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[[File:Perl_module.png|thumb|Diagram of the mechanism of using perl modules.]]
A '''Perl module''' is a discrete component of [[software]] for the [[Perl]] [[programming language]]. Technically, it is a particular set of [[Convention (norm)|conventions]] for using [[#Perl packages and namespaces|Perl's package mechanism]] that has become universally adopted.{{discuss|Packages and modules}}
A module defines its [[source code]] to be in a ''package'' (much like a [[Java package]]
A collection of
Perl is a language allowing many different styles of programming.
It is common for Perl modules to have embedded documentation in Perl's [[Plain Old Documentation]] format. POD imposes little structure on the author. It is flexible enough to be used to write articles, web pages and even entire books such as [https://web.archive.org/web/20070316052422/http://www.oreilly.com/catalog/pperl3/colophon.html Programming Perl]. Contrast with [[javadoc]] which is specialized to documenting [[Java (programming language)|Java]] classes. By convention, module documentation typically follows the structure of a [[Manual page (Unix)|Unix man page]].
The language of Perl is defined by the single implementation (referred to as "perl") and is added to (and in rare occasions taken away from) each new release. For this reason it is important for a module author to be aware what features they're making use of and what the minimum required version of perl is. The code on this page requires perl 5.6.0 which is considered rather old by now.
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What follows are examples of "[[Hello world program|Hello, World]]" implemented in different styles of modules. It must be understood that a module is not necessary in Perl; functions and code can be defined and used anywhere. This is just for example purposes. Contrast with [[Java (programming language)|Java]] where a class is always necessary. A real "Hello, World" function would be written like so:
<
sub hello { "Hello, world!\n" }
print hello();
</syntaxhighlight>
or simply printed in one line:
<
print "Hello, world!\n";
</syntaxhighlight>
===Procedural example===
Here is "Hello, World" implemented as a procedural module with a customizable target for the greeting, just to make things interesting. Also included is a short script to illustrate the module's use.
====''hello_world.pl''====
<
#!/usr/bin/env perl
# Loads the module and imports any functions into our namespace
# (defaults to "main") exported by the module. Hello::World exports
Line 37:
print hello(); # prints "Hello, world!\n"
print hello("Milky Way"); # prints "Hello, Milky Way!\n"
</syntaxhighlight>
====''Hello/World.pm''====
<syntaxhighlight lang="perl">
# "package" is the namespace where the module's functionality/data resides.
# It dictates the name of the file if you want it to be "use"d.
# If more than one word, it constrains the ___location of the module.
package Hello::World;
# By default Perl allows you to use variables without declaring
# them. This may be convenient for short scripts and one-liners.
# But in a longer unit of code such as a module it is wise to declare
# your variables both to catch typos and to constrain their
# accessibility appropriately from outside the module. The strict pragma
# forces you to declare your variables.
use strict;
# Similarly, Perl does not issue most compiler or run-time warnings by default.
# More complicated scripts, such as most modules, will usually find them very
# helpful for debugging. The warnings pragma turns on optional warnings.
use warnings;
# A module's version number is stored in $ModuleName::VERSION; certain
# forms of the "use" built-in depend on this variable being defined.
our $VERSION = '1.00';
# Inherit from the "Exporter" module which handles exporting functions.
# Most procedural modules make use of this.
use base 'Exporter';
# When the module is invoked, export, by default, the function "hello" into
# the namespace of the using code.
our @EXPORT = qw(hello);
# Lines starting with an equal sign indicate embedded POD
# documentation. POD sections end with an =cut directive, and can
# be intermixed almost freely with normal code.
=head1 NAME
Hello::World - An encapsulation of a common output message
=head1 SYNOPSIS
use Hello::World;
print hello("Milky Way");
=head1 DESCRIPTION
This is a procedural module which gives you the famous "Hello, world!"
message, and it’s even customizable!
=head2 Functions
The following functions are exported by default
=head3 hello
print hello();
print hello($target);
Returns the famous greeting. If a C<$target> is given it will be used,
otherwise "world" is the target of your greeting.
=cut
# define the function hello().
sub hello {
my $target = shift;
$target = 'world' unless defined $target;
return "Hello, $target!\n";
}
=head1 AUTHOR
Joe Hacker <joe@joehacker.org>
=cut
# A Perl module must end with a true value or else it is considered not to
# have loaded. By convention this value is usually 1 though it can be
# any true value. A module can end with false to indicate failure but
# this is rarely used and it would instead die() (exit with an error).
1;
</syntaxhighlight>
----
Since Hello/World.pm is not in your @INC path, you must specify . on the command line to run the above example:
perl -I. hello_world.pl
===Object-oriented example===
Here's an example of the same thing done in an object-oriented
style. The advantage of an OO module is that each object can be configured
independently from other objects.
