Content deleted Content added
Hacker alok (talk | contribs) No edit summary |
→ColdFusion Markup Language (CFML): lang="cfc" |
||
(82 intermediate revisions by 54 users not shown) | |||
Line 1:
{{Short description|Special function called to create an object}}
{{ProgLangCompare}}
In [[class-based programming|class-based]], [[object-oriented programming]], a '''constructor''' (abbreviation: '''ctor''') is a special type of [[Function (computer programming)|function]] called to [[object creation|create an object]]. It prepares the new object for use, often accepting [[Parameter (computer programming)|arguments]] that the constructor uses to set required [[member variable]]s.
A constructor resembles an [[ Most languages allow [[method overloading|overloading]] the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some special types of constructors. Constructors, which concretely use a single class to create objects and return a new instance of the class, are abstracted by [[Factory (object-oriented programming)|factories]], which also create objects but can do so in various ways, using multiple classes or different allocation schemes such as an [[object pool]].
== Types ==
=== Parameterized constructors ===
Constructors that can take at least one argument are termed as parameterized constructors. When an object is declared in a parameterized constructor, the initial values have to be passed as arguments to the constructor function. The normal way of object declaration may not work. The constructors can be called explicitly or implicitly. The method of calling the constructor implicitly is also called the shorthand method.
<syntaxhighlight lang="cpp">
class Point {
private:
int x;
int y;
public:
Point()
Point(int x, int y):
x{x}, y{y} {} // Parameterized constructor
};
</syntaxhighlight>
<syntaxhighlight lang="cpp">
Point p = Point(0, 50); // Explicit call.
Point p2(0, 50); // Implicit call.
</syntaxhighlight>
=== Default constructors ===
If the programmer does not supply a constructor for an instantiable class, Java compiler inserts a [[default constructor]] into your code on your behalf. This constructor is known as default constructor. You would not find it in your source code (the java file) as it would be inserted into the code during compilation and exists in .class file. The behavior of the default constructor is language dependent. It may initialize data members to zero or other same values, or it may do nothing at all. In Java, a "default constructor" refer to a nullary constructor that is automatically generated by the compiler if no constructors have been defined for the class or in the absence of any programmer-defined constructors (e.g. in Java
<
class Point {
private:
int x;
int y;
public: Point(int x = 0, int
};
</syntaxhighlight>
=== Copy constructors ===
{{see also|Copy constructor (C++)}}
Like C++, Java also supports "Copy
While copy constructors are usually abbreviated copy ctor or cctor, they have nothing to do with class constructors used in [[.NET]] using the same abbreviation.
=== Conversion constructors ===
Conversion constructors provide a means for a compiler to implicitly create an object belonging to one class based on an object of a different type. These constructors are usually invoked implicitly to convert arguments or operands to an appropriate type, but they may also be called explicitly.
=== Move constructors ===
In C++, [[move constructor (C++)|move constructors]] take an Rvalue reference to an object of the class, and are used to implement ownership transfer of the parameter object's resources.
== Syntax ==
* [[Java (programming language)|Java]], [[C++]], [[C Sharp (programming language)|C#]], [[ActionScript]], {{nowrap|[[PHP]] 4}}, and [[MATLAB]] have a naming convention in which constructors have the same name as the class with which they are associated.
*
* In PHP 5, a recommended name for a constructor is <code>__construct</code>. For backwards compatibility, a method with the same name as the class will be called if <code>__construct</code> method can not be found. Since PHP 5.3.3, this works only for non-namespaced classes.<ref name="php5cpnstructor">[http://www.php.net/manual/en/language.oop5.decon.php Constructors and Destructors], from PHP online documentation</ref>
* In PHP 7, you should always name the constructor as <code>__construct</code>. Methods with the same name as the class will trigger an E_DEPRECATED level error.<ref name="php5cpnstructor"
* In [[Perl]], constructors are, by convention, named "new" and have to do a fair amount of object creation.
* In [[Moose perl|Moose object system]] for Perl, constructors (named ''new'') are automatically created and are extended by specifying a ''BUILD'' method.
