Content deleted Content added
m consistency on page |
Removed bold markup from title parameter and other minor changes |
||
(28 intermediate revisions by 20 users not shown) | |||
Line 3:
{{DISPLAYTITLE:''0x10<sup>c</sup>''}}
{{Infobox video game
| title =
| italic title = no
| image = 0x10c logo.png
Line 12:
| released = Cancelled<ref name="cancel" />
| genre = [[Open world|Sandbox]], [[Space flight simulator game|Space simulation]]
| platforms = [[Microsoft Windows|Windows]], [[macOS|OS X]], [[Linux]]
| modes = [[Single-player]], [[multiplayer]]
}}
{{Portal|Video games}}
'''''0x10<sup>c</sup>''''' (pronounced "ten to the c")<ref>{{cite web|title=Minecraft's composer discusses Mojang's unreleased game, Notch's departure|work=Polygon|date=September 18, 2014 |url=https://www.polygon.com/2014/9/18/6351607/minecrafts-composer-discusses-mojang-unreleased-game-notchs-departure|access-date=9 July 2018}}</ref> is an [[Unfinished creative work|unfinished]] [[Open world|sandbox]] [[science fiction]] video game previously under development by [[Mojang AB]]. It was announced on April 3, 2012, by [[Markus Persson]], the game's lead designer.<ref name="Forbes">{{cite web|author=Knapp, Alex |url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/ |title=Mojang Registers Website For Its New Game '0x10c' |work=Forbes.com |date=April 3, 2012 |access-date=May 7, 2012}}</ref> The game was
The announced features included a fully working virtual computer, random encounters, an advanced economy system, and also single and [[multiplayer]] modes in a consistent universe, or "Multiverse".<ref name="Forbes" /> The game takes place in the year AD 281,474,976,712,644<ref>{{cite
==Gameplay==
Line 27 ⟶ 28:
In December 2011, Markus Persson announced<ref name="sandbox game">{{cite web|url = http://notch.tumblr.com/post/13633493969/och-med-dom-orden-sa-passar-jag-micken|title = Och med dom orden så passar jag micken|author = Markus Persson|date = December 2, 2011|publisher = tumblr.com|access-date = May 7, 2012|archive-date = December 27, 2011|archive-url = https://web.archive.org/web/20111227053605/http://notch.tumblr.com/post/13633493969/och-med-dom-orden-sa-passar-jag-micken|url-status = dead}}</ref> that he was going to be stepping down as the lead developer of ''[[Minecraft]]'', and that he would be working on another project. Mojang CEO [[Carl Manneh]] said in an interview with Edge Online that Mojang was committed to supporting a new project that Persson was developing along with another game created by other developers in their company.<ref>{{cite web|author=Nathan Brown|date=January 13, 2012|title=Mojang working on three new games|url=http://www.edge-online.com/news/mojang-working-three-new-games|url-status=live|access-date=May 7, 2012|publisher=Edge Online|archive-url=https://web.archive.org/web/20120115211340/http://www.edge-online.com/news/mojang-working-three-new-games|archive-date=January 15, 2012}}</ref> After winning a special award from [[BAFTA]] in March 2012, Persson revealed that there were three different projects he was developing, but he had yet to come to a decision in terms of which one he was committed to working on.<ref name="BAFTA">{{cite web|url = http://www.vg247.com/2012/03/17/notch-hoping-to-focus-on-a-new-project-by-this-summer/|title = Video: Minecraft boss talks three projects, BAFTA thrill|date = March 18, 2011|access-date = May 7, 2012|publisher = [[VG247]]}}</ref> A few days later in an interview with ''[[PC Gamer]]'' magazine, Persson announced that he was working on a space-themed game that was inspired by the television show ''[[Firefly (TV series)|Firefly]]'' and the video game ''[[Elite (video game)|Elite]]''.<ref>{{cite web|url = http://www.pcgamer.com/2012/03/21/notch-wants-to-make-a-firefly-inspired-sandbox-space-game-like-elite-except-done-right/|title = Notch wants to make a Firefly-inspired sandbox space game like Elite "except done right"|date = March 21, 2012|author = Tom Senior|work = [[PC Gamer]]|access-date = May 7, 2012}}</ref>
The first details of this game were released in an [[April Fool's]] parody website called "Mars Effect", a play on ''[[Mass Effect]]'' and alluding to the [[Mojang#
On October 13, 2012, the first video gameplay of ''0x10<sup>c</sup>'' was released by Persson on the game's website.<ref name=gameplayvideo>First Gameplay Video{{cite web|last=Persson|first=Markus|title=Video test!|url=http://0x10c.com/2012/10/video-test/|work=0x10c.com|publisher=Markus Persson|access-date=October 15, 2012|url-status=dead|archive-url=https://web.archive.org/web/20130418232018/http://0x10c.com/2012/10/video-test/|archive-date=April 18, 2013|df=mdy-all}}</ref> On October 26, 2012, the first multiplayer test was uploaded to the website from Twitch.TV.<ref name=mpgameplayvideo>First Multiplayer Gameplay Video{{cite web|last=Hill|first=Owen|title=First multiplayer test!|url=http://0x10c.com/2012/10/first-multiplayer-test/|work=0x10c.com|publisher=Mojang|access-date=October 26, 2012|url-status=dead|archive-url=https://web.archive.org/web/20140323231125/http://0x10c.com/2012/10/first-multiplayer-test/|archive-date=March 23, 2014|df=mdy-all}}</ref> In an April 2013 interview with [[Polygon (website)|Polygon]], Persson stated that ''0x10<sup>c</sup>'' development was hit by creative road block and would be put on hold. Persson also said that the game is "ways off" and that he would be expanding the team, bringing on one other developer to "make sure the game gets made".<ref>{{cite web |last= Crecente |first= Brian |title= Markus "Notch" Persson's next big game is stuck |work= Polygon |publisher= Vox Media |date=April 5, 2013 |url= http://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen |access-date= April 7, 2013 }}</ref> On August 13, 2013, Persson confirmed in a live stream that ''0x10<sup>c</sup>'' was indefinitely shelved, adding that the game could potentially be made in the future, if another Mojang employee were interested in continuing its development.<ref name="IndefPostponement" />
Line 33 ⟶ 34:
=== Art ===
[[File:0x10c gameplay mockup.jpg|thumb|right|A mockup of what the game might look like made by Jonatan Pöljö, the game's artist]]
"The style is pixel art meets modern 3D. It's influenced by bright, vivid [[Science fiction|sci-fi]], and real-world functional spaceship design to go with ''0x10<sup>c</sup>'''s realistic tone," said Jonatan Pöljö, an artist
===Soundtrack===
On September 15, 2014, Daniel Rosenfeld ([[C418]]), who also composed [[Music of Minecraft|the music]] for
=== Pricing ===
Line 46 ⟶ 47:
==External links==
*
* [https://web.archive.org/web/20120406150220/http://0x10cforum.com/ ''0x10c'' forum]
Line 55 ⟶ 56:
[[Category:Cancelled macOS games]]
[[Category:Cancelled Windows games]]
[[Category:Mojang Studios]]
▲[[Category:Indie video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer online games]]
[[Category:Programming games]]
[[Category:Sandbox games]]
[[Category:Science fiction video games]]
[[Category:Video games designed by Markus Persson]]
[[Category:Video games developed in Sweden]]
[[Category:Works about the future]]
|