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{{Short description|Programming language}}
The '''Mouse''' programming(sometimes written as language'''MOUSE''') programming language is a small computer [[programming language]] developed by Dr. Peter Grogono in the late 1970s and early 1980s.<ref name="grogono1">{{cite news | url=https://archive.org/stream/byte-magazine-1979-07/1979_07_BYTE_04-07_Automating_Eclipses#page mii/n197/mode/2up | title=Mouse / A Language for Microcomputers | work=BYTE | date=July 1979 | accessdate=18 October 2013 | author=Grogono, Peter | pages=198–220}}</ref><ref name="byte198006">{{cite news | url=https://archive.org/stream/byte-magazine-1980-06/1980_06_BYTE_05-06_Inter_Computer_Communications#page/n243/mode/2up | title=Comment and Correction for Mouse | work=BYTE | date=June 1980 | accessdate=18 October 2013 |author1=Lane, Tom |author2=Grogono, Peter }}</ref><ref name="grogono2">Grogono, Peter. ''Mouse: A Language for Microcomputers''. 151 pages. Petrocelli Books, Inc.: 1983. {{ISBN|0-89433-201-5}}.</ref> It was developed as an extension of an earlier language called MUSYS, which was used to control digital and analog devices in an electronic music studio.
Mouse was originally intended as a small, efficient language for [[microcomputer]]s with limited memory. It is an interpreted, [[Stack-oriented (data structure)programming|stack]]-based]] language and uses [[Reverse Polish notation]]. To make an interpreter as easy as possible to implement, Mouse is designed so that a program is processed as a stream of characters, interpreted one character at a time.
The elements of the Mouse language consist of a set of (mostly) one-character symbols, each of which performs a specific function (see table below). Since variable names are limited to one character, there are only 26 possible variables in Mouse (named A-Z). Integers and characters are the only available data types.
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* [http://primepuzzle.com/mouse/mouse.html Mouse, the Language]