process (computing)}}
At the kernel level, a ''process'' contains one or more ''kernel threads'', which share the process's resources, such as memory and file handles – a process is a unit of resources, while a thread is a unit of scheduling and execution. Kernel scheduling is typically uniformly done preemptively or, less commonly, cooperatively. At the user level a process such as a [[runtime system]] can itself schedule multiple threads of execution. If these do not share data, as in [[Erlang (programming language)|Erlang]], they are usually analogously called processes,<ref>{{Cite web |title=Erlang: 3.1 Processes |url=http://www.erlang.org/doc/getting_started/conc_prog.html}}</ref> while if they share data they are usually called ''(user) threads'', particularly if preemptively scheduled. Cooperatively scheduled user threads are known as ''[[fiber (computer science)|fibers]]''; different processes may schedule user threads differently. User threads may be executed by kernel threads in various ways (one-to-one, many-to-one, many-to-many). The term
A
===Kernel threads===
{{anchor|kernel thread}}
A ''kernel thread'' is a
===User threads===
{{anchor|user thread}}
Threads are sometimes implemented in [[User space|userspace]] libraries, thus called ''user threads''. The kernel is unaware of them, so they are managed and scheduled in
As user thread implementations are typically entirely in
However, the use of blocking system calls in user threads (as opposed to kernel threads) can be problematic. If a user thread or a fiber performs a system call that blocks, the other user threads and fibers in the process are unable to run until the system call returns. A typical example of this problem is when performing I/O: most programs are written to perform I/O synchronously. When an I/O operation is initiated, a system call is made, and does not return until the I/O operation has been completed. In the intervening period, the entire process is "blocked" by the kernel and cannot run, which starves other user threads and fibers in the same process from executing.
A common solution to this problem (used, in particular, by many green threads implementations) is providing an I/O [[API]] that implements an interface that blocks the calling thread, rather than the entire process, by using non-blocking I/O internally, and scheduling another user thread or fiber while the I/O operation is in progress. Similar solutions can be provided for other blocking system calls. Alternatively, the program can be written to avoid the use of synchronous I/O or other blocking system calls (in particular, using non-blocking I/O, including lambda continuations and/or async/[[await]] primitives<ref>{{Cite AV media |first=Sergey |last=Ignatchenko |title=Eight Ways to Handle Non-blocking Returns in Message-passing Programs: from C++98 via C++11 to C++20 |url=https://www.youtube.com/watch?v=6lXUrvlMXNU |url-status=bot: unknown |archive-url=https://web.archive.org/web/20201125224240/https://www.youtube.com/watch?v=6lXUrvlMXNU&gl=US&hl=en |archive-date=2020-11-25 |publisher=CPPCON |access-date=2020-11-24 }}</ref>).
===Fibers===
{{Main|Fiber (computer science)}}
[[Fiber (computer science)|Fibers]] are an even lighter unit of scheduling which are [[cooperative multitasking|cooperatively scheduled]]: a running fiber must explicitly
===Threads vs processes===
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==Scheduling==
===Preemptive vs cooperative scheduling===
Operating systems schedule threads either [[Preemption (computing)|preemptively]] or [[Cooperative multitasking|cooperatively]].
=== Single- vs multi-processor systems ===
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==Single-threaded vs multithreaded programs==
In [[computer programming]], ''single-threading'' is the processing of one [[
Multithreading is mainly found in multitasking operating systems. Multithreading is a widespread programming and execution model that allows multiple threads to exist within the context of one process. These threads share the process's resources, but are able to execute independently. The threaded programming model provides developers with a useful abstraction of concurrent execution. Multithreading can also be applied to one process to enable [[parallel computing|parallel execution]] on a [[multiprocessing]] system.
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Multithreaded applications have the following advantages vs single-threaded ones:
* ''Responsiveness'': multithreading can allow an application to remain responsive to input. In a one-thread program, if the main execution thread blocks on a long-running task, the entire application can appear to freeze. By moving such long-running tasks to a ''worker thread'' that runs concurrently with the main execution thread, it is possible for the application to remain responsive to user input while executing tasks in the background. On the other hand, in most cases multithreading is not the only way to keep a program responsive, with [[non-blocking I/O]] and/or [[Unix signals]] being available for obtaining similar results.<ref>{{Cite journal |first=Sergey |last=Ignatchenko |title=Single-Threading: Back to the Future? |url=http://accu.org/index.php/journals/1634 |journal=[[Overload (magazine)|Overload]] |issue=97 |pages=16–19 |date=August 2010 |publisher=[[ACCU (organisation)|ACCU]]}}</ref>
* ''Parallelization'': applications looking to use multicore or multi-CPU systems can use multithreading to split data and tasks into parallel subtasks and let the underlying architecture manage how the threads run, either concurrently on one core or in parallel on multiple cores. GPU computing environments like [[CUDA]] and [[OpenCL]] use the multithreading model where dozens to hundreds of threads run in [[Data parallelism|parallel across data]] on a [[Manycore processor|large number of cores]]. This, in turn, enables better system utilization, and (provided that synchronization costs don't eat the benefits up), can provide faster program execution.
