Zig (programming language): Difference between revisions

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| latest preview version =
| latest preview date =
| typing = [[Static typing|Static]], [[Strong and weak typing|strong]], [[Type inference|inferred]], [[StructuralNominal type system|structuralnominal]], [[Generic programming|generic]]
| memory management = [[Manual memory management|Manual]]
*[[C| (programming language)|C]] = Zig
| platform = [[x86-64]], [[AArch64|ARM64]], [[WebAssembly]]<br/>Tier 2: [[ARM architecture|ARM]], [[IA-32]], [[RISC-V]], [[MIPS architecture|MIPS64]], [[Power ISA|POWERPC64]], [[SPARC|SPARC64]], some tier-2 platforms have tier-1 support for ''[[standalone program]]s''
| operating system = [[Cross-platform software|Cross-platform]]: [[Linux]], [[macOS]], [[FreeBSD]], [[Microsoft Windows|Windows]]
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}}
 
'''Zig''', also known as Ziglang, <ref>{{Cite web |title=Home ⚡ Zig Programming Language |url=https://ziglang.org/ |access-date=2024-12-31 |website=ziglang.org}}</ref> is an [[Imperative programming|imperative]], [[General-purpose programming language|general-purpose]], [[statically typed]], [[Compiled language|compiled]] [[System programming language|system]] [[programming language]] designed by Andrew Kelley.<ref>{{Cite web |date=2021-10-19 |title=Taking the warts off C, with Andrew Kelley, creator of the Zig programming language |url=https://sourcegraph.com/podcast/andrew-kelley |access-date=2024-04-18 |website=Sourcegraph |language=en |archive-date=2025-01-05 |archive-url=https://web.archive.org/web/20250105083326/https://sourcegraph.com/podcast/andrew-kelley |url-status=dead }}</ref> It is [[free and open-source software]], released under an [[MIT License]].<ref>{{Cite web|url=https://github.com/ziglang/zig|title=ziglang/zig|website=GitHub|language=en|access-date=2020-02-11}}</ref>
 
A major goal of the language is to improve on the [[C (programming language)|C language]]<ref name="roadtozig1.0" /><ref>{{Cite web|url=https://ziglang.org/#Zig-competes-with-C-instead-of-depending-on-it|title=The Zig Programming Language|website=Ziglang.org|access-date=2020-02-11}}</ref> (also taking inspiration from [[Rust (programming language)|Rust]]<ref>{{Cite web |title=Zig programming language |url=https://sudonull.com/post/3683-Zig-programming-language |access-date=2020-02-11 |website=SudoNull |language=en}}</ref>{{sfn|Yegulalp|2016}}), with the intent of being even smaller and simpler to program in, while offering more functionality.<ref>{{Cite web |date=2017-10-31 |title=Zig has all the elegant simplicity of C, minus all the ways to shoot yourself in the foot |url=https://jaxenter.com/zig-language-kelley-interview-138517.html |archive-url=https://web.archive.org/web/20171101231710/https://jaxenter.com/zig-language-kelley-interview-138517.html |archive-date=2017-11-01 |access-date=2020-02-11 |website=JAXenter |language=en-US}}</ref> The improvements in language simplicity relate to flow control, [[Function (computer programming)|function calls]], [[Library (computing)|library]] imports, [[Declaration (computer programming)|variable declaration]] and [[Unicode]] support. Further, the language makes no use of [[Macro (computer science)|macros]] or [[preprocessor]] instructions. Features adopted from modern languages include the addition of [[compile time]] [[generic programming]] [[data type]]s, allowing functions to work on a variety of data, along with a small set of new [[compiler]] directives to allow access to the information about those types using [[reflective programming]] (reflection).<ref name=zig>{{Cite web|url=https://ziglang.org/|title=The Zig Programming Language|website=Ziglang.org|access-date=2020-02-11}}</ref> Like C, Zig omits [[Garbage collection (computer science)|garbage collection]], and has [[manual memory management]].<ref name=zig /> To help eliminate the potential errors that arise in such systems, it includes [[option type]]s, a simple [[Syntax (programming languages)|syntax]] for using them, and a [[unit testing]] framework built into the language. Zig has many features for [[Low-level programming language|low-level programming]], notably packed structs (structs without padding between fields), arbitrary-width integers<ref>{{Cite web |url=https://www.theregister.co.uk/2020/04/24/llvm_project_adds_support_for/ |title=Keen to go _ExtInt? LLVM Clang compiler adds support for custom width integers |last1=Anderson |first1=Tim |date=2020-04-24 |website=www.theregister.co.uk |language=en |access-date=2024-12-30}}</ref> and multiple pointer types.<ref name="zigdocumentation">{{Cite web|url=https://ziglang.org/documentation/master/|title=Documentation|website=Ziglang.org|access-date=2020-04-24}}</ref>
 
