0x10c: Difference between revisions

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{{DISPLAYTITLE:''0x10<sup>c</sup>''}}
{{Infobox video game
| title = '''''0x10<sup>c</sup>'''''
| italic title = no
| image = 0x10c logo.png
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| released = Cancelled<ref name="cancel" />
| genre = [[Open world|Sandbox]], [[Space flight simulator game|Space simulation]]
| platforms = [[Microsoft Windows|Windows]], [[macOS|OS X]], [[Linux]]
| modes = [[Single-player]], [[multiplayer]]
}}
{{Portal|Video games}}
'''''0x10<sup>c</sup>''''' (pronounced "ten to the c")<ref>{{cite web|title=Minecraft's composer discusses Mojang's unreleased game, Notch's departure|work=Polygon|date=September 18, 2014 |url=https://www.polygon.com/2014/9/18/6351607/minecrafts-composer-discusses-mojang-unreleased-game-notchs-departure|access-date=9 July 2018}}</ref> is an [[Unfinished creative work|unfinished]] [[Open world|sandbox]] [[science fiction]] video game previously under development by [[Mojang AB]]. It was announced on April 3, 2012, by [[Markus Persson]], the game's lead designer.<ref name="Forbes">{{cite web|author=Knapp, Alex |url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/ |title=Mojang Registers Website For Its New Game '0x10c' |work=Forbes.com |date=April 3, 2012 |access-date=May 7, 2012}}</ref> The game was eventually indefinitely postponed because Persson found severalhimself creativeburned blocksout and demotivated after so much early effort were spent into planning and designing the game, citingup until the mainpoint problemthat asit "itsucked notout being veryany fun tofrom the playproject". Persson then stated he will instead most likely continue to work on smaller projects for the rest of his life, rekindling the reason he loves programming games in the first place.<ref name="IndefPostponement">{{cite web |last=Plafke |first=James |url=http://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/ |title=Notch indefintely [sic] shelves Mojang's space game, 0x10c |date=August 13, 2013 |publisher=[[Geek.com]] |access-date=August 14, 2013 |archive-date=April 25, 2016 |archive-url=https://web.archive.org/web/20160425185529/http://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/ |url-status=dead }}</ref> The game was later completely cancelled.<ref name="cancel">{{cite web|url=https://www.engadget.com/2013/08/20/notch-explains-why-0x10c-cancelled/|title=Notch explains decision to axe 0x10c, concentrate on 'smaller' games |date=2013-08-20 |access-date=2020-11-11 |first1=Daniel |last1=Cooper |website=engadget.com}}</ref>
 
The announced features included a fully working virtual computer, random encounters, an advanced economy system, and also single and [[multiplayer]] modes in a consistent universe, or "Multiverse".<ref name="Forbes" /> The game takes place in the year AD 281,474,976,712,644<ref>{{cite webmagazine|url=http://www.time.com/time/magazine/article/0,9171,2144098,00.html|archive-url=https://web.archive.org/web/20130523202641/http://www.time.com/time/magazine/article/0,9171,2144098,00.html|url-status=dead|archive-date=May 23, 2013|title=The Mystery of Minecraft|author=Harry McCracken |___location=Stockholm|workmagazine=TIME.com[[Time (magazine)|Time]]}}</ref> (around 281.5 trillion years [[Timeline of the far future|into the future]]) after people start waking up from "deep sleep" caused by a bug in deep sleep cells that were released in 1988. {{code|0x}} is a prefix in many [[High-level programming language|high-level languages]] used to indicate a [[hexadecimal]] [[Literal (computer programming)|literal]]. 10<sup>C</sup> in hexadecimal is equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, the number of years passed in the story since 1988.
 
==Gameplay==
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In December 2011, Markus Persson announced<ref name="sandbox game">{{cite web|url = http://notch.tumblr.com/post/13633493969/och-med-dom-orden-sa-passar-jag-micken|title = Och med dom orden så passar jag micken|author = Markus Persson|date = December 2, 2011|publisher = tumblr.com|access-date = May 7, 2012|archive-date = December 27, 2011|archive-url = https://web.archive.org/web/20111227053605/http://notch.tumblr.com/post/13633493969/och-med-dom-orden-sa-passar-jag-micken|url-status = dead}}</ref> that he was going to be stepping down as the lead developer of ''[[Minecraft]]'', and that he would be working on another project. Mojang CEO [[Carl Manneh]] said in an interview with Edge Online that Mojang was committed to supporting a new project that Persson was developing along with another game created by other developers in their company.<ref>{{cite web|author=Nathan Brown|date=January 13, 2012|title=Mojang working on three new games|url=http://www.edge-online.com/news/mojang-working-three-new-games|url-status=live|access-date=May 7, 2012|publisher=Edge Online|archive-url=https://web.archive.org/web/20120115211340/http://www.edge-online.com/news/mojang-working-three-new-games|archive-date=January 15, 2012}}</ref> After winning a special award from [[BAFTA]] in March 2012, Persson revealed that there were three different projects he was developing, but he had yet to come to a decision in terms of which one he was committed to working on.<ref name="BAFTA">{{cite web|url = http://www.vg247.com/2012/03/17/notch-hoping-to-focus-on-a-new-project-by-this-summer/|title = Video: Minecraft boss talks three projects, BAFTA thrill|date = March 18, 2011|access-date = May 7, 2012|publisher = [[VG247]]}}</ref> A few days later in an interview with ''[[PC Gamer]]'' magazine, Persson announced that he was working on a space-themed game that was inspired by the television show ''[[Firefly (TV series)|Firefly]]'' and the video game ''[[Elite (video game)|Elite]]''.<ref>{{cite web|url = http://www.pcgamer.com/2012/03/21/notch-wants-to-make-a-firefly-inspired-sandbox-space-game-like-elite-except-done-right/|title = Notch wants to make a Firefly-inspired sandbox space game like Elite "except done right"|date = March 21, 2012|author = Tom Senior|work = [[PC Gamer]]|access-date = May 7, 2012}}</ref>
 
