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In [[mathematics]], [[computer science]], [[telecommunication]], [[information theory]], and [[searching theory]], '''error-correcting codes with
▲In [[mathematics]], [[computer science]], [[telecommunication]], [[information theory]], and [[searching theory]], '''error-correcting codes with noiseless feedback''' has great practical importance. An [[error correcting code]] with noiseless feedback is equivalent to an [[adaptive search]]ing strategy with errors.
== Problem ==
In 1961 [[Alfréd Rényi]] introduced the Bar-Kochba game with a given percentage of wrong answers. In 1964 [[Elwyn Berlekamp]] considered in his dissertation error correcting codes with noiseless feedback.<ref>{{citation|author=Christian Deppe|chapter=Coding with Feedback and Searching with Lies|series=Bolyai Society Mathematical Studies|issn=1217-4696| volume = 16|editor=Imre Csiszár, Gyula O.H. Katona, and Gabor Tardos|title=Entropy, Search, Complexity|publisher=Springer|place=Berlin-Heidelberg|doi=10.1007/978-3-540-32777-6|year=2007|isbn=978-3-540-32573-4|pages=27-70}}</ref>▼
Alice (the sender) wishes to send a value ''x'' to Bob (the receiver). The communication channel between Alice and Bob is imperfect, and can introduce errors.
==References==▼
== Solution ==
An error-correcting code is a way of [[coding theory|encoding]] ''x'' as a message such that Bob will successfully understand the value ''x'' as intended by Alice, even if the message Alice sends and the message Bob receives differ. In an error-correcting code with feedback, the channel is [[Two-way communication|two-way]]: Bob can send feedback to Alice about the message he received.
== Noisy feedback ==
In an error-correcting code without '''noisy feedback''', the feedback received by the sender is always free of errors. In an error-correcting code with noisy feedback, errors can occur in the feedback, as well as in the message.
An error-correcting code with '''noiseless feedback''' is equivalent to an [[Adaptive algorithm|adaptive]] [[search algorithm|search]] strategy with errors.<ref name="standard">See {{Harvnb|Deppe|2007}} and {{Harvnb|Hill|1995}}.</ref>
== History ==
In 1956, [[Claude Shannon]] introduced the [[Discrete signal|discrete]] [[memoryless]] channel with noiseless feedback. In 1961, [[Alfréd Rényi]] introduced the [[Bar-Kochba game]] (also known as [[Twenty questions]]), with a given percentage of wrong answers, and calculated the minimum number of randomly chosen questions to determine the answer.
In his 1964 dissertation, [[Elwyn Berlekamp]] considered error correcting codes with noiseless feedback.<ref>{{Harvnb|Berlekamp|1964}}.</ref><ref>{{Harvnb|Deppe|2007}}.</ref> In Berlekamp's scenario, the receiver chose a subset of possible messages and asked the sender whether the given message was in this subset, a 'yes' or 'no' answer. Based on this answer, the receiver then chose a new subset and repeated the process. The game is further complicated due to noise; some of the answers will be wrong.
==See also==
*[[Noisy channel coding theorem]]
▲==References==
{{reflist}}
==Sources==
* {{cite thesis |type=PhD |first=Elwyn R. |last=Berlekamp |title=Block coding with noiseless feedback |publisher=Massachusetts Institute of Technology |year=1964 |url=https://dspace.mit.edu/bitstream/handle/1721.1/14783/17010923-MIT.pdf }}
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* {{citation|first=Ray|last=Hill|chapter=Searching with lies |series=London Mathematical Society Lecture Note Series |title=Surveys in Combinatorics |volume=218 |pages=41–70 |chapter-url=https://archive.org/details/surveysincombina0000unse/page/41 |year=1995|isbn=0-521-49797-3|publisher=Cambridge University Press |url={{GBurl|rbjGGtvkxUkC|pg=PP1}} }}.
[[Category:Error detection and correction]]
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