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The '''event dispatching thread''' (EDT) is a background [[Thread (
The events are primarily update events that cause user interface [[Software componentry|components]] to redraw themselves, or input events from [[input device]]s such as the mouse or keyboard. The AWT uses a single-threaded painting [[Model (abstract)|model]] in which all screen updates must be performed from a single thread. The event dispatching thread is the only valid thread to update the visual state of visible user interface components. Updating visible components from other threads is the source of many common [[Software bug|bugs]] in Java [[Computer program|programs]] that use [[Swing (Java)|Swing]].<ref>This problem is not specific to Java [[Swing (Java)|Swing]]. There is the same issue in most [[Widget toolkit]]s, as for example [[Windows Forms]], where the [[BackgroundWorker]] class performs the same purpose as [[SwingWorker]] in Java.</ref> The event dispatching thread is called the '''primordial worker''' in [[Adobe Flash]] and the '''UI thread''' in [[Standard Widget Toolkit|SWT]], [[.NET Framework]] and [[Android (operating system)|Android]].
== Message loop for serializing GUI accesses ==
A software application normally consists of multiple threads and a single
| url=http://download.oracle.com/javase/tutorial/uiswing/concurrency/dispatch.html
| title=The Event Dispatch Thread
| publisher=[[Sun Microsystems]]
| accessdate=2011-10-02}}</ref><ref>{{cite web
<ref>{{cite web▼
| url=http://weblogs.java.net/blog/alexfromsun/archive/2005/11/debugging_swing_1.html
| title=Debugging Swing - is it really difficult?
| publisher=
| accessdate=2011-10-02
| archive-url=https://web.archive.org/web/20110805132240/http://weblogs.java.net/blog/alexfromsun/archive/2005/11/debugging_swing_1.html
| archive-date=2011-08-05
| url-status=dead
▲}}</ref><ref>{{cite web
| url=http://download.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
| title=Initial Threads
| publisher=[[Sun Microsystems]]
| accessdate=2011-10-02}}</ref>
Since programmers often miss this requirement, third-party [[Pluggable look and feel|Look and Feel]]s, like [http://java.net/projects/substance/ Substance] go as far as to refuse to instantiate any Swing component when not running within the Event Dispatch Thread,<ref>{{Cite web|url=http://www.pushing-pixels.org/?p=368|title=Stricter checks on EDT violations in Substance · Pushing Pixels}}</ref> to prevent such a coding mistake. Access to the GUI is serialized and other threads may submit some code to be executed in the EDT through a '''EDT
That is, likewise in other GUI frameworks, the Event Dispatching Thread spends its life pumping messages: it maintains a message queue of actions to be performed over GUI. These requests are submitted to the queue by system and any application thread. EDT consumes them one after another and responds by updating the GUI components. The messages may be well-known actions or involve callbacks, the references to user-methods that must be executed by means of EDT.
The important requirement imposed on all messages is that they must be executed quickly for the GUI to stay responsive. Otherwise, the message loop is blocked and GUI freezing is experienced.
There are various solutions for the lengthy tasks.▼
==
▲There are various solutions for submitting code to the EDT and performing lengthy tasks without blocking the loop.
Other application threads can have code executed in the event dispatching thread by defining the code in a {{Javadoc:SE|java/lang|Runnable}} object and pass it to the {{Javadoc:SE|javax/swing|SwingUtilities}} helper class or to the {{Javadoc:SE|java/awt|EventQueue}}. Two methods of these classes allow:▼
* synchronous code execution ({{Javadoc:SE|member=invokeAndWait(Runnable)|javax/swing|SwingUtilities|invokeAndWait(java.lang.Runnable)}} or {{Javadoc:SE|member=invokeAndWait(Runnable)|java/awt|EventQueue|invokeAndWait(java.lang.Runnable)}})▼
===Component event handlers (listeners)===
* and asynchronous code execution ({{Javadoc:SE|member=invokeLater(Runnable)|javax/swing|SwingUtilities|invokeLater(java.lang.Runnable)}} or {{Javadoc:SE|member=invokeLater(Runnable)|java/awt|EventQueue|invokeLater(java.lang.Runnable)}})▼
GUI components support the lists of callbacks, called Listeners, which are typically populated when the components are created. EDT executes the listeners when user excitates the components somehow (button is clicked, mouse is moved, item is selected, focus is lost, component resized and so on.)
=== Timer ===▼
For short tasks that must access/modify GUI periodically or at specific time, <code>javax.swing.Timer</code> is used. It can be considered as an invisible GUI component, whose listeners are registered to fire at specific time(s).