The main drawback of the system is that, although Zig has a growing community, as of 2025, it remains a new language with areas for improvement in maturity, ecosystem and tooling.<ref name="logrocket">{{cite web |last=Chigozie |first=Oduah |title=Comparing Rust vs. Zig: Performance, Safety, and More |url=https://blog.logrocket.com/comparing-rust-vs-zig-performance-safety-more/ |website=LogRocket Blog |date=2024-06-04 |access-date=2024-07-16}}</ref> Also the learning curve for Zig can be steep, especially for those unfamiliar with low-level programming concepts.<ref name="logrocket"/> The availability of learning resources is limited for complex use cases, though this is gradually improving as interest and adoption increase.<ref name="logrocket"/> Other challenges mentioned by the reviewers are interoperability with other languages (extra effort to manage data marshaling and communication is required), as well as manual memory deallocation (disregarding proper memory management results directly in memory leaks).<ref name="logrocket"/>
 
The development is funded by the Zig Software Foundation (ZSF), a non-profit corporation with Andrew Kelley as president, which accepts donations and hires multiple full-time employees.<ref>{{Cite web |title=Jakub Konka on Twitter |url=https://twitter.com/kubkon/status/1377146321136537602 |archive-url=https://web.archive.org/web/20220410102319/https://twitter.com/kubkon/status/1377146321136537602 |archive-date=2022-04-10 |access-date=2021-05-28 |website=Twitter |language=en}}</ref><ref>{{Cite web|title=Announcing the Zig Software Foundation|url=https://ziglang.org/news/announcing-zig-software-foundation/|access-date=2021-05-28|website=Ziglang.org}}</ref><ref>{{Cite web|title=Sponsor ZSF|url=https://ziglang.org/zsf/|access-date=2021-05-28|website=Ziglang.org}}</ref> Zig has very active contributor community, and is still in its early stages of development.<ref name="TNW1">{{cite web |url = https://thenextweb.com/news/zig-highest-paying-programming-language |title = Why Zig has become the highest-paying programming language |last =Kavanagh |first =Amanda |date = June 25, 20242023 |website=The Next Web |accessdate=Dec 15, 2024}}</ref> Despite this, a [[Stack Overflow]] survey in 2024 found that Zig software developers earn salaries of $103,000 USD per year on average, making it one of the best-paying programming languages.<ref name="VB1">{{cite web |url = https://venturebeat.com/programming-development/3-programming-languages-you-need-to-know-about/ |title = 3 programming languages you need to know about |last = McBride |first = Aoibhinn |date = July 16, 2024 |website=[[VentureBeat]] |accessdate = Dec 15, 2024}}</ref> However, only 0.83% reported they were proficient in Zig.<ref name="TNW1" />
 
==Language==
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In keeping with the overall design philosophy of making the code simple and easy to read, the Zig system as a whole also encompasses a number of stylistic changes compared to C and other C-like languages. For instance, the [[Rust (programming language)|Rust]] language has [[operator overloading]] which means a statement like {{code|a {{=}} b + c}} might actually be a function call to a type’s overloaded version of the plus operator. Further, that function might panic which might pre-empt any following code. In Zig, if something calls a function, it looks like a function call; if it doesn’t, it doesn’t look like a function call. If it can raise an error, it is explicit in the syntax,{{sfn|Yegulalp|2016}} error handling is handled through error types and can be handled with {{code|catch}} or {{code|try}}.
 
The goals of Zig are in contrast to those of many other languages designed in the same time period, like [[Go (programming language)|Go]], [[Rust (programming language)|Rust]], [[Carbon (programming language)|Carbon]], and [[Nim (programming language)|Nim]]. Generally, these languages are more complex with added features like [[operator overloading]], functions that masquerade as values (properties), and many other features intended to aid in building large programs. These sorts of features have more in common with C++’s approach, and these languages are more along the lines of that language.{{sfn|Yegulalp|2016}} Zig has a more conservative extension of the type system, supporting compile time generics and accommodating a form of [[duck typing]] with the {{code|comptime}} directive.
 
