Comparison of audio synthesis environments: Difference between revisions

Content deleted Content added
No edit summary
m Disambiguating links to Object-orientation (link changed to Object-oriented programming) using DisamAssist.
 
(20 intermediate revisions by 12 users not shown)
Line 1:
{{short description|None}}
 
{{multiple issues|
{{notability|date=January 2015}}
{{original research|date=January 2015}}
{{refimprovemore citations needed|date=January 2015}}
}}
Software '''audio synthesis environmentenvironments'''s typically consist of an [[audio programming language]] (which may be [[Visual programming language|graphical]]) and a user environment to design/run the language in. Although many of these environments are comparable in their abilities to produce high-quality audio, their differences and specialties are what draw users to a particular platform. This article compares noteworthy audio synthesis environments, and enumerates basic issues associated with their use.
 
==Subjective comparisons==
Line 34 ⟶ 36:
! Name
! Creator
! Primary Purposepurpose(s)
! First release date
! Most recent update
Line 43 ⟶ 45:
! Development status
|-
|[[Bidule]]
|[[Plogue Art et Technologie, Inc.|Plogue]]
|Realtime synthesis, [[live coding]], [[algorithmic composition]], [[acoustics|acoustic research]], all-purpose programming language
Line 58 ⟶ 60:
| Realtime synthesis, [[live coding]], [[pedagogy]], [[acoustics|acoustic research]], [[algorithmic composition]]
| 2004
| 20182023-02-0912
| v11.45.02.01
| {{free}}
| [[GNU General Public License|GPL]]
Line 69 ⟶ 71:
| Realtime performance, sound synthesis, [[algorithmic composition]], [[acoustics|acoustic research]]
| 1986
| 20202022-0110-2722
| v6.1418.0
| {{free}}
| [[GNU Lesser General Public License|LGPL]]
Line 113 ⟶ 115:
| Realtime audio + video synthesis, hardware control, GUI design
| 1980s (mid)
| 20192024-0901-2417
| v8.16.0
| {{nonfree}}
| Proprietary
Line 124 ⟶ 126:
| Realtime synthesis, hardware control, [[acoustics|acoustic research]]
| 1990s
| 20202023-0807-1604
| v0.51-154
| {{free}}
| [[BSD licenses|BSD]]-like
Line 135 ⟶ 137:
| Realtime synthesis, hardware control, [[GUI]] design
| 1996
| 20172023-0804-1619
| 6.25
| {{nonfree}}
| Proprietary
Line 146 ⟶ 148:
| Realtime synthesis, [[live coding]], [[algorithmic composition]], [[acoustics|acoustic research]], all-purpose programming language
| 1996-03
| 20202023-0302-1019
| v3.1113.0
| {{free}}
| [[GNU General Public License|GPL]]
Line 179 ⟶ 181:
|Realtime audio synthesis
|2017-09
|2022-0102-1526
|2.01.60
| {{free}}
|[[GNU General Public License|GPL]]
|[[BSD licenses|BSD]]-like
|Graphical
|Immature
Line 193 ⟶ 195:
! Name
! Textual/graphical
! [[Object-oriented programming|Object-oriented]]
! [[Type system]]
|-
|[[Bidule]]
|Graphical
|No
Line 275 ⟶ 277:
! As unit
|-
|[[Bidule]]
|
|
Line 311 ⟶ 313:
| {{no}}
|
|
| binding from [[Haskell]] (hCsound), [[C (programming language)|C]], [[C++]], Python,[[Java (programming language)|Java]], Lua[[JavaScript]], [[Lisp (programming language)|Lisp]], JavaScript[[Lua (programming language)|Lua]], [[Python (programming language)|Python]]
|-
| [[Impromptu (programming environment)|Impromptu]]
Line 325 ⟶ 327:
| {{yes}}
| {{no}}
| Bidirectional [[Scheme (programming language)|Scheme]] to [[Objective-C]] bridge
|-
| [[Kyma (sound design language)|Kyma]]
Line 362 ⟶ 364:
| {{yes}}
| {{yes}}
| {{ some }}
| {{ some }}
|
* bindings for [[GStreamer]], [[Java (programming language)|Java]], [[Lua (programming language)|Lua]], [[Python (programming language)|Python]]
* bindings for Python, Lua, Java, GStreamer.
* the Camomile plugin[[Plug-in (computing)|plug-in]] may host PD as pluginplug-in within DAW.