Line 83 ⟶ 66:
== Memory organization ==
In Java, C#, and VB .NET, the constructor creates reference type objects on the heap, whereas primitive types (such as <code>int</code>, <code>double</code>, etc.) are stored on the [[Stack-based memory allocation|stack]] (though some languages allow for manually allocating objects on the stack through a <code>stackalloc</code> modifier). VB .NET and C# also allow the use of the <code>new</code> operator to create value type objects, but these value type objects are created on the stack regardless of whether the operator is used or not. In these languages, object destruction occurs when the object has no references and then gets destroyed by the garbage collector.
In C++, objects are created on the stack when the constructor is invoked without the <code>new</code> operator, and created on the heap when the constructor is invoked with the <code>new</code> operator (which returns a pointer to the object). Stack objects are deleted implicitly when they go out of scope, while heap objects must be deleted implicitly by a destructor or explicitly by using the <code>delete</code> operator. By using the "[[Resource Acquisition is Initialization]]" (RAII) idiom, resource management can be greatly simplified.
== Language details ==<!-- see also Category:Programming language comparisons -->
Constructors are implemented in different [[programming language]]s in various ways, including:
===
In [[C++]], the name of the constructor is the name of the class. It returns nothing. It can have parameters like any [[Method (computer programming)|member function]]. Constructor functions are usually declared in the public section, but can also be declared in the protected and private sections, if the user wants to restrict access to them.
The constructor has two parts. First is the [[initializer list]] which follows the [[parameter (computer science)|parameter list]] and before the method body. It starts with a colon and entries are comma-separated. The initializer list is not required, but offers the opportunity to provide values for data members and avoid separate assignment statements. The initializer list is required if you have ''const'' or reference type data members, or members that do not have parameterless constructor logic. Assignments occur according to the order in which data members are declared (even if the order in the initializer list is different).<ref>https://stackoverflow.com/questions/1242830/constructor-initialization-list-evaluation-order Constructor</ref> The second part is the body, which is a normal method body enclosed in curly brackets. It is generally cheaper and better practice to use the initializer list as much as possible, and only use the constructor body for non-assignment operations and assignments where the initializer list cannot be used or is otherwise insufficient.
C++ allows more than one constructor. The other constructors must have different parameters. Additionally constructors which contain parameters which are given default values, must adhere to the restriction that not all parameters are given a default value. This is a situation which only matters if there is a default constructor. The constructor of a [[base class]] (or base classes) can also be called by a derived class. Constructor functions are not inherited and their addresses cannot be referenced. When memory allocation is required, the ''new'' and ''delete'' operators are called implicitly.
A copy constructor has a parameter of the same type passed as ''const'' reference, for example ''Vector(const Vector& rhs)''. If it is not provided explicitly, the compiler uses the copy constructor for each member variable or simply copies values in case of primitive types. The default implementation is not efficient if the class has dynamically allocated members (or handles to other resources), because it can lead to double calls to ''delete'' (or double release of resources) upon destruction.
<syntaxhighlight lang="cpp">
import std;
class PolarPoint {
private:
double x;
double y;
public:
PolarPoint(double r = 1.0, double theta = 0.0): // Constructor, parameters with default values.
x{r * std::cos(theta)}, y{r * std::sin(theta)} /* <- Initializer list */ {
std::println("Point: x = {}, y = {}", x, y); // Constructor body
}
};
</syntaxhighlight>
Example invocations:
<syntaxhighlight lang="cpp">
PolarPoint a;
PolarPoint b(3);
PolarPoint c(5, std::numbers::pi / 4);
</syntaxhighlight>
On returning objects from functions or passing objects by value, the objects copy constructor will be called implicitly, unless [[return value optimization]] applies.
C++ implicitly generates a default copy constructor which will call the copy constructors for all base classes and all member variables unless the programmer provides one, explicitly deletes the copy constructor (to prevent cloning) or one of the base classes or member variables copy constructor is deleted or not accessible (private). Most cases calling for a customized '''copy constructor''' (e.g. [[reference counting]], [[deep copy]] of pointers) also require customizing the '''destructor''' and the '''copy assignment operator'''. This is commonly referred to as the [[Rule of three (C++ programming)|Rule of three]].