===Memory handling===
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A common solution to these problems is a [[Garbage collection (computer science)|garbage collector]] (GC), which examines the program for pointers to previously allocated memory, and removing any blocks that no longer have anything pointing to them. Although this greatly reduces, or even eliminates, memory errors, GC systems are relatively slow compared to manual memory management{{citation needed|date=August 2024}}, and have unpredictable performance that makes them unsuited to [[systems programming]]. Another solution is [[automatic reference counting]] (ARC), which implements the same basic concept of identifying blocks of disused memory, but does so at pointer creation and destruction time by maintaining the number of pointers to a block, meaning there is no need to perform exhaustive pointer searches, which are rendered unnecessary at the cost of adding reference counter adjustment overhead to every pointer creation and destruction operation.<ref name=gc>{{cite web |url=https://docs.elementscompiler.com/Concepts/ARCvsGC/ |title=ARC vs. GC |website=Elements}}</ref>
 
Zig aims to provide performance similar to or better than C, so GC and ARC are not suitable solutions. Instead, it uses a modern,{{citation needed|date=May 2025}} {{as of|2022|lc=yes}}, concept known as [[option type]]s. Instead of a pointer being allowed to point to nothing, or nil, a separate type is used to indicate data that is optionally empty. This is similar to using a structure with a pointer and a boolean that indicates whether the pointer is valid, but the state of the boolean is invisibly managed by the language and does not need to be explicitly managed by the programmer. So, for instance, when the pointer is declared it is set to "unallocated", and when that pointer receives a value from a malloc, it is set to "allocated" if the malloc succeeded.<ref name=javao>{{cite web |url=https://www.baeldung.com/java-optional |title= Guide To Java 8 Optional |date=28 November 2022}}</ref>
 
The advantage to this model is that it has very low or zero overhead; the compiler has to create the code to pass along the optional type when pointers are manipulated, as opposed to a simple pointer, but this allows it to directly express possible memory problems at compile time with no runtime support. For instance, creating a pointer with a null value and then attempting to use it is perfectly acceptable in C, leading to null-pointer errors. In contrast, a language using optional types can check that all code paths only attempt to use pointers when they are valid. While this does not eliminate all potential problems, when issues do occur at runtime the error can be more precisely located and explained.<ref name=rusto>{{cite web |url=https://ggbaker.ca/prog-langs/content/rust-memory.html |title= Rust: Memory Management}}</ref>
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In this code, the {{code|allocator}} variable is passed a struct that describes what code should perform the allocation, and the {{code|repeat}} function returns either the resulting string or, using the optional type as indicated by the {{code|!}}, an Allocator.Error. By directly expressing the allocator as an input, memory allocation is never "hidden" within another function, it is always exposed to the API by the function that is ultimately calling for the memory to be allocated. No allocations are performed inside Zig’s [[standard library]]. Further, as the struct can point to anything, one can use alternative allocators, even ones written in the program. This can allow, for instance, small-object allocators that do not use the [[operating system]] functions that normally allocate an entire [[memory page]].<ref name=zigo>{{cite web |url=https://ziglearn.org/chapter-2/ |title=Allocators|date=11 September 2023 }}</ref>
 
Optional types are an example of a language feature that offers general functionality while still being simple and generic. They do not have to be used to solve null pointer problems,; they are also useful for any type of value where "no value" is an appropriate answer. Consider a function {{code|countTheNumberOfUsers}} that returns an integer, and an integer variable, {{code|theCountedUsers}} that holds the result. In many languages, a [[Magic number (programming)|magic number]] would be placed in {{code|theCountedUsers}} to indicate that {{code|countTheNumberOfUsers}} has not yet been called, while many implementations would just set it to zero. In Zig, this could be implemented as an {{code|var theCountedUsers: ?i32 {{=}} null|lang=zig}} which sets the variable to a clear "not been called" value.<ref name=zigo/>
 
Another more general feature of Zig that also helps manage memory problems is the concept of {{code|defer}}, which marks some code to be performed at the end of a function no matter what happens, including possible runtime errors. If a particular function allocates some memory and then disposes of it when the operation is complete, one can add a line to defer a {{code|free}} to ensure it is released no matter what happens.<ref name=zigo/>
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const std = @import("std");
 
pub fn main() !void {
try stdoutstd.debug.print("Hello, {s}World!\n", .{"world"});
const stdout = std.io.getStdOut().writer();
try stdout.print("Hello, {s}!\n", .{"world"});
}
 
</syntaxhighlight>
 
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The previous [[Bootstrapping (compilers)|bootstrapping]] compiler, written in Zig and C++ using [[LLVM]] as a back-end,<ref>{{Cite web|url=https://www.gingerbill.org/article/2019/05/13/a-reply-to-the-road-to-zig/|title=A Reply to _The Road to Zig 1.0_|date=2019-05-13|website=www.gingerbill.org|language=en-gb|access-date=2020-02-11}}</ref><ref>{{Cite web|title=ziglang/zig|date=2020-02-11|url=https://github.com/ziglang/zig|website=GitHub|publisher=Zig Programming Language|access-date=2020-02-11}}</ref> supporting many of its native targets,<ref>{{Cite web|url=https://ziglang.org/#Tier-System|title=The Zig Programming Language|website=Ziglang.org|access-date=2020-02-11}}</ref> was removed in version 0.11. Newer versions of Zig use a prebuilt [[WebAssembly]] version of Zig to bootstrap itself.
 
