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In [[software engineering]], '''structural design patterns''' are [[Design pattern (computer science)|design patterns]] that ease the design by identifying a simple way to realize relationships betweenamong entities.
 
Examples of Structural Patterns include:
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| url = http://c2.com/
| title = Adapter Pipeline
| author =
| date = 2010-12-31
| publisher = Cunningham & Cunningham, Inc.
| archiveurlarchive-url = http://c2.com/cgi/wiki?AdapterPipeline
| archivedatearchive-date = 2010-12-31
| accessdateaccess-date = 2012-07-20
}}</ref>
** Retrofit Interface Pattern:<ref>{{cite web
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| title = Retrofit Interface Pattern
| author = BobbyWoolf
| authorlink = http://c2.com/cgi/wiki?BobbyWoolf
| date = 2002-06-19
| publisher = Cunningham & Cunningham, Inc.
| archiveurlarchive-url = http://c2.com/cgi/wiki?RetrofitInterfacePattern
| archivedatearchive-date = 2002-06-19
| accessdateaccess-date = 2012-07-20
}}</ref><ref>{{cite web
| url = http://c2.com/
| title = External Polymorphism
| author = MartinZarate
| authorlink = http://c2.com/cgi/wiki?MartinZarate
| date = 2010-12-31
| publisher = Cunningham & Cunningham, Inc.
| archiveurlarchive-url = http://c2.com/cgi/wiki?ExternalPolymorphism
| archivedatearchive-date = 2010-12-31
| accessdateaccess-date = 2012-07-20
}}</ref> An adapter used as a new interface for multiple classes at the same time.
* [[Aggregate pattern]]: a version of the [[Composite pattern]] with methods for aggregation of children
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| url = http://c2.com/
| title = Tomb Stone
| author =
| date = 2007-06-17
| publisher = Cunningham & Cunningham, Inc.
| archiveurlarchive-url = http://c2.com/cgi/wiki?AdapterPipeline
| archivedatearchive-date = 2007-06-17
| accessdateaccess-date = 2012-07-20
}}</ref>
* [[Composite pattern]]: a tree structure of objects where every object has the same interface
* [[Decorator pattern]]: add additional functionality to aan classobject at runtime where subclassing would result in an exponential rise of new classes
* [[Extensibility pattern]]: akaa.k.a. Framework - hide complex code behind a simple interface
* [[Facade pattern]]: create a simplified interface of an existing interface to ease usage for common tasks
* [[Flyweight pattern]]: a highlarge quantity of objects share a common properties object to save space
* [[Marker interface pattern|Marker pattern]]: an empty interface to associate metadata with a class.
* [[Pipes and filters]]: a chain of processes where the output of each process is the input of the next
* [[Opaque pointer]]: a pointer to an undeclared or private type, to hide implementation details
* [[Private class data pattern]]: restrict accessor/mutator access
* [[Proxy pattern]]: a class functioning as an interface to another thing
 
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{{Commons category|Structural software design patterns}}
{{Reflist}}
 
{{Design Patterns patterns}}
 
{{DEFAULTSORT:Structural Pattern}}
[[Category:Software design patterns]]
[[Category:Articles with example Java code]]
 
[[Category:Articles with example C Sharp code]]
 
{{soft-eng-stub}}
[[ar:نماذج التصميم الهيكلية]]