=== C# ===
Example [[C Sharp (programming language)|C#]] constructor:
<
public class MyClass
{
Line 231 ⟶ 128:
}
}
</syntaxhighlight>
<
// Code somewhere
// Instantiating an object with the constructor above
MyClass c = new MyClass(42, "string");
</syntaxhighlight>
==== C# static constructor ====
In [[C Sharp (programming language)|C#]], a ''static constructor'' is a static data initializer.<ref name="Albahari">{{cite book |last=Albahari |first=Joseph |title= C# 10 in a Nutshell |publisher= O'Reilly |isbn= 978-1-098-12195-2}}</ref>{{rp|111-112}} Static constructors are also called ''class constructors''. Since the actual method generated has the name ''.cctor'' they are often also called "cctors".<ref>{{cite web|url=http://ericlippert.com/2013/02/06/static-constructors-part-one/ |title=Fabulous Adventures in Coding |publisher=Eric Lippert |date=2013-02-06|access-date=2014-04-05}}</ref><ref>{{cite book|url=https://books.google.com/books?id=oAcCRKd6EZgC&pg=PA222 |title=Expert .NET 2.0 IL Assembler |publisher=APress |date=2006-01-01|isbn=9781430202233 |access-date=2014-04-05}}</ref>
Static constructors allow complex static variable initialization.<ref>{{Cite web|url=https://www.microsoft.com/en-us/download/details.aspx?id=55984|title=Download Visual Studio 2005 Retired documentation from Official Microsoft Download Center|website=Microsoft Store - Download Center}}</ref>
Static constructors are called implicitly when the class is first accessed. Any call to a class (static or constructor call), triggers the static constructor execution.
Static constructors are [[thread safe]] and implement a [[singleton pattern]]. When used in a [[generic programming]] class, static constructors are called at every new generic instantiation one per type.<ref name=Skeet>{{cite book |last=Skeet|first=Jon|title= C# in Depth |date=23 March 2019 |publisher= Manning |isbn= 978-1617294532}}</ref>{{rp|38}}<ref name="Albahari"/>{{rp|111}} Static variables are instantiated as well.
<
public class MyClass
{
Line 264 ⟶ 160:
}
}
</syntaxhighlight>
<
// Code somewhere
// Instantiating an object with the constructor above
Line 272 ⟶ 168:
// The variable static constructor is executed and _A is 32
MyClass c = new MyClass();
</syntaxhighlight>
=== ColdFusion Markup Language (CFML) ===
[[ColdFusion Markup Language]] (CFML) uses a method named '<code>init</code>' as a constructor method.
'''Cheese.cfc'''
<syntaxhighlight lang="cfc">
component {
// properties
property name="cheeseName";
// constructor
function Cheese init( required string cheeseName ) {
variables.cheeseName = arguments.cheeseName;
return this;
}
}
</syntaxhighlight>
Create instance of a cheese.
<syntaxhighlight lang="cfc">
myCheese = new Cheese( 'Cheddar' );
</syntaxhighlight>
Since ColdFusion 10,<ref>[https://wikidocs.adobe.com/wiki/display/coldfusionen/cfcomponent CFComponent]</ref> CFML has also supported specifying the name of the constructor method:
<
component initmethod="Cheese" {
// properties
property name="cheeseName";
// constructor
function Cheese Cheese( required string cheeseName ) {
variables.cheeseName = arguments.cheeseName;
return this;
}
}
</syntaxhighlight>
=== Eiffel ===
In [[Eiffel (programming language)|Eiffel]], the routines which initialize new objects are called ''creation procedures''. Creation procedures have the following traits:
Line 354 ⟶ 217:
* Creation procedures must leave the newly initialized object in a state that satisfies the class invariant.{{Efn|Because the inherited class invariant must be satisfied, there is no mandatory call to the parents' constructors.}}
Although object creation involves some subtleties,<ref name="eiffel standard">
* Create a new direct instance of type <code lang="eiffel">T</code>.{{Efn|The Eiffel standard requires fields to be initialized on first access, so it is not necessary to perform default field initialization during object creation.}}
Line 364 ⟶ 227:
The keyword <code lang="eiffel">create</code> introduces a list of procedures which can be used to initialize instances. In this case the list includes <code lang="eiffel">default_create</code>, a procedure with an empty implementation inherited from class <code lang="eiffel">ANY</code>, and the <code lang="eiffel">make</code> procedure coded within the class.
<
class
POINT
Line 384 ⟶ 247:
-- Y coordinate
...
</syntaxhighlight>
In the second snippet, a class which is a client to <code lang="eiffel">POINT</code> has a declarations <code lang="eiffel">my_point_1</code> and <code lang="eiffel">my_point_2</code> of type <code lang="eiffel">POINT</code>.