=== Versions ===
All releases, along with their release dates and pre-built platforms. <ref>{{Cite web|title=Download ⚡ Zig Programming Language|url=https://ziglang.org/download/|access-date=2025-05-06|website=ziglang.org}}</ref>
{|class="wikitable"
!rowspan="2"|Name!!rowspan="2"|Date!!colspan="3"|Windows!!colspan="9"|Linux!!colspan="2"|macOS!!FreeBSD
|-
!x86_64!!x86!!aarch64!!x86_64!!x86!!aarch64!!armv6kz!!arm7a!!riscv64!!powerpc64le!!powerpc!!loongarch64!!x86_64!!aarch64!!x86_64
|-
|0.1.1||2017 Q4||{{ya}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}
|-
|0.2.0||2018 Q1||{{ya}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}
|-
|0.3.0||2018 Q3||{{ya}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{na}}
|-
|0.4.0||2019 Q2||{{ya}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{ya}}
|-
|0.5.0||2019 Q3||{{ya}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{ya}}
|-
|0.6.0||2020 Q2||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{na}}
|-
|0.7.0||2020 Q4||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.7.1||2020 Q4||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{ya}}
|-
|0.8.0||2021 Q3||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.8.1||2021 Q3||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.9.0||2021 Q4||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.9.1||2022 Q1||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.10.0||2022 Q4||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.10.1||2023 Q1||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{ya}}||{{na}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{na}}
|-
|0.11.0||2023 Q3||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.12.0||2024 Q2||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.12.1||2024 Q3||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.13.0||2024 Q3||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{na}}||{{ya}}||{{ya}}||{{ya}}
|-
|0.14.0||2025 Q1||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}{{Efn|This version of prebuilt binary is broken due to a regression in the LoongArch backend of LLVM.<ref>{{Cite web |title=Zig crashes on LoongArch64 · Issue #22859 · ziglang/zig |url=https://github.com/ziglang/zig/issues/22859 |access-date=2025-06-20 |website=GitHub |language=en}}</ref>|name=loongarch0.14}}||{{ya}}||{{ya}}||{{na}}
|-
|0.14.1||2025 Q2||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}||{{ya}}||{{ya}}||{{na}}||{{ya}}{{Efn|name=loongarch0.14}}||{{ya}}||{{ya}}||{{na}}
|-
|}
{{Notelist}}
 
== Projects ==
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* The TigerBeetle<ref>{{Cite web |title=tigerbeetle/tigerbeetle |url= https://github.com/tigerbeetle/tigerbeetle |access-date=2024-12-30 |website=Github |language=en}}</ref> financial transaction database is written in Zig.
* [https://github.com/Senryoku/Deecy Deecy], an up-and-coming (latest release as of this writing is version 0.3.0) [[emulator]] of [[Sega|Sega's]] [[Dreamcast]] home video gaming console platform, completely written in Zig from scratch.
* See a more comprehensive list of [https://linuxlock.org/blog/companies-using-zig/ companies and projects utilizing Zig in production].
 
==See also==
{{Portal|Free and open-source software|Computer programming}}
 
*[[C (programming language)|C]]
*[[C++]]
*[[D (programming language)|D]]
*[[Nim (programming language)|Nim]]
*[[Go (programming language)|Go]]
*[[Rust (programming language)|Rust]]
*[[Carbon (programming language)|Carbon]]
*[[V (programming language)|V]]
 
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*[https://www.youtube.com/watch?v=Z4oYSByyRak Movie: Introducing Zig]
*[https://www.youtube.com/watch?v=Gv2I7qTux7g Movie: The Road to 1.0]
*[https://discu.eu/weekly/zig/ Zig Weekly] {{Webarchive|url=https://web.archive.org/web/20250114161926/https://discu.eu/weekly/zig/ |date=2025-01-14 }}
 
{{Programming languages}}
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[[Category:Statically typed programming languages]]
[[Category:Systems programming languages]]
[[Category:Compiled programming languages]]