Equivalents▼
* <code>System.Windows.Forms.Timer</code> - [[.NET Framework]]▼
* <code>flash.utils.Timer</code> - [[Adobe Flash]]▼
=== Requests from other threads ===
▲Other application threads can
▲* synchronous code execution ({{Javadoc:SE|member=invokeAndWait(Runnable)|javax/swing|SwingUtilities|invokeAndWait(java.lang.Runnable)|module=java.desktop}} or {{Javadoc:SE|member=invokeAndWait(Runnable)|java/awt|EventQueue|invokeAndWait(java.lang.Runnable)|module=java.desktop}})
▲* and asynchronous code execution ({{Javadoc:SE|member=invokeLater(Runnable)|javax/swing|SwingUtilities|invokeLater(java.lang.Runnable)|module=java.desktop}} or {{Javadoc:SE|member=invokeLater(Runnable)|java/awt|EventQueue|invokeLater(java.lang.Runnable)|module=java.desktop}})
from the event dispatching thread.
The method <code>invokeAndWait()</code> should never be called from the event dispatching thread—it will throw an [[Exception handling|exception]]. The method {{Javadoc:SE|javax/swing|SwingUtilities|isEventDispatchThread()|module=java.desktop}} or {{Javadoc:SE|java/awt|EventQueue|isDispatchThread()|module=java.desktop}} can be called to determine if the current thread is the event dispatching thread.
The code supplied by means of the <code>invokeLater</code> and <code>invokeAndWait</code> to the EDT must be as
=== Worker design pattern ===
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====Samples====
<
SwingWorker<Document, Void> worker = new SwingWorker<Document, Void>() {
public Document doInBackground() throws IOException {
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};
worker.execute();
</syntaxhighlight>
If you use [[Groovy (programming language)|Groovy]] and <code>groovy.swing.SwingBuilder</code>, you can use <code>doLater()</code>, <code>doOutside()</code>, and <code>edt()</code>. Then you can write it more
<
doOutside {
def doc = loadXML() // heavy task
edt { display(doc) }
}
</syntaxhighlight>
====Equivalents====
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* <code>android.os.AsyncTask</code> - [[Android (operating system)|Android]]
===Modal
SwingWorker is normally created for a lengthy tasks by EDT while handling callback (Listener) events. Spawning a worker thread, EDT
Often, your EDT handles a GUI component action, which demands the user to make a choice by means of another dialog, like JFileChooser, which pops up, stays responsive while user picks its option and action proceeds with selected file only after "OK" button is pressed. You see, this takes time (user responds in matter of seconds) and you need a responsive GUI (the messages are still pumped in EDT) during all this time while EDT is blocking (it does not handle newer, e.g. JFileChooser, messages in the queue before the dialog is closed and current component action is finished). The vicious cycle is broken through EDT entering a new message loop, which dispatches the messages as per normal until "modal dialog is over" arrives and normal message processing resumes from the blocked position in the component action.
<source lang="java">▼
button.addActionListener(new ActionListener()▼
public void actionPerformed(ActionEvent e)▼
button.setText("Sleeping...");▼
The open source '''[https://foxtrot.sourceforge.net/docs/worker.php Foxtrot]''' project emulates the Swing message loop pumping to provide the "synchronous" execution mechanism for arbitrary user tasks, which proceeds only after the worker completes the task.
String text = null;▼
text = (String)Worker.post(new Task()▼
{▼
public Object run() throws Exception▼
Thread.sleep(10000);▼
return "Slept !";▼
catch (Exception x) ...▼
button.setText(text);▼
somethingElse();▼
try {
});▼
}
});
▲=== Timer ===
▲Equivalents
▲* <code>System.Windows.Forms.Timer</code> - [[.NET Framework]]
▲* <code>flash.utils.Timer</code> - [[Adobe Flash]]
</syntaxhighlight>
Since Java 1.7, Java provides '''standard''' solution for custom '''secondary message loops''' by exposing ''createSecondaryLoop''() in system ''EventQueue''().
== See also ==
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== External links ==
* {{Javadoc:SE|package=javax.swing|javax/swing|module=java.desktop}} (Swing API [[Javadoc]] documentation)
* {{Javadoc:SE|package=java.awt|java/awt|module=java.desktop}} (AWT API [[Javadoc]] documentation)
* {{Javadoc:SE-guide|swing|Swing API documentation}}
* [http://download.oracle.com/javase/tutorial/uiswing/concurrency/dispatch.html The Event-Dispatching Thread]
* [http://download.oracle.com/javase/tutorial/uiswing/concurrency/worker.html SwingWorker] description from the Swing tutorial
* [http://tech.stolsvik.com/2009/03/awt-swing-event-pumping-and-targeting.html AWT/Swing event handling] article about event pumping, dispatch and processing, and the EDT
* [
{{DEFAULTSORT:Event Dispatching Thread}}
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