Line 393 ⟶ 256:
The third instruction makes an ordinary instance call to the <code lang="eiffel">make</code> procedure to reinitialize the instance attached to <code lang="eiffel">my_point_2</code> with different values.
<
my_point_1: POINT
my_point_2: POINT
Line 402 ⟶ 265:
my_point_2.make (5.0, 8.0)
...
</syntaxhighlight>
===
In [[F Sharp (programming language)|F#]], a constructor can include any <code>let</code> or <code>do</code> statements defined in a class. <code>let</code> statements define private fields and <code>do</code> statements execute code. Additional constructors can be defined using the <code>new</code> keyword.
<syntaxhighlight lang="fsharp">
type MyClass(_a : int, _b : string) = class
// Primary constructor
let a = _a
let b = _b
do printfn "a = %i, b = %s" a b
// Additional constructors
new(_a : int) = MyClass(_a, "") then
printfn "Integer parameter given"
new(_b : string) = MyClass(0, _b) then
printfn "String parameter given"
new() =
printfn "No parameter given"
end
</syntaxhighlight>
<syntaxhighlight lang = "fsharp">
// Code somewhere
// instantiating an object with the primary constructor
let c1 = new MyClass(42, "string")
// instantiating an object with additional constructors
let c2 = new MyClass(42)
let c3 = new MyClass("string")
let c4 = MyClass() // "new" keyword is optional
</syntaxhighlight>
=== Java ===
In [[Java (programming language)|Java]], constructors differ from other methods in that:
* Constructors never have an explicit return type.
* Constructors cannot be directly invoked (the keyword “<code>new</code>” invokes them).
* Constructors should not have non-access modifiers.
Java constructors perform the following tasks in the following order:
# Call the default constructor of the superclass if no constructor is defined.
# Initialize member variables to the specified values.
# Executes the body of the constructor.
Java permit users to call one constructor in another constructor using <code>this()</code> keyword.
But <code>this()</code> must be first statement. <ref>{{Cite web|url=https://ranjeetkumarmaurya.wordpress.com/2017/02/06/constructor-in-java/|title=Details on Constructor in java}}</ref>
<syntaxhighlight lang="java">
class X {
public X() { // Non-parameterized constructor
this(1); // Calling of constructor
System.out.println("Calling default constructor");
}
public X(int a) { // Parameterized constructor
System.out.println("Calling parameterized constructor");
}
}
public class Example {
public static void main(String[] args) {
}
}
</syntaxhighlight>
Java provides access to the [[superclass (computer science)|superclass's]] constructor through the <code>super</code> keyword.
<
class X {
// Declaration of instance variable(s).
private int data;
// Definition of the constructor.
public X() {
this(1);
// Overloading a constructor
public X(int input) {
data = input; // This is an assignment
}
}
class Y extends X {
private int data2;
public Y() {
super();
data2 = 1;
}
public Y(int input1, int input2) {
super(input1);
data2 = input2
}
}
public class Example {
public static void main(String[] args) {
Y y = new Y(42, 43);
}
}
</syntaxhighlight>
A constructor taking zero number of arguments is called a "no-arguments" or "no-arg" constructor.<ref>{{cite web|url=http://docs.oracle.com/javase/tutorial/java/javaOO/constructors.html|title= Providing Constructors for Your Classes |publisher=Oracle Corporation|date=2013|access-date=2013-12-20}}</ref>
=== JavaScript/TypeScript ===
As of ES6, [[JavaScript]] has direct constructors like many other programming languages. They are written as such
<syntaxhighlight lang="javascript">
class FooBar {
constructor(baz) {
this.baz = baz;
}
}
</syntaxhighlight>
This can be instantiated as such
<syntaxhighlight lang="javascript">
const foo = new FooBar('7');
</syntaxhighlight>
The equivalent of this before ES6, was creating a function that instantiates an object as such
<syntaxhighlight lang="javascript">
function FooBar (baz) {
this.baz = baz;
}
</syntaxhighlight>
This is instantiated the same way as above.
