Content deleted Content added
Hdembinski (talk | contribs) sort out the difference of degree and order |
m →Computer code: HTTP to HTTPS for SourceForge |
||
(30 intermediate revisions by 19 users not shown) | |||
Line 1:
{{short description|Method of evaluating spline curves}}
In the [[mathematics|mathematical]] subfield of [[numerical analysis]] '''de Boor's algorithm''' is a fast and [[numerically stable]] [[algorithm]] for evaluating [[spline curve]]s in [[B-spline]] form. It is a generalization of [[de Casteljau's algorithm]] for [[Bézier curve]]s. The algorithm was devised by [[Carl R. de Boor]]. Simplified, potentially faster variants of the de Boor algorithm have been created but they suffer from comparatively lower stability.<ref>{{cite journal |last=Lee |first=E. T. Y. |date=December 1982 |title=A Simplified B-Spline Computation Routine |journal=Computing |volume=29 |issue=4 |pages=365–371 |publisher=Springer-Verlag|doi=10.1007/BF02246763}}</ref><ref>{{cite journal | author = Lee, E. T. Y. | journal = Computing | issue = 3 | pages = 229–238 | publisher = Springer-Verlag | doi=10.1007/BF02240069|title = Comments on some B-spline algorithms | volume = 36 | year = 1986}}</ref>▼
▲In the [[mathematics|mathematical]] subfield of [[numerical analysis]], '''de Boor's algorithm'''<ref name="de_boor_paper">C. de Boor [1971], "Subroutine package for calculating with B-splines", Techn.Rep. LA-4728-MS, Los Alamos Sci.Lab, Los Alamos NM; p. 109, 121.</ref> is a
== Introduction ==
A general introduction to B-splines is given in the [[B-spline|main article]]. Here we discuss de Boor's algorithm, an efficient and numerically stable scheme to evaluate a spline curve <math> \mathbf{S}(x) </math> at position <math> x </math>. The curve is
B-splines of order <math> p + 1 </math> are connected piece-wise polynomial functions of degree <math> p </math> defined over a grid of knots <math> {t_0, \dots, t_i, \dots, t_m} </math> (we always use zero-based indices in the following). De Boor's algorithm uses [[Big O notation|O]](p<sup>2</sup>) + [[Big O notation|O]](p) operations to evaluate the spline curve. Note:
▲:<math> \mathbf{S}(x) = \sum_i \mathbf{c}_i B_{i,p}(x). </math>
▲B-splines of order <math> p + 1 </math> are connected piece-wise polynomial functions of degree <math> p </math> defined over a grid of knots <math> {t_0, \dots, t_i, \dots, t_m} </math> (we always use zero-based indices in the following). De Boor's algorithm uses [[Big O notation|O]](p<sup>2</sup>) + [[Big O notation|O]](p) operations to evaluate the spline curve. Note: in older publications,
== Local support ==
B-splines have local support, meaning that the polynomials are positive only in a
▲:<math>B_{i,0}(x) := \left\{
▲\begin{matrix}
▲1 & \mathrm{if} \quad t_i \leq x < t_{i+1} \\
▲0 & \mathrm{otherwise}
▲\end{matrix}
</math>
Let the index <math> k </math> define the knot interval that contains the position, <math> x \in [t_{k},t_{k+1}) </math>. We can see in the recursion formula that only B-splines with <math> i
▲:<math>B_{i,p}(x) := \frac{x - t_i}{t_{i+p} - t_i} B_{i,p-1}(x) + \frac{t_{i+p+1} - x}{t_{i+p+1} - t_{i+1}} B_{i+1,p-1}(x). </math>
It follows from <math> i \geq 0 </math> that <math> k \geq p </math>. Similarly, we see in the recursion that the highest queried knot ___location is at index <math> k + 1 + p </math>. This means that any knot interval <math> [t_k,t_{k+1}) </math> which is actually used must have at least <math> p </math> additional knots before and after. In a [[computer program]], this is typically achieved by repeating the first and last used knot ___location <math> p </math> times. For example, for <math> p = 3 </math> and real knot locations <math> (0, 1, 2) </math>, one would pad the knot vector to <math> (0,0,0,0,1,2,2,2,2) </math>.▼
▲Let the index <math> k </math> define the knot interval that contains the position, <math> x \in [t_{k},t_{k+1}) </math>. We can see in the recursion formula that only B-splines with <math> i \in [k-p, k] </math> are non-zero for this knot interval. Thus, the sum is reduced to:
▲:<math> \mathbf{S}(x) = \sum_{i=k-p}^{k} \mathbf{c}_i B_{i,p}(x). </math>
▲It follows from <math> i \geq 0 </math> that <math> k \geq p </math>. Similarly, we see in the recursion that the highest queried knot ___location is at index <math> k + 1 + p </math>. This means that any knot interval <math> [t_k,t_{k+1}) </math> which is actually used must have at least <math> p </math> additional knots before and after. In a computer program, this is typically achieved by repeating the first and last used knot ___location <math> p </math> times. For example, for <math> p = 3 </math> and real knot locations <math> 0, 1, 2 </math>, one would pad the knot vector to <math> 0,0,0,0,1,2,2,2,2 </math>.