Multithreaded applications have the following drawbacks:
* ''[[#Synchronization|Synchronization]]'' complexity and related bugs: when using shared resources typical for threaded programs, the [[programmer]] must be careful to avoid [[Race condition#Computing|race conditions]] and other non-intuitive behaviors. In order for data to be correctly manipulated, threads will often need to [[Rendezvous problem|rendezvous]] in time in order to process the data in the correct order. Threads may also require [[mutual exclusion|mutually exclusive]] operations (often implemented using [[lock (computer science)|mutexes]]) to prevent common data from being read or overwritten in one thread while being modified by another. Careless use of such primitives can lead to [[deadlock (computer science)|deadlock]]s, livelocks or [[race condition|races]] over resources. As [[Edward A. Lee]] has written: "Although threads seem to be a small step from sequential computation, in fact, they represent a huge step. They discard the most essential and appealing properties of sequential computation: understandability, predictability, and determinism. Threads, as a model of computation, are wildly non-deterministic, and the job of the programmer becomes one of pruning that nondeterminism."<ref name="Lee" />
* ''Being untestable''. In general, multithreaded programs are non-deterministic, and as a result, are untestable. In other words, a multithreaded program can easily have bugs which never manifest on a test system, manifesting only in production.<ref>{{Cite journal |title=Multi-threading at Business-logic Level is Considered Harmful |url=https://accu.org/journals/overload/23/128/ignatchenko_2134/ |first=Sergey |last=Ignatchenko |journal=[[Overload (magazine)|Overload]] |issue=128 |pages=4–7 |date=August 2015 |publisher=[[ACCU (organisation)|ACCU]]}}</ref><ref name="Lee">{{Cite web |first=Edward |last=Lee |date=January 10, 2006 |title=The Problem with Threads |url=http://www.eecs.berkeley.edu/Pubs/TechRpts/2006/EECS-2006-1.html |publisher=UC Berkeley}}</ref> This can be alleviated by restricting inter-thread communications to certain well-defined patterns (such as message-passing).
* ''Synchronization costs''. As thread context switch on modern CPUs can cost up to 1 million CPU cycles,<ref>{{Cite web |author='No Bugs' Hare |date=12 September 2016 |title=Operation Costs in CPU Clock Cycles |url=http://ithare.com/infographics-operation-costs-in-cpu-clock-cycles/}}</ref> it makes writing efficient multithreading programs difficult. In particular, special attention has to be paid to avoid inter-thread synchronization from being too frequent.
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* IBM [[PL/I]](F) included support for multithreading (called ''multitasking'') as early as in the late 1960s, and this was continued in the Optimizing Compiler and later versions. The IBM Enterprise PL/I compiler introduced a new model "thread" API. Neither version was part of the PL/I standard.
* Many implementations of [[C (programming language)|C]] and [[C++]] support threading, and provide access to the native threading APIs of the operating system. A standardized interface for thread implementation is [[POSIX Threads]] (Pthreads), which is a set of C-function library calls. OS vendors are free to implement the interface as desired, but the application developer should be able to use the same interface across multiple platforms. Most [[Unix]] platforms, including Linux, support Pthreads. Microsoft Windows has its own set of thread functions in the [[process.h]] interface for multithreading, like
* Some [[high-level programming language|higher level]] (and usually [[cross-platform]]) programming languages, such as [[Java (programming language)|Java]], [[Python (programming language)|Python]], and [[.NET Framework]] languages, expose threading to developers while abstracting the platform specific differences in threading implementations in the runtime. Several other programming languages and language extensions also try to abstract the concept of concurrency and threading from the developer fully ([[Cilk]], [[OpenMP]], [[Message Passing Interface]] (MPI)). Some languages are designed for sequential parallelism instead (especially using GPUs), without requiring concurrency or threads ([[Ateji PX]], [[CUDA]]).
* A few interpreted programming languages have implementations (e.g., [[Ruby MRI]] for Ruby, [[CPython]] for Python) which support threading and concurrency but not parallel execution of threads, due to a [[global interpreter lock]] (GIL). The GIL is a mutual exclusion lock held by the interpreter that can prevent the interpreter from simultaneously interpreting the
* In programming models such as [[CUDA]] designed for [[data parallel computation]], an array of threads run [[compute kernel|the same code]] in parallel using only its ID to find its data in memory. In essence, the application must be designed so that each thread performs the same operation on different segments of memory so that they can operate in parallel and use the GPU architecture.
* [[Hardware description language]]s such as [[Verilog]] have a different threading model that supports extremely large numbers of threads (for modeling hardware).
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