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{{Short description|Role-playing game system by R. Talsorian Games}}
The '''Interlock System''' is [[R. Talsorian Games]]' proprietary tabletop role-playing system.
==History==
Interlock was a game system by [[R. Talsorian Games]] based on a
Interlock is one of the dparents of the [[Fuzion]] system, the other being the [[Hero System]]. Characters are created by choosing skills rather than by choosing a [[character class]], as in many other games.
Interlock is one of the direct parents of the [[Fuzion]] system (the other is the [[Hero System]]). The Interlock System is "skill-based"—characters are created by choosing skills for them, and by advancing those skills individually, rather than by choosing [[character class]] packages. The Interlock System is used primarily in the ''[[Cyberpunk 2020]]'' and ''[[Mekton]]'' role-playing games; a variant of the Interlock System is used in ''[[Teenagers from Outer Space (role-playing game)|Teenagers from Outer Space]]'' and the Japanese ''[[Gundam Senki]]'' RPG. [[Ability score|Stats]] and skills are both rated on a scale of 0-10 with 0 representing no ability/no training and 10 representing the maximum ability possible for a human being. A typical skill roll will range from 12-20 for most tasks, so a skill 10 + stat 10 will succeed at virtually any task barring a critical mishap, while a skill 0 + stat 2 (minimum statistic level for a human character) will fail at any but the very simplest task, and even then will succeed only on a critical success. Interlock builds on the typical skill-based paradigm by offering "template" (Mekton) or "profession" (Cyberpunk) packages that give specialized abilities to characters that take these packages.▼
The Interlock System is used in the ''[[Cyberpunk 2020]]'' and ''[[Mekton]]'' role-playing games. A variant is used in ''[[Teenagers from Outer Space (role-playing game)|Teenagers from Outer Space]]'' and the Japanese ''[[Gundam Senki]]'' RPG.
==System==
In ''Cyberpunk'' and ''Cybergeneration'' Empathy is very important. It not only controls interpersonal interactions but it also determines how much cyberware you can install. Every piece of cyberware has a Humanity Cost that reduces the character's base Empathy. A rating of "0" or less means the character has become psychotic and can no longer be played. ▼
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The Interlock System is best known for its ''Lifepath'' system, a storytelling device used to create character backgrounds without particular direct benefit or drawback to the character, avoiding [[min-maxing]].▼
▲The Interlock System is best known for its ''Lifepath'' system, a storytelling device used to create character backgrounds without particular direct benefit or drawback to the character, avoiding [[min-maxing]].
==See also==
* [[Fuzion]]
* [[Mekton]]
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{{RPG systems}}
{{Cyberpunk (game franchise)}}
[[Category:Role-playing game systems]]
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