== The algorithm ==
With these definitions, we can now describe de Boor's algorithm
Let <math> \mathbf{d}_{i,r} </math> be new control points with <math> \mathbf{d}_{i,0} := \mathbf{c}_{i} </math> for <math> i = k-p, \dots, k</math>. For <math> r = 1, \dots, p </math> the following recursion is applied:
:<math> \alpha_{i,r} = \frac{x-t_i}{t_{i+1+p-r}-t_i}.</math>▼
Once the iterations are complete, we have <math>\mathbf{S}(x) = \mathbf{d}_{k,p} </math>, meaning that <math> \mathbf{d}_{k,p} </math> is the desired result.
Line 45 ⟶ 39:
== Optimizations ==
The algorithm above is not optimized for the implementation in a computer. It requires memory for <math> (p + 1) + p + \dots + 1 = (p + 1)(p + 2)/2 </math> temporary control points <math> \mathbf{d}_{i,r} </math>. Each temporary control
Furthermore, it is more convenient to use
Let <math> \mathbf{d}_{j} := \mathbf{c}_{j+k - p} </math> for <math> j = 0, \dots, p</math>. Iterate for <math> r = 1, \dots, p </math>:
<math display="block"> \mathbf{d}_{j} := (1-\alpha_j) \mathbf{d}_{j-1} + \alpha_j \mathbf{d}_{j}; \quad j=p, \dots, r \quad </math>
▲
▲:<math> \mathbf{d}_{j} := (1-\alpha_j) \mathbf{d}_{j-1} + \alpha_j \mathbf{d}_{j}; \quad j=p, \dots, r \quad </math> (<math> j </math> must be counted down)
Note that {{mvar|j}} must be counted down. After the iterations are complete, the result is <math>\mathbf{S}(x) = \mathbf{d}_{p} </math>.▼
▲After the iterations are complete, the result is <math>\mathbf{S}(x) = \mathbf{d}_{p} </math>.
== Example implementation ==
Line 61 ⟶ 52:
The following code in the [[Python (programming language)|Python programming language]] is a naive implementation of the optimized algorithm.
<
def deBoor(k: int, x: int, t, c, p: int):
"""Evaluates S(x).
---------
k:
x:
t:
c:
p:
"""
d = [c[j + k - p] for j in range(0, p + 1)]
for j in
d[j] = (1.0 - alpha) * d[j - 1] + alpha * d[j]
return d[p]
</syntaxhighlight>
== See also ==
* [[De Casteljau's algorithm]]
* [[Bézier curve]]
* [[Non-uniform rational B-spline]]
== External links ==
* [http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/de-Boor.html De Boor's Algorithm]
* [http://www.idav.ucdavis.edu/education/CAGDNotes/Deboor-Cox-Calculation/Deboor-Cox-Calculation.html The DeBoor-Cox Calculation]
== Computer code ==
Line 95 ⟶ 87:
* [https://www.gnu.org/software/gsl/ GNU Scientific Library]: C-library, contains a sub-library for splines ported from [[Netlib|PPPACK]]
* [https://www.scipy.org/ SciPy]: Python-library, contains a sub-library ''scipy.interpolate'' with spline functions based on [[Netlib|FITPACK]]
* [https://github.com/msteinbeck/tinyspline TinySpline]: C-library for splines with a C++ wrapper and bindings for C#, Java, Lua, [[PHP]], Python, and Ruby
* [
== References ==
{{reflist}}
'''Works cited'''
* {{cite book | author = Carl de Boor | title = A Practical Guide to Splines, Revised Edition | publisher = Springer-Verlag | year = 2003|
[[Category:Articles with example Python (programming language) code]]
[[Category:Numerical analysis]]
[[Category:Splines (mathematics)]]
|