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[[File:Perl_module.png|thumb|Diagram of the mechanism of using perl modules.]]
A '''Perl module''' is a discrete component of software for the [[Perl]] programming language. A module is distinguished by a unique namespace, e.g. "CGI" or "Net::FTP" or "XML::Parser" and a filename similarly named (ie. Net::FTP lives in Net/FTP.pm). A collection of one or more modules, with accompanying documentation and build scripts, compose a distribution. The Perl community has a sizable library of distributions available for search and download via [[CPAN]].
A '''Perl module''' is a discrete component of [[software]] for the [[Perl]] [[programming language]]. Technically, it is a particular set of [[Convention (norm)|conventions]] for using [[#Perl packages and namespaces|Perl's package mechanism]] that has become universally adopted.{{discuss|Packages and modules}}
A module defines its [[source code]] to be in a ''package'' (much like a [[Java package]]), the Perl mechanism for defining [[namespaces]], e.g. ''CGI'' or ''Net::FTP'' or ''XML::Parser''; the file structure mirrors the [[namespace]] structure (e.g. the source code for ''Net::FTP'' is in ''Net/FTP.pm''). Furthermore, a module is the Perl equivalent of the [[class (computer science)|class]] when [[object-oriented programming]] is employed.{{discuss|Packages and modules}}
 
A collection of modules, with accompanying [[Software documentation|documentation]], [[Build automation|build scripts]], and usually a [[test suite]], composes a '''distribution'''. The Perl community has a sizable library of distributions available for search and download via [[CPAN]].
Perl is a language allowing many different styles of programming. You're as likely to find a module written in a [[procedural]] style (for example, [http://search.cpan.org/dist/Test-Simple Test-Simple]) as [[object-oriented]] (ex. [http://search.cpan.org/dist/XML-Parser XML-Parser]), both are considered equally valid according to what the module needs to do. Modules might also be used to [[mixin]] methods ([http://search.cpan.org/dist/DBIx-Class DBIx-Class]) or be a [[compiler directive|pragma]] ([http://perldoc.perl.org/strict.html strict.pm]) which has an effect immediately upon being loaded. Modules can even be used to alter the syntax of the langauge. The effect of Perl modules are usually limited to the current [[scope(programming)|scope]] in which it was loaded.
 
Perl is a language allowing many different styles of programming. A developer is as likely to find a module written in a [[Procedural programming|procedural]] style (for example, [https://metacpan.org/module/Test::Simple Test::Simple]) as [[Object-oriented programming|object-oriented]] (e.g. [https://metacpan.org/module/XML::Parser XML::Parser]), both are considered equally valid according to what the module needs to do. Modules might also be used to [[mixin]] methods ([https://metacpan.org/module/DBIx::Class DBIx::Class]) or be a [[compiler directive|pragma]] ([http://perldoc.perl.org/strict.html strict.pm]) which has an effect immediately upon being loaded. Modules can even be used to alter the syntax of the language. The effect of Perl modules are usually limited to the current [[scope (programming)|scope]] in which it was loaded.
It is common for Perl modules to have embedded documentation in Perl's [[Plain Old Documentation]] format. POD imposes little structure on the author. It is flexible enough to be used to write articles, web pages and even entire books such as [http://www.oreilly.com/catalog/pperl3/colophon.html Programming Perl]. Contrast with [[javadoc]] which is specialized to documenting Java classes. By convention, module documentation typically follows the structure of a Unix man page.
 
It is common for Perl modules to have embedded documentation in Perl's [[Plain Old Documentation]] format. POD imposes little structure on the author. It is flexible enough to be used to write articles, web pages and even entire books such as [https://web.archive.org/web/20070316052422/http://www.oreilly.com/catalog/pperl3/colophon.html Programming Perl]. Contrast with [[javadoc]] which is specialized to documenting [[Java (programming language)|Java]] classes. By convention, module documentation typically follows the structure of a [[Manual page (Unix)|Unix man page]].
The language of Perl is defined by the single implementation (referred to as "perl") and is added to (and in rare occassions taken away from) each new release. For this reason it is important for a module author to be aware what features they're making use of and what the minimum required version of perl is. The code on this page requires perl 5.6.0 which is considered rather old by now.
 
