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MichaelMaggs (talk | contribs) Adding short description: "Design pattern in computer science" |
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{{Short description|Design pattern in computer science}}
{{Refimprove|date=June 2013}}
The '''marker interface pattern''' is a [[design pattern (computer science)|design pattern]] in [[computer science]], used with languages that provide run-time type information about objects. It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.
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== Further reading ==
''Effective Java''<ref>{{Cite book |last=Bloch |first=Joshua
{{Design Patterns patterns}}
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