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| image = Cortex command.jpg
| caption = Title screen of Cortex Command
| developer = Data Realms
| publisher = Data Realms
| director = Daniel Tabár▼
| composer = [[Danny Baranowsky]]
| modes = [[Single-player]], [[Multiplayer video game|Multiplayer]]
| released = '''Windows''', '''Mac OS X'''<br/>28 September 2012<ref name="release"/><br/>'''Linux'''<br/>7 October 2012
| genre = [[Action game|Action]]
| platforms = [[
▲| director = Daniel Tabár
}}
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== Development ==
The [[game engine]] was designed and built by Dan Tabár, using several [[open-source software|open-source]] [[library (computing)|libraries]]. The [[Graphical user interface|GUI]] was built by Jason Boettcher, the artwork is by Arne Niklas Jansson, and the [[macOS]] port is by Chris Kruger,<ref name="cc_home">{{cite web |title=Cortex Command |url=http://www.datarealms.com/games.php |publisher=Data Realms LLC |accessdate=2008-07-27}}</ref><ref name="play">{{Cite news| last = Griffin | first = Mike | title = Cortex Command: Brain slayers in outer space | newspaper = [[Play (US magazine)|Play]] | pages = 64–65 | date = June 2008 }}</ref> while the Linux port was developed by Jesus Higueras.
The game was first released as an [[open beta]] and was later released for purchase with a time-limited [[game demo|demo]] version available as well.
As of May 2008, the game was described as being in development for approximately seven years, with Dan Tabár quitting his job in mid-2006 to work full-time on the project.<ref name="indiegames" /> No versions for game consoles were produced.<ref name="indiegames" /> The game allows several components to be modified using [[Lua (programming language)|Lua]] and [[INI file|INI]] files, such as Scenes (or levels), Actors, Weapons, and more.<ref name="indiegames">{{cite web| url = http://www.indiegames.com/blog/2008/05/interview_dan_tabar_cortex_com.html| title = Interview: Dan Tabár (Cortex Command)| author = W., Tim| publisher = indiegames.com| date = 2008-05-27| accessdate = 2008-07-01| archive-url = https://web.archive.org/web/20080630031306/http://www.indiegames.com/blog/2008/05/interview_dan_tabar_cortex_com.html| archive-date = 2008-06-30| url-status = dead}}</ref> Influences for the game include the ''[[X-COM: UFO Defense]]'' series.<ref name="play" /
On 28 September 2012 the game was finally released in version 1.0
In July 2019 the [[source code]] was released as [[open source software]] under the [[AGPL-3.0-only]] [[software license]] on [[GitHub]].<ref>[https://www.gamingonlinux.com/articles/cortex-command-from-data-realms-goes-open-source.14567 Cortex command from data realms goes open source] by Liam Dawe on gamingonlinux.com (13 July 2019)</ref>
The game's soundtrack
== Setting ==
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''Cortex Command'' was the ''Indie Games'' Game of the Month for April 2008.<ref name="indiegames_gotm">{{cite web |title=Game of the Month, April 2008 |publisher=indiegames.com |url=http://www.indiegames.com/gameofthemonth/ |accessdate=2008-07-26 |archive-url=https://web.archive.org/web/20080725164937/http://www.indiegames.com/gameofthemonth/ |archive-date=2008-07-25 |url-status=dead }}</ref>
''Cortex Command'' won the Audience Award and Technical Excellence award at the 2009 [[Independent Games Festival]].<ref name="gamasutr">{{cite web|title=11th Independent Games Festival |publisher=[[gamasutra.com]] | url=http://www.gamasutra.com/php-bin/news_index.php?story=22919 | archive-url=https://archive.today/20130124173944/http://www.gamasutra.com/php-bin/news_index.php?story=22919 | url-status=dead | archive-date=January 24, 2013 |date=2009-03-26 |accessdate=2009-03-30}}</ref>
== References ==
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[[Category:Video games developed in Sweden]]
[[Category:Commercial video games with freely available source code]]
[[Category:Multiplayer and single-player video games]]
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