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{{Short description|JavaScript library for 3D graphics}}
{{Infobox software
| name = Three.js
| screenshot = File:Three.js Icon.svg
| author = Ricardo Cabello (
| developer = Three.js Authors<ref name="license">{{cite web |url= https://github.com/mrdoob/three.js/blob/master/LICENSE|title=Three.js/license|publisher=github.com/mrdoob|accessdate=20 May 2012}}</ref>
| released = {{Start date and age|2010|04|24}}<ref name="firstcommit">{{cite web |url= https://github.com/mrdoob/three.js/commit/a90c4e107ff6e3b148458c96965e876f9441b147|title=First commit |publisher=github.com/mrdoob|accessdate=20 May 2012}}</ref>
| programming language = [[JavaScript]], [[OpenGL Shading Language|GLSL]]▼
▲| programming language = [[JavaScript]]
| discontinued = no
| genre = [[JavaScript library]]
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== Overview ==
Three.js allows the creation of [[graphical processing unit]] (GPU)-accelerated 3D animations using the [[JavaScript]] language as part of a [[website]] without relying on proprietary [[browser plugin]]s.<ref>[[O3D]]</ref><ref>[[Unity (game engine)]]</ref> This is possible due to the advent of [[WebGL]]
High-level libraries such as Three.js or [[GLGE (programming library)|GLGE]], SceneJS, PhiloGL, or a number of other libraries make it possible to author complex 3D computer animations that display in the browser without the effort required for a traditional standalone application or a plugin.<ref>{{cite web|last=Crossley|first=Rob|title=Study: Average dev costs as high as $28m|url=http://www.develop-online.net/news/33625/Study-Average-dev-cost-as-high-as-28m|archive-url=https://web.archive.org/web/20100113144801/http://www.develop-online.net/news/33625/Study-Average-dev-cost-as-high-as-28m|url-status=dead|archive-date=13 January 2010|publisher=Intent Media Ltd|accessdate=2 June 2012|date=11 January 2010}}</ref>▼
▲High-level libraries such as Three.js
== History ==
Three.js was first released by Ricardo Cabello
Additional contributions by Cabello include API design, CanvasRenderer, SVGRenderer, and being responsible for merging the commits by the various contributors into the project.
Branislav Uličný, an early contributor, started with Three.js in 2010 after having posted a number of [[WebGL]] demos on his own site. He wanted [[WebGL]] renderer capabilities in Three.js to exceed those of CanvasRenderer or SVGRenderer.<ref name="history" /> His major contributions generally involve materials, shaders, and post-processing.▼
▲With the advent of [[WebGL]], Paul Brunt was able to implement the new rendering technology quite easily as Three.js was designed with the rendering code as a module rather than in the core itself.<ref name="history">{{cite web|date=2012-05-21|title=Three.js White Paper|url=https://github.com/mrdoob/three.js/issues/1960|publisher=Github.com|accessdate=2013-05-09}}</ref> Branislav Uličný, an early contributor, started with Three.js in 2010 after having posted a number of [[WebGL]] demos on his own site. He wanted [[WebGL]] renderer capabilities in Three.js to exceed those of CanvasRenderer or SVGRenderer.<ref name="history" /> His major contributions generally involve materials, shaders, and post-processing.
Soon after the introduction of [[WebGL]] 1.0 on Firefox 4 in March 2011, Joshua Koo came on board. He built his first Three.js demo for 3D text in September 2011.<ref name="history" /> His contributions frequently relate to geometry generation.▼
▲Soon after the introduction of
There are over 1300 contributors on GitHub.<ref>{{Citation|last=Mr.doob|title=mrdoob/three.js|date=2020-08-03|url=https://github.com/mrdoob/three.js|access-date=2020-08-03}}</ref>▼
Starting from version 118, Three.js uses WebGL 2.0 by default. Older version of the standard is still available via WebGL1Renderer class.<ref>{{cite press release |url=https://github.com/mrdoob/three.js/releases/tag/r118 |title=Release r118 · mrdoob/three.js |accessdate=2023-05-24}}</ref>
▲
== Features ==
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* Objects: meshes, particles, sprites, lines, ribbons, [[skeletal animation|bones]], and more - all with [[Level of detail (computer graphics)|Level of detail]]
* Geometry: plane, cube, sphere, torus, 3D text, and more; modifiers: lathe, extrude, and tube
* Import/export: native serialization/deserialization via [[JSON]], [[glTF]], [[Wavefront .obj file|OBJ]], [[Universal Scene Description|USDZ]], and more.
