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{{Technical|date=September 2010}}
{{FNVGIUNRGHOUIFGNOFHBNFDOIPHBGH| logo = ▼
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{{Infobox programming language
| name = BETA
| paradigm = [[Object-oriented programming|Object-oriented]]
| year =
| designer = [[Bent Bruun Kristensen]], [[Ole Lehrmann Madsen]], [[Birger Møller-Pedersen]], [[Kristen Nygaard]]
| developer =
| latest_release_version =
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| typing =
| implementations =
| dialects =
| influenced_by = [[Simula]]
| influenced =
| operating_system =
| license =
| website = {{URL|beta.cs.au.dk}}
}}
'''BETA''' is a pure [[Object-oriented programming|object-oriented]] language originating within the [[Kristen Nygaard|"Scandinavian School"]] in object-orientation where the first object-
It has been in development since 1976, with implementations known since 1986, by [[Kristen Nygaard]] together with Bent Bruun Kristensen, Ole Lehrmann Madsen, and [[Birger Møller-Pedersen]], at the [[University of Oslo]].
The project is inactive as of October 2020.<ref>{{Cite web|url=https://beta.cs.au.dk/|title=The BETA Language Home Page|website=beta.cs.au.dk}}</ref>
==Features==
===Technical overview===
From a technical perspective, BETA provides several unique features. Classes and Procedures are unified to one concept, a [[BETA pattern|Pattern]]. Also, classes are defined as properties/attributes of objects. This means that a class cannot be instantiated without an explicit object context. A
BETA supports the object-oriented perspective on programming and has comprehensive facilities for procedural and functional programming. It has powerful abstraction mechanisms to support identification of objects, classification and composition. BETA is a statically typed language like Simula, [[Eiffel (programming language)|Eiffel]] and [[C++]], with most type checking done at compile-time.<ref name="overview"/> BETA aims to achieve an optimal balance between compile-time type checking and run-time type checking. ===Patterns===
A major and peculiar feature of the language is the concept of patterns. In another programming language, such as [[C++]], one would have several classes and
</pre>▼
For example, a simple class in C++ would have the form
That is, a class called ''point'' will have two fields, ''x'' and ''y'', of type [[integer]]. The symbols ''(#'' and ''#)'' introduce patterns. The colon is used to declare patterns and variables. The ''@'' sign before the integer type in the field definitions specifies that these are integer fields, and not, by contrast, references, arrays or other patterns.▼
<syntaxhighlight lang="cpp">
class point {
int x, y;
};
</syntaxhighlight>
In BETA, the same class could be represented by the pattern
<!-- This isn't Pascal, but syntax is similar -->
<syntaxhighlight lang="pascal">
point: (#
x, y: @integer
#)
</syntaxhighlight>
▲That is, a class called ''point'' will have two fields, ''x'' and ''y'', of type [[integer (computer science)|integer]]. The symbols ''(#'' and ''#)'' introduce patterns. The colon is used to declare patterns and variables. The ''@'' sign before the integer type in the field definitions specifies that these are integer fields, and not, by contrast, references, arrays or other patterns.
<
int max(int x, int y)
{
if (x >= y)
{
return x;
Line 37 ⟶ 68:
}
}
</syntaxhighlight>
In BETA, such a function could be written
<!-- This isn't Pascal, but syntax is similar -->
<syntaxhighlight lang="pascal">
max: (#
x, y, z: @integer
enter (x, y)
do
(if x >= y // True then
x -> z
else
y -> z
if)
exit z
#)
</syntaxhighlight>
The ''x'', ''y'' and ''z'' are local variables. The '''enter''' keyword specifies the input parameters to the pattern, while the '''exit''' keyword specifies the result of the function. Between the two, the '''do''' keyword prefixes the sequence of operations to be made. The conditional block is delimited by ''(if'' and ''if)'', that is the '''if''' keyword becomes part of the opening and closing parenthesis. Truth is checked through ''// True'' within an if block. Finally, the assignment operator ''->'' assigns the value on its left hand side to the variable on its right hand side.
===Hello world!===
This snippet prints the standard line [[Hello world program|"Hello world!"]]:<br />
(#
do ’Hello world!’->PutLine
#)
</pre>
==Further reading==
*Ole Lehrmann Madsen, Birger Møller-Pedersen, Kristen Nygaard: Object-Oriented Programming in the BETA Programming Language, [http://daimi.au.dk/~beta/Books/index.html The Mjølner System: Books]
*Bent Bruun Kristensen, Ole Lehrmann Madsen, Birger Møller-Pedersen: The When, Why and Why Not of the BETA Programming Language, ACM History of Programming Languages III, Conference, San Diego 2007, [https://beta.alexandra.dk/sites/default/files/pdf/BETA-HOPL-V4.7_ref.pdf ] {{Webarchive|url=https://web.archive.org/web/20170211155057/https://beta.alexandra.dk/sites/default/files/pdf/BETA-HOPL-V4.7_ref.pdf |date=2017-02-11 }}
==References==
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==External links==
*{{Official website|
*[https://web.archive.org/web/20040603082024/http://www.daimi.au.dk/~eernst/gbeta/ gbeta] Generalized BETA
{{Authority control}}
{{DEFAULTSORT:Beta}}
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