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'''Network throughput''' (or just '''throughput''', when in context) refers to the rate of message delivery over a [[communication channel]] in a [[communication network]], such as [[Ethernet]] or [[packet radio
The '''system throughput''' or '''aggregate throughput''' is the sum of the data rates that are delivered
The throughput of a communication system may be affected by various factors, including the limitations of the underlying
==Maximum throughput==
{{See also|Peak information rate}}
Users of telecommunications devices, systems designers, and researchers into communication theory are often interested in knowing the expected performance of a system. From a user perspective, this is often phrased as either "which device will get my data there most effectively for my needs?", or "which device will deliver the most data per unit cost?". Systems designers often select the most effective architecture or design constraints for a system, which drive its final performance. In most cases, the benchmark of what a system is capable of, or its
Four different values are relevant in the context of maximum throughput are used in comparing the ''upper limit'' conceptual performance of multiple systems. They are ''maximum theoretical throughput'', ''maximum achievable throughput'', ''peak measured throughput'', and ''maximum sustained throughput''. These values represent different qualities, and care must be taken that the same definitions are used when comparing different ''maximum throughput'' values.
If the communication is mediated by several links in series with different bit rates, the maximum throughput of the overall link is lower than or equal to the lowest bit rate. The lowest value link in the series is referred to as the [[bottleneck (traffic)|bottleneck]].
===Maximum theoretical throughput===
===Asymptotic throughput===
The '''asymptotic throughput''' (less formal '''asymptotic bandwidth''') for a packet-mode [[communication network]] is the value of the [[maximum throughput]] function, when the incoming network load approaches [[infinity]], either due to a [[Message passing|message size]],<ref>''Modeling Message Passing Overhead'' by C.Y Chou et al. in Advances in Grid and Pervasive Computing: First International Conference, GPC 2006 edited by Yeh-Ching Chung and José E. Moreira {{ISBN|3540338098}} pages 299-307</ref> or the number of data sources. As with other [[bit rate]]s and [[data bandwidth]]s, the asymptotic throughput is measured in [[bits per second]] {{nowrap|(bit/s)}} or (rarely) [[byte]]s per second {{nowrap|(B/s)}}, where {{nowrap|1 B/s}} is {{nowrap|8 bit/s}}. [[Decimal prefix]]es are used, meaning that {{nowrap|1 Mbit/s}} is {{nowrap|1000000 bit/s}}.
Asymptotic throughput is usually estimated by sending or [[network simulation|simulating]] a very large message (sequence of data packets) through the network, using a [[greedy source]] and no [[flow control (data)|flow control]] mechanism (i.e., [[User Datagram Protocol|UDP]] rather than [[Transmission Control Protocol|TCP]]), and measuring the
A well-known application of asymptotic throughput is in modeling [[point-to-point communication]] where
As well as its use in general network modeling, asymptotic throughput is used in modeling performance on [[massively parallel]] computer systems, where system operation is highly dependent on communication overhead, as well as processor performance.<ref>M. Resch et al. ''A comparison of MPI performance on different MPPs''in Recent Advances in Parallel Virtual Machine and Message Passing Interface, Lecture Notes in Computer Science, 1997, Volume 1332/1997, 25-32</ref> In these applications, asymptotic throughput is used
===Peak measured throughput===
{{unsourced section|date=May 2025}}
===Maximum sustained throughput===
==Channel utilization and efficiency==
Throughput is sometimes normalized and measured in percentage, but normalization may cause confusion regarding what the percentage is related to. ''
The channel efficiency, also known as [[bandwidth utilization efficiency]], is the percentage of the [[net bit rate]] (in {{nowrap|bit/s}}) of a digital [[communication channel]] that goes to the
Channel utilization
In a point-to-point or [[point-to-multipoint communication]] link, where only one terminal is transmitting, the maximum throughput is often equivalent to or very near the physical data rate (the [[channel capacity]]), since the channel utilization can be almost 100% in such a network, except for a small [[inter-frame gap]].