The language of Perl is defined by the single implementation (referred to as "perl") and is added to (and in rare occasions taken away from) each new release. For this reason it is important for a module author to be aware what features they're making use of and what the minimum required version of perl is. The code on this page requires perl 5.6.0 which is considered rather old by now.
What follows is examples of "Hello, World" implemented in different styles of modules. It must be understood that a module is not necessary in Perl, functions and code can be defined and used anywhere, this is just for example purposes. Contrast with Java where a class is always necessary. A real "Hello, World" function would be written like so:
 
== Examples ==
sub hello { "Hello, world!\n" }
print hello();
 
What follows are examples of "[[Hello world program|Hello, World]]" implemented in different styles of modules. It must be understood that a module is not necessary in Perl; functions and code can be defined and used anywhere. This is just for example purposes. Contrast with [[Java (programming language)|Java]] where a class is always necessary. A real "Hello, World" function would be written like so:
or simply printed in one line.
<syntaxhighlight lang="perl">
sub hello { "Hello, world!\n" }
print hello();
</syntaxhighlight>
or simply printed in one line:
<syntaxhighlight lang="perl">
print "Hello, world!\n";
</syntaxhighlight>
 
===Procedural example===
print "Hello, world!\n";
Here is "Hello, World" implemented as a procedural module with a customizable target for the greeting, just to make things interesting. Also included is a short script to illustrate the module's use.
 
====''hello_world.pl''====
Here is "Hello, World" implemented as a procedural module with a customizable target for the greeting, just to make things interesting.
 
<syntaxhighlight lang="perl">
#!/usr/bin/env perl
# Loads the module and imports any functions into our namespace
# (defaults to "main") exported by the module. Hello::World exports
# hello() by default. Exports can usually be controlled by the caller.
use Hello::World;
 
print hello(); # prints "Hello, world!\n"
print hello("Milky Way"); # prints "Hello, Milky Way!\n"
</syntaxhighlight>
 
====''Hello/World.pm''====
<syntaxhighlight lang="perl">
# "package" is the namespace where the module's functionality/data resides.
# It dictates the name of the file if you want it to be "use"d.
# If more than one word, it constrains the ___location of the module.
 
package Hello::World;
 
# By default Perl allows you to use variables without declaring
# them. This may be convenient for short scripts and one-liners.
# But in a longer unit of code such as a module it is wise to declare
# your variables both to catch typos and to constrain their
# accessibility appropriately from outside the module. The strict pragma
# forces you to declare your variables.
use strict;
# Similarly, Perl does not issue most compiler or run-time warnings by default.
# More complicated scripts, such as most modules, will usually find them very
# helpful for debugging. The warnings pragma turns on optional warnings.
use warnings;
# A module's version number is stored in $ModuleName::VERSION; certain
# forms of the "use" built-in depend on this variable being defined.
 
our $VERSION = '1.00';
 
# Inherit from the "Exporter" module which handles exporting functions.
# Most procedural modules make use of this.
 
use base 'Exporter';
 
# When the module is invoked, export, by default, the function "hello" into
# the namespace of the using code.
 
our @EXPORT = qw(hello);
 
# Lines starting with an equal sign indicate embedded POD
# documentation. POD sections end with an =cut directive, and can
# be intermixed almost freely with normal code.
 
=head1 NAME
 
Hello::World - An encapsulation of a common output message
 
=head1 SYNOPSIS
 
''hello_world.pl''
----
#!/usr/bin/perl -w
# Loads the module and imports any functions into our namespace
# (defaults to "main") exported by the module. Hello::World exports
# hello() by default. Exports can usually be controlled by the caller.
use Hello::World;
print hello();
print hello(); # prints "Hello,Milky world!\nWay");
 
print hello("Milky Way"); # prints "Hello, Milky Way\n"
=head1 DESCRIPTION
----
 
This is a procedural module which gives you the famous "Hello, world!"
message, and it’s even customizable!
 
=head2 Functions
 
The following functions are exported by default
 
=head3 hello
 
''Hello/World.pm''
----
# "package" gives the namespace the module will reside in and also
# dictates the name of the file if you want it to be "use"d.
package Hello::World;
# A module's version number is stored in $ModuleName::VERSION; certain
# forms of the "use" built-in depend on this variable being defined.
our $VERSION = '1.00';
# Inherit from the "Exporter" module which handles exporting functions.
# Most procedural modules make use of this.
use base 'Exporter';
# Export, by default, the function "hello" into the namespace of
# any code which uses this module.
our @EXPORT = qw(hello);
# Lines starting with an equal sign indicate embedded POD
# documentation. POD sections end with an =cut directive, and can
# be intermixed almost freely with normal code.
=head1 NAME
Hello::World - An encapsulation of a commonly output message
=head1 SYNOPSIS
use Hello::World;
print hello();
print hello("Milky Way"$target);
=head1 DESCRIPTION
This is a procedural module which gives you the famous "Hello, world!"
message, and its even customizable!
=head2 Functions
The following functions are exported by default
=head3 hello
print hello();
print hello($target);
Returns the famous greeting. If a C<$target> is given it will be used,
otherwise "world" is the target of your greeting.
=cut
# define the function hello().
sub hello {
my $target = shift;
$target = 'world' unless defined $target;
return "Hello, $target!\n";
}
=head1 AUTHOR
Joe Hacker <joe@joehacker.org>
=cut
# A Perl module must end with a true value or else it is considered not to
# have loaded. By convention this value is usually 1 though it can be
# any true value. A module can end with false to indicate failure but
# this is rarely used and it would instead die() (exit with an error).
1;
----
 
Returns the famous greeting. If a C<$target> is given it will be used,
otherwise "world" is the target of your greeting.
 