* Utilities: full set of time and 3D math functions including [[Viewing frustum]], [[Matrix (Mathematics)|matrix]], [[quaternion]], [[UV mapping|UVs]], and more
* Support: API documentation is under construction. A public forum and wiki is in full operation.
* Examples: Over 150 files of coding examples plus fonts, models, textures, sounds, and other support files
* Debugging: Stats.js,<ref>{{cite web|url=https://github.com/mrdoob/stats.js |title=Stats.js |publisher=Github.com |date= |accessdate=2013-05-09}}</ref> WebGL Inspector,<ref>{{cite web |url=https://benvanik.github.com/WebGL-Inspector/ |title=WebGL Inspector |publisher=Benvanik.github.com |date= |accessdate=2013-05-09 |archive-date=2023-03-14 |archive-url=https://web.archive.org/web/20230314161016/http://benvanik.github.com/WebGL-Inspector/ |url-status=dead }}</ref> Three.js Inspector<ref>{{cite web |url=https://zz85.github.com/zz85-bookmarklets/threelabs.html |title=Three.js Inspector Labs |publisher=Zz85.github.com |date= |accessdate=2013-05-09 |archive-date=2023-01-27 |archive-url=https://web.archive.org/web/20230127155952/https://zz85.github.com/zz85-bookmarklets/threelabs.html |url-status=dead }}</ref>
* Virtual and Augmented Reality via [[WebXR]]<ref>{{Cite web|url=https://threejs.org/examples/?q=webxr|title=three.js examples|website=threejs.org}}</ref>
* Physically based rendering (PBR): support for physically accurate materials like MeshStandardMaterial and MeshPhysicalMaterial<ref>{{cite web |url=https://threejs.org/docs/#api/en/materials/MeshStandardMaterial |title=MeshStandardMaterial – three.js docs |website=threejs.org}}</ref><ref>{{cite web |url=https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial |title=MeshPhysicalMaterial – three.js docs |website=threejs.org}}</ref>
Three.js runs in all browsers supported by WebGL 1.0.▼
* Instancing: use of InstancedMesh for efficient rendering of thousands of repeated objects<ref>{{cite web |url=https://threejs.org/docs/#api/en/objects/InstancedMesh |title=InstancedMesh – three.js docs |website=threejs.org}}</ref>
Three.js is made available under the [[MIT License]].<ref name="license" />▼
* Post-processing: built-in post-processing pipeline with effects such as bloom, depth of field, outline, motion blur, SSAO, and FXAA<ref>{{cite web |url=https://threejs.org/docs/#examples/en/postprocessing/EffectComposer |title=EffectComposer – three.js docs |website=threejs.org}}</ref><ref>{{cite web |url=https://threejs.org/examples/?q=post#webgl_postprocessing |title=Post-processing examples – three.js |website=threejs.org}}</ref>
* Built-in editor: graphical scene editor available online for building and exporting 3D scenes<ref>{{cite web |url=https://threejs.org/editor/ |title=three.js editor |website=threejs.org}}</ref>
* Interactive controls: built-in controls such as OrbitControls, DragControls, TransformControls, and PointerLockControls for user interaction and navigation<ref>{{cite web |url=https://threejs.org/docs/#examples/en/controls/OrbitControls |title=OrbitControls – three.js docs |website=threejs.org}}</ref><ref>{{cite web |url=https://threejs.org/docs/#examples/en/controls/TransformControls |title=TransformControls – three.js docs |website=threejs.org}}</ref>
* Alternative renderers: in addition to WebGLRenderer,<ref>{{cite web |url=https://threejs.org/docs/#api/en/renderers/WebGLRenderer |title=WebGLRenderer – three.js docs |website=threejs.org}}</ref> Three.js also provides SVGRenderer<ref>{{cite web |url=https://threejs.org/docs/#examples/en/renderers/SVGRenderer |title=SVGRenderer – three.js docs |website=threejs.org}}</ref> and CSS3DRenderer,<ref>{{cite web |url=https://threejs.org/docs/#examples/en/renderers/CSS3DRenderer |title=CSS3DRenderer – three.js docs |website=threejs.org}}</ref> as well as experimental support for WebGPURenderer.
▲Three.js is made available under the [[MIT License]].<ref name="license" />
== See also ==
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{{commons category|Three.js}}
* {{Official website|https://threejs.org/}}
{{FLOSS}}
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