For example, the maximum frame size in Ethernet is 1526 bytes: up to 1500 bytes for the payload, eight bytes for the preamble, 14 bytes for the header, and 4 bytes for the trailer. An additional minimum interframe gap corresponding to 12 bytes is inserted after each frame. This corresponds to a maximum channel utilization of 1526 / (1526 + 12) × 100% = 99.22%, or a maximum channel use of {{nowrap|99.22
==Factors affecting throughput==
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The maximum achievable throughput (the channel capacity) is affected by the bandwidth in hertz and [[signal-to-noise ratio]] of the analog physical medium.
Despite the conceptual simplicity of digital information, all electrical signals traveling over wires are analog. The analog limitations of wires or wireless systems inevitably provide an upper bound on the amount of information that can be sent. The dominant equation here is the [[Shannon–Hartley theorem]], and analog limitations of this type can be understood as factors that affect either the analog bandwidth of a signal or as factors that affect the signal-to-noise ratio. The bandwidth of wired systems can be in fact surprisingly{{according to whom?|date=May 2025}} narrow, with the bandwidth of Ethernet wire limited to approximately 1 GHz, and PCB traces limited by a similar amount.
Digital systems refer to the 'knee frequency',<ref>Johnson, 1993, 2-5</ref> the amount of time for the digital voltage to rise from 10% of a nominal digital '0' to a nominal digital '1' or vice versa. The knee frequency is related to the required bandwidth of a channel, and can be related to the [[3 db bandwidth]] of a system by the equation:<ref>Johnson, 1993, 9</ref> <math>\ F_{3dB} \approx K/T_r </math>
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*RC losses: Wires have an inherent resistance, and an inherent [[capacitance]] when measured with respect to ground. This leads to effects called [[parasitic capacitance]], causing all wires and cables to act as RC lowpass filters.
*[[Skin effect]]: As frequency increases, electric charges migrate to the edges of wires or cable. This reduces the effective cross-sectional area available for carrying current, increasing resistance and reducing the signal-to-noise ratio. For [[
*Termination and ringing: Wires longer than about 1/6 wavelengths must be modeled as [[transmission line]]s with termination taken into account. Unless this is done, reflected signals will travel back and forth across the wire, positively or negatively interfering with the information-carrying signal.<ref>Johnson, 1993, 160-170</ref>
*[[Radio Propagation|Wireless Channel Effects]]: For wireless systems, all of the effects associated with wireless transmission limit the SNR and bandwidth of the received signal, and therefore the maximum bit [[transmission rate]].
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Computational systems have finite processing power and can drive finite current. Limited current drive capability can limit the effective signal to noise ratio for high [[capacitance]] links.
Large data loads that require processing impose data processing requirements on hardware (such as routers). For example, a gateway router supporting a populated [[class B subnet]], handling 10 × {{nowrap|100 Mbit/s}} Ethernet channels, must examine 16 bits of address to determine the destination port for each packet. This translates into 81913 packets per second (assuming maximum data payload per packet) with a table of 2^16 addresses this requires the router to be able to perform 5.368 billion lookup operations per second. In a worst-case scenario, where the payloads of each Ethernet packet are reduced to 100 bytes, this number of operations per second jumps to 520 billion. This router would require a multi-teraflop processing core to be able to handle such a load.
* [[CSMA/CD]] and [[CSMA/CA]] "backoff" waiting time and frame retransmissions after detected collisions. This may occur in Ethernet bus networks and hub networks, as well as in wireless networks.
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===Integrated circuits===
Often, a block in a [[data flow diagram]] has a single input and a single output, and operate on discrete packets of information. Examples of such blocks are [[
===Wireless and cellular networks===
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==Further reading==
* Rappaport, Theodore S. ''Wireless Communications, Principles and Practice'' second edition, [[Prentice Hall]], 2002, {{ISBN|0-13-042232-0}}
* [[Blahut, Richard E.]] ''Algebraic Codes for Data Transmission'' [[Cambridge University Press]], 2004, {{ISBN|0-521-55374-1}}
* Li, Harnes, Holte, "Impact of Lossy Links on Performance of Multihop Wireless Networks", IEEE, Proceedings of the 14th International Conference on Computer Communications and Networks, Oct 2005, 303 - 308
* Johnson, Graham, ''High Speed Digital Design, a Handbook of Black Magic'', [[Prentice Hall]], 1973, {{ISBN|0-13-395724-1}}
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{{Scheduling problems}}
[[Category:Network performance]]
[[Category:Temporal rates]]
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