=cut
And now here's an example of the same thing done in an object oriented
style. The advantage of an OO module is each object can be configured
independent of other objects.
 
# define the function hello().
 
sub hello {
''hello_world.pl''
my $target = shift;
----
$target = 'world' unless defined $target;
#!/usr/bin/perl -w
use return "Hello::World, $target!\n";
}
my $hello = Hello::World->new;
$hello->print; # prints "Hello, world!\n"
$hello->target("Milky Way");
$hello->print; # prints "Hello, Milky Way!\n"
my $greeting = Hello::World->new(target => "Pittsburgh");
$greeting->print; # prints "Hello, Pittsburgh!\n"
$hello->print; # still prints "Hello, Milky Way!\n"
----
 
=head1 AUTHOR
''Hello/World.pm''
 
Joe Hacker <joe@joehacker.org>
 
=cut
 
# A Perl module must end with a true value or else it is considered not to
# have loaded. By convention this value is usually 1 though it can be
# any true value. A module can end with false to indicate failure but
# this is rarely used and it would instead die() (exit with an error).
1;
</syntaxhighlight>
----
 
# In Perl there is no special 'class' definition. A namespace is a class.
Since Hello/World.pm is not in your @INC path, you must specify . on the command line to run the above example:
package Hello::World;
 
perl -I. hello_world.pl
our $VERSION = "1.00";
 
===Object-oriented example===
=head1 NAME
Here's an example of the same thing done in an object-oriented
style. The advantage of an OO module is that each object can be configured
independently from other objects.
 
====''hello_world.pl''====
<syntaxhighlight lang="perl">
#!/usr/bin/env perl
 
use Hello::World;
my $hello = Hello::World->new;
$hello->print; # prints "Hello, world!\n"
$hello->target("Milky Way");
$hello->print; # prints "Hello, Milky Way!\n"
 
my $greeting = Hello::World->new(target => "Pittsburgh");
$greeting->print; # prints "Hello, Pittsburgh!\n"
$hello->print; # still prints "Hello, Milky Way!\n"
</syntaxhighlight>
 
====''Hello/World.pm''====
 
<syntaxhighlight lang="perl">
# In Perl there is no special 'class' definition. A namespace is a class.
package Hello::World;
 
use strict;
use warnings;
our $VERSION = "1.00";
Hello::World - An encapsulation of a commonly output message
 
=head1 NAME
Hello::World - An encapsulation of a common output message
=head1 SYNOPSIS
=head1 SYNOPSIS
use Hello::World;
my $hello = Hello::World->new();
$hello->print;
use Hello::World;
=head1 DESCRIPTION
my $hello = Hello::World->new();
$hello->print;
=head1 DESCRIPTION
This is an object-oriented library which can print the famous "H.W."
message.
This is an object-oriented library which can print the famous "H.W."
=head2 Methods
message.
=head2 Methods
=head3 new
=head3 new
my $hello = Hello::World->new();
my $hello = Hello::World->new( target => $target );
my $hello = Hello::World->new();
Instantiates an object which holds a greeting message. If a C<$target> is
given it is passed to C<<my $hello = Hello::World->new( target =>>. $target );
Instantiates an object which holds a greeting message. If a C<$target> is
=cut
given it is passed to C<< $hello->target >>.
=cut
# The constructor of an object is called new() by convention. Any
# method may construct an object and you can have as many as you like.
# The constructor of an object is called new() by convention. Any
sub new {
# method may construct an object and you can have as many as you like.
my($class, %args) = @_;
sub new {
my $self = bless({}, $class);
my($class, %args) = @_;
my $targetself = exists $argsbless({target} ?, $args{target} : "world"class);
$self->target($target);
my $target = exists $args{target} ? $args{target} : "world";
return $self;
$self->{target} = $target;
}
return $self;
}
=head3 target
my $target =head3 $hello->target;
$hello->target($target);
Gets and setsmy the$target current= $hello->target of our message.;
$hello->target($target);
Gets and sets the current target of our message.
=cut
=cut
sub target {
sub target {
my $self = shift;
if ( @_ ) {
my $target = shift;
$self->{target} = $target;
}
 
return $self->{target};
}
=head3 to_string
my $greeting = $hello->to_string;
Returns the $greeting as a string
=cut
sub to_string {
my $self = shift;
return "Hello, $self->{target}!";
}
=head3 print
$hello->print;
Outputs the greeting to STDOUT
=cut
sub print {
my $self = shift;
print $self->to_string(), "\n";
}
=head1 AUTHOR
Joe Hacker <joe@joehacker.org>
=cut
1;
</syntaxhighlight>
----
 
