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{{Short description|Study of algorithms in strategic environments}}
'''Algorithmic game theory''' ('''AGT''') is an
In traditional [[algorithm design]], inputs are assumed to be fixed and reliable. However, in many real-world applications—such as [[Electronic auction|online auctions]], [[internet routing]], [[digital advertising]], and [[resource allocation]] systems—inputs are provided by multiple independent agents who may strategically misreport information to manipulate outcomes in their favor. AGT provides frameworks to analyze and design systems that remain effective despite such strategic behavior.
The field can be approached from two complementary perspectives:
* ''Analysis'': Evaluating existing algorithms and systems through game-theoretic tools to understand their strategic properties. This includes calculating and proving properties of [[Nash equilibria]] (stable states where no participant can benefit by changing only their own strategy), measuring [[price of anarchy]] (efficiency loss due to selfish behavior), and analyzing best-response dynamics (how systems evolve when players sequentially optimize their strategies).
* ''Design'': Creating mechanisms and algorithms with both desirable computational properties and game-theoretic robustness. This sub-field, known as [[algorithmic mechanism design]], develops systems that incentivize truthful behavior while maintaining computational efficiency.
Algorithm designers in this ___domain must satisfy traditional algorithmic requirements (such as ''[[polynomial-time]] running time'' and ''good approximation ratio'') while simultaneously addressing incentive constraints that ensure participants act according to the system's intended design.
==History==
===Nisan-Ronen: a new framework for studying algorithms===
In 1999, the seminal paper of [[Noam
| last1 = Nisan | first1 = Noam | author1-link = Noam Nisan
| last2 = Ronen | first2 = Amir | author2-link = Amir Ronen
| contribution = Algorithmic mechanism design
| doi = 10.1145/301250.301287
| pages = 129–140
| title = Proceedings of the 31st ACM Symposium on Theory of Computing (STOC '99)
| year = 1999| isbn = 978-1581130676 | s2cid = 8316937 | doi-access = free}}</ref> drew the attention of the Theoretical Computer Science community to designing algorithms for selfish (strategic) users. As they claim in the abstract:
{{
Following notions from the field of mechanism design, we suggest a framework for studying such algorithms. In this model the algorithmic solution is adorned with payments to the participants and is termed a mechanism. The payments should be carefully chosen as to motivate all participants to act as the algorithm designer wishes. We apply the standard tools of mechanism design to algorithmic problems and in particular to the shortest path problem.}}
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|___location= New York
|agency=Association for Computing Machinery
|archive-date=
|date=2012-05-16
|access-date=2018-01-08}}</ref>
===Price of Anarchy===
{{main
The other two papers cited in the 2012 Gödel Prize for fundamental contributions to Algorithmic Game Theory introduced and developed the concept of "Price of Anarchy".
In their 1999 paper "Worst-case Equilibria",<ref name = "kp">{{Cite journal|title=Worst-case Equilibria|
| last = Papadimitriou | first = Christos | author-link = Christos Papadimitriou
| contribution = Algorithms, games, and the Internet
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| pages = 749–753
| title = Proceedings of the 33rd ACM Symposium on Theory of Computing (STOC '01)
| year = 2001| isbn = 978-1581133493 | citeseerx = 10.1.1.70.8836 | s2cid = 207594967 }}</ref>)
===The Internet as a catalyst===
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===Inefficiency of equilibria===
The concepts of [[price of anarchy]] and [[price of stability]] were introduced to capture the loss in performance of a system due to the selfish behavior of its participants. The [[price of anarchy]] captures the worst
===Complexity of finding equilibria===
The existence of an equilibrium in a game is typically established using non-constructive [[fixed point theorem]]s. There are no efficient algorithms known for computing [[Nash equilibrium|Nash equilibria]]. The problem is complete for the [[complexity class]] [[PPAD]] even in 2-player games.<ref name="chen2005">*{{Cite conference|first1=Xi|last1=Chen|first2=Xiaotie|last2=Deng|title=Settling the complexity of two-player Nash equilibrium|conference=Proc. 47th Symp. Foundations of Computer Science|year=2006|pages=261–271|doi=10.1109/FOCS.2006.69|id={{ECCC|2005|05|140}}
===
{{Main|Computational social choice}}
Computational social choice studies computational aspects of ''social choice'', the aggregation of individual agents' preferences. Examples include algorithms and computational complexity of voting rules and coalition formation.<ref>{{citation
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| year = 2016
| url = http://procaccia.info/papers/comsoc.pdf}}</ref>
Other topics include:
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* [[Multi-agent systems]]
And the area counts with diverse practical applications:<ref>{{cite book |author1=Tim
* [[Sponsored search auction]]s
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* [[Crowdsourcing]] and peer grading
* [[Economics of the cloud]]
== Journals and newsletters ==
* [[Association for Computing Machinery|ACM]] Transactions on Economics and Computation (TEAC) <ref name="TEAC">
* SIGEcom Exchanges <ref>
Algorithmic Game Theory papers are often also published in Game Theory journals such as [[Games and Economic Behavior|
{{citation
| last1 = Chawla | first1 = Shuchi | author1-link = Shuchi Chawla
| last2 = Fleischer | first2 = Lisa
| last3 = Hartline | first3 = Jason
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| author4-link = Tim Roughgarden
| doi = 10.1016/j.geb.2015.02.011
}}</ref>
==See also==
*[[Auction Theory]]
*[[Computational social choice]]
*[[Gamification]]
*[[Load balancing (computing)]]
*[[Mechanism design]]
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==References==
{{Reflist}}
* [[John von Neumann]], [[Oskar Morgenstern]] (1944) ''[[Theory of Games and Economic Behavior]]''. Princeton Univ. Press. 2007 edition: {{ISBN|978-0-691-13061-3}}
*{{citation
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==External links==
*[
*[http://gamut.stanford.edu/ gamut.stanford.edu] - a suite of game generators designated for testing game-theoretic algorithms.
{{Authority control}}
{{DEFAULTSORT:Algorithmic Game Theory}}
[[Category:Game theory|+]]
[[Category:Theory of computation]]
[[Category:Algorithms]]
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