The first details of this game were released in an [[April Fool's]] parody website called "Mars Effect", a play on ''[[Mass Effect]]'' and alluding to the [[Mojang#ZeniMaxScrolls Medianaming v. Mojang ABdispute|lawsuit by Bethesda Softworks]] over trademark infringement.<ref>{{cite web|author=Jordan Mallory|date=April 1, 2012|title=Notch's new space game is called ... Mars Effect?! [April Fools!]|url=http://i.joystiq.com/2012/03/31/notchs-new-space-game-is-called-mars-effect/|url-status=live|access-date=May 7, 2012|publisher=[[Joystiq]]|archive-url=https://web.archive.org/web/20120401203241/http://i.joystiq.com/2012/03/31/notchs-new-space-game-is-called-mars-effect/|archive-date=April 1, 2012}}</ref> A few days later Persson announced that he had chosen a real name for the game and that he had made some progress on its development. Although it is not immediately obvious how to pronounce the game's name and a large variety of suggestions were proposed, Persson has said that he pronounces it as "ten to the see,", but that "people can pronounce it however they want".<ref name="pronounced">{{cite web|title=i say "ten to the see", but people can pronounce it however they want |url=https://twitter.com/notch/status/192755231275229185 |date=April 18, 2012 |author=Persson, Markus |publisher=Twitter |access-date=April 20, 2012 |author-link=Markus Persson}}</ref>
 
On October 13, 2012, the first video gameplay of ''0x10<sup>c</sup>'' was released by Persson on the game's website.<ref name=gameplayvideo>First Gameplay Video{{cite web|last=Persson|first=Markus|title=Video test!|url=http://0x10c.com/2012/10/video-test/|work=0x10c.com|publisher=Markus Persson|access-date=October 15, 2012|url-status=dead|archive-url=https://web.archive.org/web/20130418232018/http://0x10c.com/2012/10/video-test/|archive-date=April 18, 2013|df=mdy-all}}</ref> On October 26, 2012, the first multiplayer test was uploaded to the website from Twitch.TV.<ref name=mpgameplayvideo>First Multiplayer Gameplay Video{{cite web|last=Hill|first=Owen|title=First multiplayer test!|url=http://0x10c.com/2012/10/first-multiplayer-test/|work=0x10c.com|publisher=Mojang|access-date=October 26, 2012|url-status=dead|archive-url=https://web.archive.org/web/20140323231125/http://0x10c.com/2012/10/first-multiplayer-test/|archive-date=March 23, 2014|df=mdy-all}}</ref> In an April 2013 interview with [[Polygon (website)|Polygon]], Persson stated that ''0x10<sup>c</sup>'' development was hit by creative road block and would be put on hold. Persson also said that the game is "ways off" and that he would be expanding the team, bringing on one other developer to "make sure the game gets made".<ref>{{cite web |last= Crecente |first= Brian |title= Markus "Notch" Persson's next big game is stuck |work= Polygon |publisher= Vox Media |date=April 5, 2013 |url= http://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen |access-date= April 7, 2013 }}</ref> On August 13, 2013, Persson confirmed in a live stream that ''0x10<sup>c</sup>'' was indefinitely shelved, adding that the game could potentially be made in the future, if another Mojang employee were interested in continuing its development.<ref name="IndefPostponement" />
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=== Art ===
[[File:0x10c gameplay mockup.jpg|thumb|right|A mockup of what the game might look like made by Jonatan Pöljö, the game's artist]]
"The style is pixel art meets modern 3D. It's influenced by bright, vivid [[Science fiction|sci-fi]], and real-world functional spaceship design to go with ''0x10<sup>c</sup>'''s realistic tone," said Jonatan Pöljö, an artist ofon the game's team.<ref>{{cite web|url = http://0x10c.com/2012/11/more-mock-ups-from-the-artist/|title = More mock-ups from the artist|date = November 1, 2012|access-date = November 3, 2012|publisher = Mojang|archive-url = https://web.archive.org/web/20121102131104/http://0x10c.com/2012/11/more-mock-ups-from-the-artist/|archive-date = November 2, 2012|url-status = dead|df = mdy-all}}</ref>
 
===Soundtrack===
 
On September 15, 2014, Daniel Rosenfeld ([[C418]]), who also composed [[Music of Minecraft|the music]] for Mojang's previous game, ''[[Minecraft]]'']], released the soundtrack for ''0x10<sup>c</sup>'' on his [[Bandcamp]] page, which consists of two [[Music track|tracks]], "0x10c" and "0".<ref>{{cite web|url=http://c418.bandcamp.com/album/0x10c/|title=0x10c - C418|date=September 15, 2014|work=C418}}</ref>
 
=== Pricing ===
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==External links==
* [{{official|https://web.archive.org/web/20120507221934/http://www.0x10c.com/ ''Official website (mirror)'']}}
* [https://web.archive.org/web/20120406150220/http://0x10cforum.com/ ''0x10c'' forum]
 
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[[Category:Cancelled macOS games]]
[[Category:Cancelled Windows games]]
[[Category:Indie video games]]
[[Category:Mojang Studios]]
[[Category:Indie video games]]
[[Category:Fiction set in the 7th millennium or beyond]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer online games]]
[[Category:Programming games]]
[[Category:Sandbox games]]
[[Category:Science fiction video games]]
[[Category:Video games designed by Markus Persson]]
[[Category:Video games developed in Sweden]]
[[Category:Works about the future]]