==Perl packages and namespaces==
== Further Reading ==
A running Perl program has a built-in [[namespace]] called "<code>main</code>", which is the default name. For example, a subroutine called <code>Sub1</code> can be called as <code>Sub1()</code> or <code>main::Sub1()</code>. With a variable the appropriate [[Sigil (computer programming)|sigil]] is placed in front of the namespace; so a scalar variable called <code>$var1</code> can also be referred to as <code>$main::var1</code>, or even <code>$::var1</code>. Other namespaces can be created at any time.
<syntaxhighlight lang="perl">
package Namespace1;
$var1 = 1; # created in namespace Namespace1, which is also created if not pre-existing
our $var2 = 2; # also created in that namespace; our required if use strict is applied
my $var3 = 3; # lexically-scoped my-declared - NOT in any namespace, not even main
</syntaxhighlight>
 
<syntaxhighlight lang="perl">
$Namespace2::var1 = 10; # created in namespace Namespace2, also created if not pre-existing
our $Namespace2::var2 = 20; # also created in that namespace
my $Namespace2::var3 = 30;#compilation error:my-declared variables CAN'T belong to a package
</syntaxhighlight>
 
Package declarations apply package scope till the next package declaration or the end of the block in which the declaration is made.
<syntaxhighlight lang="perl">
our $mainVar = 'a';
package Sp1;
our $sp1aVar = 'aa';
print "$main::mainVar\t$sp1aVar\n"; # note mainVar needs qualifying
package Sp2;
our $sp2aVar = 'aaa';
print "$main::mainVar\t$Sp1::sp1aVar\t$sp2aVar\n";# note mainVar and sp1aVar need qualifying
package main;
print "$mainVar\t$Sp1::sp1aVar\t$Sp2::sp2aVar\n"; # note sp1aVar and sp2aVar need qualifying
 
$mainVar = 'b';
{
# NOTE previously created packages and package variables still accessible
package Sp1;
our $sp1bVar = 'bb';
print "$main::mainVar\t$sp1aVar\t$sp1bVar\n"; # note mainVar needs qualifying
{
package Sp2;
our $sp2bVar = 'bbb';
print "$main::mainVar\t$Sp1::sp1aVar$Sp1::sp1bVar\t$sp2aVar$sp2bVar\n";
} # note mainVar and sp1...Var need qualifying
print "$main::mainVar\t$sp1bVar$sp1aVar\t$Sp2::sp2bVar$Sp2::sp2aVar\n";
} # note package Sp1 applies by default
# main applies again by default; all package variables still accessible as long as qualified
print "$mainVar\t$Sp1::sp1aVar$Sp2::sp2bVar\n";
</syntaxhighlight>
 
===Packages and modules===
Conventionally, namespaces are associated with modules; in practice, there is usually one namespace per module and vice versa, but that's not mandated by the language. For example, the 'standard' module CGI.pm has the following declaration at its top:
<syntaxhighlight lang="perl">
package CGI;
</syntaxhighlight>
This module, and its functionality, would commonly be invoked as follows:
<syntaxhighlight lang="perl">
use CGI (':standard'); # imports many functions, including b()
...
print b('Hello, world'); # outputs <b>Hello, world</b>
</syntaxhighlight>
A 'missing' subroutine ''could'' be added from the using program's namespace.
<syntaxhighlight lang="perl">
sub CGI::bi { # define target namespace (CGI) and sub name (bi)
return b(i($_[0]));
}
</syntaxhighlight>
and invoked as below:
<syntaxhighlight lang="perl">
print CGI::bi('Hello, world'); # outputs <b><i>Hello, world</i></b>
</syntaxhighlight>
However, though technically feasible, that would be dubious programming practice. You might just as well define the sub in the calling namespace, and call it from that namespace.
 
== Further reading ==
* [http://perldoc.perl.org/perlmod.html Perl modules (packages and symbol tables)]
* [http://perldoc.perl.org/perlmodlib.html Constructing new Perl modules and finding existing ones]
* [http://perldoc.perl.org/perlmodstyle.html Perl module style guide]
* [http://perldoc.perl.org/perlnewmod.html Preparing a new module for distribution]
* [http://www.togotutor.com/learn-perl/pm-perl.php Perl module configuration and installation]
* [[CPAN]]
 
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