* PD-extended presently has multiple options to host LADSPA pluginsplug-ins within PD environment.
|-
| [[Reaktor]]
Line 378 ⟶ 380:
|
| {{yes}}
| {{no}}
| {{yes}}
|
|-
Line 428 ⟶ 430:
! Operating system(s)
! Source code language(s)
! Programming (plugin[[Plug-in (computing)|plug-in]]) API language(s)
! Other technical features
|-
|[[Bidule]]
|[[Mac OS XmacOS]], [[Microsoft Windows|Windows]]
|[[C++]]
|[[C++]]
Line 438 ⟶ 440:
|-
| [[ChucK]]
| [[Mac OS XmacOS]], [[Linux]], [[Microsoft Windows|Windows]]
| [[C++]]
| [[C++]]
Line 444 ⟶ 446:
|-
| [[Csound]]
| [[Mac OS XmacOS]], [[Linux]], [[Microsoft Windows|Windows]]
| [[C (programming language)|C]], [[C++]]
| [[C (programming language)|C]]; also [[Python (programming language)|PythonC++]], [[Java (programming language)|Java]], [[Lisp (programming language)|Lisp]], [[Lua (programming language)|Lua]], [[TclPython (programming language)|Python]], [[C++Tcl]]
| IDE (QuteCsound), multitrack interface (blue); several analysis/resynthesis facilities; can compute double-precision audio; [[Python (programming language)|Python]] and [[LuaJIT]] [[algorithmic composition]] library; multi-threaded processing
|-
| [[Impromptu (programming environment)|Impromptu]]
| [[Mac OS XmacOS]]
| [[Lisp (programming language)|Lisp]], [[Objective-C]], [[Scheme (programming language)|Scheme]]
| [[C (programming language)|C]], [[C++]], [[Objective-C]], [[Scheme (programming language)|Scheme]]
| Native access to most OS XmacOS APIs including [[Core Image]], [[Quartz (graphics layer)|Quartz]], [[QuickTime]] and [[OpenGL]]. Impromptu also includes its own statically typed (inferencing) systems language for heavy numeric processing - OpenGL, RT AudioDSP etc..
|-
| [[Kyma (sound design language)|Kyma]]
| [[Mac OS XmacOS]], [[Microsoft Windows|Windows]]
| [[Smalltalk]], [[C (programming language)|C]], [[Objective-C]]
|[[Smalltalk]]
Line 462 ⟶ 464:
|-
| [[Max/MSP]]
| [[Mac OS XmacOS]], [[Microsoft Windows|Windows]]
| [[C (programming language)|C]], [[Objective-C]]
| [[C (programming language)|C]], [[Java (programming language)|Java]], [[JavaScript]], also [[Python (programming language)|Python]] and [[Ruby (programming language)|Ruby]] via externals
Line 468 ⟶ 470:
|-
| [[Pure Data]]
| [[Mac OS XmacOS]], [[Linux]], [[Microsoft Windows|Windows]], [[iPod]], [[Android (operating system)|Android]]
| [[C (programming language)|C]], [[Tcl]] (for GUI)
| [[C (programming language)|C]], [[C++]], [[FAUST (programming language)|FAUST]], [[Haskell (programming language)|Haskell]], [[Java (programming language)|Java]], [[Lua (programming language)|Lua]], [[Python (programming language)|Python]], [[QPure (equational programming language)|Q]], [[Ruby (programming language)|Ruby]], [[Scheme (programming language)|Scheme]], others
|
|-
| [[Reaktor]]
| [[Mac OS XmacOS]], [[Microsoft Windows|Windows]]
|
|
Line 480 ⟶ 482:
|-
| [[SuperCollider]]
| [[Mac OS XmacOS]], [[Linux]], [[Microsoft Windows|Windows]], [[FreeBSD]]
| [[C (programming language)|C]], [[C++]], [[Objective-C]]
| [[C++]]
Line 486 ⟶ 488:
|-
| [[Sporth]]
| [[Linux]], [[Mac OS XmacOS]]
| [[C (programming language)|C]]
| [[C (programming language)|C]], [[Scheme (programming language)|Scheme]]
Line 492 ⟶ 494:
|-
| [[SynthEdit]]
| [[Windows]], [[MacOSmacOS]]
| [[C++]]
| [[C++]]
Line 498 ⟶ 500:
|-
|[https://vcvrack.com/ VCV Rack]
|[[Mac OS XmacOS]], [[Linux]], [[Microsoft Windows|Windows]]
|[[C++]]
|[[C++]]
|
|}
 
== References ==
{{reflist}}
 
==See also==
* [[List of music software]]
* [[List of audio programming languages]]
 
== References ==
{{Reflist}}
 
{{DEFAULTSORT:Audio synthesis environment comparison}}