Cortex Command: Difference between revisions

Content deleted Content added
Development: rm out of date sentence
 
(5 intermediate revisions by 4 users not shown)
Line 4:
| image = Cortex command.jpg
| caption = Title screen of Cortex Command
| developer = Data Realms LLC
| publisher = Data Realms LLC
| director = Daniel Tabár
| composer = [[Danny Baranowsky]]
| modes = [[Single-player]], [[Multiplayer video game|Multiplayer]]
| released = '''Windows''', '''Mac OS X'''<br/>28 September 2012<ref name="release"/><br/>'''Linux'''<br/>7 October 2012
| genre = [[Action game|Action]]
| platforms = [[Microsoft Windows]], [[Mac OS X]], [[Linux]]
| director = Daniel Tabár
}}
 
Line 22 ⟶ 23:
 
== Development ==
The [[game engine]] was designed and built by Dan Tabár, using several [[open-source software|open-source]] [[library (computing)|libraries]]. The [[Graphical user interface|GUI]] was built by Jason Boettcher, the artwork is by Arne Niklas Jansson, and the [[macOS]] port is by Chris Kruger,<ref name="cc_home">{{cite web |title=Cortex Command |url=http://www.datarealms.com/games.php |publisher=Data Realms LLC |accessdate=2008-07-27}}</ref><ref name="play">{{Cite news| last = Griffin | first = Mike | title = Cortex Command: Brain slayers in outer space | newspaper = [[Play (US magazine)|Play]] | pages = 64–65 | date = June 2008 }}</ref> while the Linux port was developed by Jesus Higueras.
 
The game was first released as an [[open beta]] and was later released for purchase with a time-limited [[game demo|demo]] version available as well.
Line 28 ⟶ 29:
As of May 2008, the game was described as being in development for approximately seven years, with Dan Tabár quitting his job in mid-2006 to work full-time on the project.<ref name="indiegames" /> No versions for game consoles were produced.<ref name="indiegames" /> The game allows several components to be modified using [[Lua (programming language)|Lua]] and [[INI file|INI]] files, such as Scenes (or levels), Actors, Weapons, and more.<ref name="indiegames">{{cite web| url = http://www.indiegames.com/blog/2008/05/interview_dan_tabar_cortex_com.html| title = Interview: Dan Tabár (Cortex Command)| author = W., Tim| publisher = indiegames.com| date = 2008-05-27| accessdate = 2008-07-01| archive-url = https://web.archive.org/web/20080630031306/http://www.indiegames.com/blog/2008/05/interview_dan_tabar_cortex_com.html| archive-date = 2008-06-30| url-status = dead}}</ref> Influences for the game include the ''[[X-COM: UFO Defense]]'' series.<ref name="play" />
 
On 28 September 2012 the game was finally released in version 1.0 onfor [[Windows]] and [[Mac OS X]] via [[Steam (service)|Steam]] and for [[Linux]] on 7 October.<ref name="release">[https://www.geek.com/games/review-cortex-command-tries-hard-but-falls-short-1522223/ review-cortex-command-tries-hard-but-falls-short] {{Webarchive|url=https://web.archive.org/web/20200329142442/https://www.geek.com/games/review-cortex-command-tries-hard-but-falls-short-1522223/ |date=2020-03-29 }} by Sal Cangeloso on [[geek.com]] (19 October 2012)</ref><ref name="release2">[http://devlog.datarealms.com/cortex-command/cortex-command-1-0-playtest-preview cortex-command-1-0-playtest-preview] on datarealms.com (28 September 2012)</ref><ref>{{Cite web |last=Dawe |first=Liam |date=7 October 2012 |title=''Cortex Command'' 1.0 available! |url=https://www.gamingonlinux.com/2012/10/cortex-command-10-available/ |access-date=22 July 2024 |website=Gaming On Linux}}</ref>
 
In July 2019 the [[source code]] was released as [[open source software]] under the [[AGPL-3.0-only]] [[software license]] on [[GitHub]].<ref>[https://www.gamingonlinux.com/articles/cortex-command-from-data-realms-goes-open-source.14567 Cortex command from data realms goes open source] by Liam Dawe on gamingonlinux.com (13 July 2019)</ref>
 
The game's soundtrack has beenwas composed by [[Danny Baranowsky]].
 
== Setting ==
Line 42 ⟶ 43:
''Cortex Command'' was the ''Indie Games'' Game of the Month for April 2008.<ref name="indiegames_gotm">{{cite web |title=Game of the Month, April 2008 |publisher=indiegames.com |url=http://www.indiegames.com/gameofthemonth/ |accessdate=2008-07-26 |archive-url=https://web.archive.org/web/20080725164937/http://www.indiegames.com/gameofthemonth/ |archive-date=2008-07-25 |url-status=dead }}</ref>
 
''Cortex Command'' won the Audience Award and Technical Excellence award at the 2009 [[Independent Games Festival]].<ref name="gamasutr">{{cite web|title=11th Independent Games Festival |publisher=[[gamasutra.com]] | url=http://www.gamasutra.com/php-bin/news_index.php?story=22919 | archive-url=https://archive.today/20130124173944/http://www.gamasutra.com/php-bin/news_index.php?story=22919 | url-status=dead | archive-date=January 24, 2013 |date=2009-03-26 |accessdate=2009-03-30}}</ref>
 
== References ==
Line 61 ⟶ 62:
[[Category:Video games developed in Sweden]]
[[Category:Commercial video games with freely available source code]]
[[Category:Multiplayer and single-player video games]]