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==== DirectX 12 ====
Windows 10 includes [[DirectX 12]] alongside [[Windows Display Driver Model|WDDM]] 2.0.<ref name=dx12PreviewAnandtech>{{cite web |url=http://anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm |title=The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm |date=February 6, 2015 |website=Anandtech |publisher=Purch Inc. |access-date=February 6, 2015 |archive-date=February 8, 2015 |archive-url=https://web.archive.org/web/20150208024115/http://www.anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm |url-status=livedead }}</ref><ref name=dx12-w10>{{cite web |last1=Langley |first1=Bryan |title=DirectX 12 and Windows 10 |url=http://blogs.msdn.com/b/directx/archive/2014/10/01/directx-12-and-windows-10.aspx |website=DirectX Developer Blog |access-date=October 3, 2014 |archive-date=October 4, 2014 |archive-url=https://web.archive.org/web/20141004051236/http://blogs.msdn.com/b/directx/archive/2014/10/01/directx-12-and-windows-10.aspx |url-status=dead }}</ref> Unveiled March 2014 at [[Game Developers Conference|GDC]], DirectX 12 aims to provide "[[Video game console|console]]-level efficiency" with "closer to the metal" access to hardware resources, and reduced [[Central processing unit|CPU]] and graphics driver [[Overhead (computing)|overhead]].<ref name=pcworld-woogamers>{{cite web |title=Windows 10 will woo gamers with supercharged DirectX 12 graphics API |url=http://www.pcworld.com/article/2690788/windows-10-will-woo-gamers-with-supercharged-directx-12-graphics-api.html |website=PCWorld |date=October 3, 2014 |access-date=October 3, 2014 |archive-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006031000/http://www.pcworld.com/article/2690788/windows-10-will-woo-gamers-with-supercharged-directx-12-graphics-api.html |url-status=live }}</ref><ref name=techradar-dx12>{{cite web |title=Microsoft details DirectX 12 for better Xbox One, PC performance |url=http://www.techradar.com/news/gaming/microsoft-previews-directx-12-for-better-pc-and-xbox-one-performance-1235804 |website=Techradar |date=March 21, 2014 |access-date=October 3, 2014 |archive-date=October 6, 2014 |archive-url=https://web.archive.org/web/20141006103703/http://www.techradar.com/news/gaming/microsoft-previews-directx-12-for-better-pc-and-xbox-one-performance-1235804 |url-status=live }}</ref> Most of the performance improvements are achieved through [[Low-level programming language|low-level programming]], which can reduce single-[[Thread (computing)|threaded]] CPU bottlenecking caused by abstraction through higher level APIs. The performance gains achieved by allowing developers direct access to [[Graphics processing unit|GPU]] resources is similar to other low-level [[Rendering (computer graphics)|rendering]] initiatives such as AMD's [[Mantle (API)|Mantle]], Apple's [[Metal (API)|Metal API]] or the OpenGL successor, [[Vulkan (API)|Vulkan]].<ref>{{cite web |url=http://anandtech.com/show/7889/microsoft-announces-directx-12-low-level-graphics-programming-comes-to-directx/2 |title=Microsoft Announces DirectX 12: Low Level Graphics Programming Comes To DirectX |last1=Smith |first1=Ryan |date=March 24, 2014 |website=AnandTech |publisher=Purch Inc. |access-date=March 17, 2015 |archive-date=April 4, 2015 |archive-url=https://web.archive.org/web/20150404230124/http://www.anandtech.com/show/7889/microsoft-announces-directx-12-low-level-graphics-programming-comes-to-directx/2 |url-status=livedead }}</ref><ref>{{cite web |url=http://www.anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released |title=Next Generation OpenGL Becomes Vulkan: Additional Details Released |last1=Smith |first1=Ryan |date=March 3, 2015 |website=Anandtech |publisher=Purch |access-date=June 20, 2015 |archive-date=June 24, 2015 |archive-url=https://web.archive.org/web/20150624172154/http://www.anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released |url-status=livedead }}</ref> WDDM 2.0 introduces a new virtual memory management and allocation system to reduce workload on the kernel-mode driver.<ref name="dx12PreviewAnandtech"/><ref>{{cite web |url=https://msdn.microsoft.com/en-us/library/windows/hardware/dn932171(v=vs.85).aspx |title=What's new for Windows 10 Insider Preview display drivers (WDDM 2.0) |author=<!--Staff writer(s); no by-line.--> |website=MSDN |publisher=Microsoft |access-date=June 20, 2015 |archive-date=July 1, 2015 |archive-url=https://web.archive.org/web/20150701133800/https://msdn.microsoft.com/en-us/library/windows/hardware/dn932171(v=vs.85).aspx |url-status=live }}</ref>
 
==== Xbox One integration ====
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== Version 1709 (Fall Creators Update) ==
'''Windows 10 Fall Creators Update''', or '''Windows 10 version 1709''', codenamed "Redstone 3",<ref>{{Cite news |last=Tkachenko |first=Sergey |date=2017-07-03 |title=Fall Creators Update is Windows 10 version 1709 |url=https://winaero.com/windows-10-version-1709/ |url-status=live |archive-url=httphttps://web.archive.org/web/20240618092322/https://winaero.com/windows-10-version-1709/ |archive-date=2024-06-June 18, 2024 |access-date=2025-07-06 |work=Winaero |language=en-US }}</ref> is a feature update to Windows 10 released on October 17, 2017.<ref name=":4">{{Cite magazine |last=McMahon |first=Jordan |title=How to Get Windows 10 Fall Creators Update |url=https://www.wired.com/story/how-to-get-windows-10-fall-creators-update/ |access-date=2025-07-06 |magazine=Wired |language=en-US |issn=1059-1028}}</ref>
 
=== Individual application updates ===