====''hello_world.pl''====
<syntaxhighlight lang="perl">
#!/usr/bin/env perl
use Hello::World;
my $hello = Hello::World->new;
$hello->print; # prints "Hello, world!\n"
$hello->target("Milky Way");
$hello->print; # prints "Hello, Milky Way!\n"
my $greeting = Hello::World->new(target => "Pittsburgh");
$greeting->print; # prints "Hello, Pittsburgh!\n"
$hello->print; # still prints "Hello, Milky Way!\n"
</syntaxhighlight>
====''Hello/World.pm''====
<syntaxhighlight lang="perl">
# In Perl there is no special 'class' definition. A namespace is a class.
package Hello::World;
use strict;
use warnings;
my($class, %args) = @_;
my $self = bless({}, $class);
my $target = exists $args{target} ? $args{target} : "world";
$self->{target
return $self;
my $self = shift;
if ( @_ ) {
my $target = shift;
$self->{target} = $target;
}
return $self->{target};
my $self = shift;
return "Hello, $self->{target}!";
my $self = shift;
print $self->to_string(), "\n";
</syntaxhighlight>
----
==Perl packages and namespaces==
A running Perl program has a built-in [[namespace]] called "<code>main</code>", which is the default name. For example, a subroutine called <code>Sub1</code> can be called as <code>Sub1()</code> or <code>main::Sub1()</code>. With a variable the appropriate [[Sigil (computer programming)|sigil]] is placed in front of the namespace; so a scalar variable called <code>$var1</code> can also be referred to as <code>$main::var1</code>, or even <code>$::var1</code>. Other namespaces can be created at any time.
<
package Namespace1;
$var1 = 1; # created in
our $var2 = 2; # also created in that namespace; our required if use strict is applied
my $var3 = 3; # lexically-scoped my-declared - NOT in any namespace, not even main
</syntaxhighlight>
<
$Namespace2::
our $Namespace2::var2 = 20;
my $Namespace2::var3 = 30;
</syntaxhighlight>
Package declarations apply package scope till the next package declaration or the end of the block in which the declaration is made.
<
our $mainVar = 'a';
package Sp1;
our $sp1aVar = 'aa';
print "$main::mainVar\t$
package Sp2;
our $sp2aVar = 'aaa';
print "$main::mainVar\t$Sp1::sp1aVar\t$
package main;
print "$mainVar\t$Sp1::sp1aVar\t$Sp2::sp2aVar\n"; # note sp1aVar and sp2aVar need qualifying
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$mainVar = 'b';
{
{
} # note mainVar and sp1...Var need qualifying print "$main::mainVar\t$sp1bVar$sp1aVar\t$Sp2::sp2bVar$Sp2::sp2aVar\n";
# main applies again by default; all package variables still accessible as long as qualified
print "$mainVar\t$Sp1::sp1aVar$Sp2::sp2bVar\n";
</syntaxhighlight>
===Packages and modules===
Conventionally, namespaces are associated with modules; in practice, there is usually one namespace per module and vice versa, but that's not mandated by the language. For example, the 'standard' module CGI.pm has the following declaration at its top:
<
package CGI;
</syntaxhighlight>
This module, and its functionality, would commonly be invoked as follows:
<
use CGI (':standard'); # imports many functions, including b()
...
print b('Hello, world'); # outputs <b>Hello, world</b>
</syntaxhighlight>
A 'missing' subroutine ''could'' be added from the using program's namespace.
<
sub CGI::bi { # define target namespace (CGI) and sub name (bi)
}
</syntaxhighlight>
and invoked as below:
<
print CGI::bi('Hello, world'); # outputs <b><i>Hello, world</i></b>
</syntaxhighlight>
However, though technically feasible, that would be dubious programming practice. You might just as well define the sub in the calling namespace, and call it from that namespace.
== Further reading ==
* [http://perldoc.perl.org/perlmod.html Perl modules (packages and symbol tables)]
* [http://perldoc.perl.org/perlmodlib.html Constructing new Perl modules and finding existing ones]
* [http://perldoc.perl.org/perlmodstyle.html Perl module style guide]
* [http://perldoc.perl.org/perlnewmod.html Preparing a new module for distribution]
* [http://www.togotutor.com/learn-perl/pm-perl.php Perl module configuration and installation]
* [[CPAN]]
{{Perl}}
{{DEFAULTSORT:Perl Module}}
[[Category:Modularity]]
[[Category:Perl]]
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