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{{Short description|
{{more citations needed|date=July 2008}}
In [[computer science]], '''locality of reference''', also known as the '''principle of locality''',<ref>Not to be confused with the [[principle of locality]] o=s*v=411##sts in physics.</ref> is the tendency of a processor to access the same set of memory locations repetitively over a short period of time.<ref>{{Cite book|title=Computer organization and architecture : designing for performance|last=William.|first=Stallings|date=2010|publisher=Prentice Hall|isbn=9780136073734|edition= 8th|___location=Upper Saddle River, NJ|oclc=268788976}}</ref> There are two basic types of reference locality {{
Locality is a type of [[predictability|predictable]] behavior that occurs in computer systems. Systems
== Types of locality ==
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* [[Working set]]
* [[Heuristic]]
* [[Locality-sensitive hashing]]
== References ==
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== Bibliography ==
* [[Peter J. Denning]], [http://denninginstitute.com/pjd/PUBS/CACMcols/cacmJul05.pdf "The Locality Principle"], ''Communications of the ACM'', Volume 48, Issue 7, (2005), Pages 19–24
* Peter J. Denning, Stuart C. Schwartz, [http://denninginstitute.com/pjd/PUBS/WSProp_1972.pdf "Properties of the Working-Set Model"], ''Communications of the ACM'', Volume 15, Issue 3 (March 1972), Pages
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