The [[TypeScript]] equivalent of this would be:
<syntaxhighlight lang="typescript">
class FooBar {
baz: string;
constructor(baz: string) {
this.baz = baz;
}
}
const foo: FooBar = new FooBar('7');
</syntaxhighlight>
=== Object Pascal ===
In [[Object Pascal]], the constructor is similar to a [[factory method]]. The only syntactic difference to regular methods is the keyword <code>constructor</code> in front of the name (instead of <code>procedure</code> or <code>function</code>). It can have any name, though the convention is to have <code>Create</code> as prefix, such as in <code>CreateWithFormatting</code>. Creating an instance of a class works like calling a static method of a class: <code>TPerson.Create('Peter')</code>.
<
program OopProgram;
Line 468 ⟶ 441:
Person := TPerson.Create('Peter'); // allocates an instance of TPerson and then calls TPerson.Create with the parameter AName = 'Peter'
end.
</syntaxhighlight>
===
In [[OCaml]], there is one constructor. Parameters are defined right after the class name. They can be used to initialize instance variables and are accessible throughout the class. An anonymous hidden method called <code>initializer</code> allows to evaluate an expression immediately after the object has been built.<ref>{{Cite web|url=https://ocaml.org/manual/5.3/index.html|title=OCaml - The OCaml Manual|website=ocaml.org}}</ref>
<syntaxhighlight lang="ocaml">
class person first_name last_name =
object
val full_name = first_name ^ " " ^ last_name
initializer
print_endline("Hello there, I am " ^ full_name ^ ".")
method get_last_name = last_name
end;;
let alonzo = new person "Alonzo" "Church" in (*Hello there, I am Alonzo Church.*)
print_endline alonzo#get_last_name (*Church*)
</syntaxhighlight>
=== PHP ===
In [[PHP]] version 5 and above, the constructor is a method named <code>__construct()</code> (notice that it's a double underscore), which the keyword <code>new</code> automatically calls after creating the object. It is usually used to automatically perform initializations such as property initializations. Constructors can also accept arguments, in which case, when the <code>new</code> statement is written, you also need to send the constructor arguments for the parameters.<ref name="php5cpnstructor"/>
<syntaxhighlight lang="php">
class Person
{
private string $name;
public function __construct(string $name): void
{
$this->name = $name;
}
public function getName(): string
{
return $this->name;
}
}
</syntaxhighlight>
In PHP, a class is only allowed to declare a maximum of one constructor method. Static methods, factory classes or optional constructor arguments are some ways to facilitate multiple ways to create objects of a PHP class.
=== Perl 5 ===
In [[Perl]] version 5, by default, constructors are [[factory method]]s, that is, methods that create and return the object, concretely meaning create and return a blessed reference. A typical object is a reference to a hash, though rarely references to other types are used too. By convention the only constructor is named ''new'', though it is allowed to name it otherwise, or to have multiple constructors. For example, a Person class may have a constructor named ''new'', and a constructor ''new_from_file'' which reads a file for Person attributes, and ''new_from_person'' which uses another Person object as a template.
<
package Person;
# In Perl constructors are named 'new' by convention.
Line 503 ⟶ 516:
}
1;
</syntaxhighlight>
==== Perl 5 with Moose ====
In the [[Moose perl|Moose object system]] for Perl, most of this boilerplate can be omitted, a default ''new'' is created, attributes can be specified, and whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a ''BUILD'' method which the Moose generated constructor will call, after it has checked the arguments. A ''BUILDARGS'' method can be specified to handle constructor arguments not in hashref / key => value form.
<syntaxhighlight lang="perl">
package Person;
# enable Moose-style object construction
Line 531 ⟶ 543:
}
1;
</syntaxhighlight>
In both cases the Person class is instiated like this:
<
use Person;
my $p = Person->new( first_name => 'Sam', last_name => 'Ashe', age => 42 );
</syntaxhighlight>
=== Python ===
In [[Python (programming language)|Python]], constructors are defined by one or both of <code>__new__</code> and <code>__init__</code> methods. A new instance is created by calling the class as if it were a function, which calls the <code>__new__</code> and <code>__init__</code> methods. If a constructor method is not defined in the class, the next one found in the class's Method Resolution Order will be called.<ref name="auto">{{Cite web|url=https://docs.python.org/3/reference/datamodel.html|title=3. Data model|website=Python documentation}}</ref>
In the typical case, only the <code>__init__</code> method need be defined. (The most common exception is for immutable objects.)
<syntaxhighlight lang="python">
class ExampleClass:
def __new__(cls: type, value: int) -> 'ExampleClass':
print("Creating new instance...")
# Call the superclass constructor to create the instance.
instance: 'ExampleClass' = super(ExampleClass, cls).__new__(cls)
return instance
def __init__(self, value: int) -> None:
print("Initialising instance...")
self.payload: int = value
if __name__ == "__main__":
exampleInstance: ExampleClass = ExampleClass(42)
print(exampleInstance.payload)
</syntaxhighlight>
This prints:
<pre>
Creating new instance...
Initialising instance...
42
</pre>
Classes normally act as [[Factory (object-oriented programming)|factories]] for new instances of themselves, that is, a class is a callable object (like a function), with the call being the constructor, and calling the class returns an instance of that class. However the <code>__new__</code> method is permitted to return something other than an instance of the class for specialised purposes. In that case, the <code>__init__</code> is not invoked.<ref name="auto"/>
=== Raku ===
In [[Raku (programming language)|Raku]], even more boilerplate can be omitted, given that a default ''new'' method is inherited, attributes can be specified, and whether they can be set, reset, or are required. In addition, any extra constructor functionality can be included in a ''BUILD'' method which will get called to allow for custom initialization. A ''TWEAK'' method can be specified to post-process any attributes already (implicitly) initialized.
<
class Person {
has Str $.first-name is required; #
# construction time (the . means "public").
has Str $.last-name is required; #
# construction time (a ! would mean "private").
has Int $.age is rw; #
# construction ('rw'), and is not required
# during the object instantiation.
#
#
method full-name { $!first-name.tc ~ " " ~ $!last-name.tc }
#
#
# by prepending its name with a !
method !has-age { self.age.defined }
#
method TWEAK {
if self!has-age && $!age < 18 { #
die "No person under 18";
}
}
}
</syntaxhighlight>
The Person class is instantiated like this:
<
my $p0 = Person.new( first-name => 'Sam', last-name => 'Ashe', age => 42 );
my $p1 = Person.new( first-name => 'grace', last-name => 'hopper' );
say $p1.full-name(); # OUTPUT: «Grace Hopper»
</syntaxhighlight>
Alternatively, the [[named
<
my $p0 = Person.new( :first-name<Sam>, :last-name<Ashe>, :age(42) );
my $p1 = Person.new( :first-name<Grace>, :last-name<Hopper> );
</syntaxhighlight>
And should you have set up variables with names identical to the named parameters, you can use a shortcut that will use the '''name''' of the variable for the named parameter:
<
my $first-name = "Sam";
my $last-name = "Ashe";
my $age = 42;
my $p0 = Person.new( :$first-name, :$last-name, :$age );
</syntaxhighlight>
=== Ruby ===
In [[Ruby (programming language)|Ruby]], constructors are created by defining a method called <code>initialize</code>. This method is executed to initialize each new instance.
<
irb(main):001:0> class ExampleClass
irb(main):002:1> def initialize
Line 651 ⟶ 646:
Hello there
=> #<ExampleClass:0x007fb3f4299118>
</syntaxhighlight>
===
[[Rust (programming language)|Rust]] does not have constructors in the sense of object-oriented programming, but often structs have a <code>new()</code> method that essentially acts as a constructor. The return type is usually indicated as <code>Self</code>.
<syntaxhighlight lang="rust">
struct Point {
x: i32,
y: i32,
}
impl Point {
pub fn new(x: i32, y: i32) -> Self {
Point { x, y }
}
}
fn main() {
let p: Point = Point::new(10, 20);
println!("Point is at ({}, {})", p.x, p.y);
}
</syntaxhighlight>
=== Visual Basic .NET ===
In [[Visual Basic .NET]], constructors use a method declaration with the name "<code>New</code>".
<syntaxhighlight lang="vbnet">
Class Foobar
Private strData As String
' Constructor
Public Sub New(ByVal someParam As String)
strData = someParam
End Sub
End Class
</syntaxhighlight>
<syntaxhighlight lang="vbnet">
' code somewhere else
' instantiating an object with the above constructor
Dim foo As New Foobar(".NET")
</syntaxhighlight>
== See also ==
* [[Resource acquisition is initialization]] (RAII)
* [[Allocation site]]
* [[Creational pattern]]
* [[Destructor (computer
* [[Global constructor]] in C++, and its C counterpart, [[((constructor))]] function attribute
|