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[[Image:Ogg vorbis libs and application dia.svg|thumb|277px|right|Illustration of an application which uses libvorbisfile to play an [[Ogg Vorbis]] file]]
 
In [[computer sciencecomputing]], a '''library''' is a collection of [[System resource|resources]] that iscan be leveragedused during [[software development]] to implement a [[computer program]]. Commonly, a library consists of [[executable]] code such as [[compiled]] [[function (computer science)|functions]] and [[Class (computer programming)|classes]], or a library can be a collection of [[source code]]. A resource library may contain data such as [[image]]s and [[Text string|text]].
 
A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage [[software reuse]] in a [[Modular programming|modular]] fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program.
 
When writing code that uses a library, a [[programmer]] only needs to know how to use it, its [[application programming interface]] (API) {{endash}} not its the internal details. For example, a program could use a library that [[Abstraction (computer science)|abstracts]] a complicated [[system call]] so that the programmer can use the system feature without spending time to learn the intricacies of the system function.
 
== History ==
 
The idea of a computer library dates back to the first computers created by [[Charles Babbage]]. An 1888 paper on his [[Analytical Engine]] suggested that computer operations could be punched on separate cards from numerical input. If these operation punch cards were saved for reuse then "by degrees the engine would have a library of its own."<ref>{{cite journal |url=https://www.fourmilab.ch/babbage/hpb.html |first=H. P. |last=Babbage |journal=Proceedings of the British Association |date=September 12, 1888 |___location=Bath|title=The Analytical Engine }}</ref>
|title=The Analytical Engine }}</ref>
 
[[File:FirstCodeLibrary-ESDAC-ThePreparationOfProgramsForAnElectronicDigitalComputer-1951.jpg|thumb|A woman working next to a filing cabinet containing the subroutine library on reels of punched tape for the EDSAC computer.]]
 
In 1947 [[Herman Goldstine|Goldstine]] and [[John von Neumann|von Neumann]] speculated that it would be useful to create a "library" of [[subroutine]]s for their work on the [[IAS machine]], an early computer that was not yet operational at that time.<ref>{{Cite book |last=Goldstine |first=Herman H. |url=http://dx.doi.org/10.1515/9781400820139 |title=The Computer from Pascal to von Neumann |date=2008-12-31 |publisher=Princeton University Press |isbn=978-1-4008-2013-9 |___location=Princeton |doi=10.1515/9781400820139}}</ref> They envisioned a physical library of [[magnetic wire recording]]s, with each wire storing reusable computer code.<ref>{{cite report |title=Planning and coding of problems for an electronic computing instrument |last1=Goldstine |first1=Herman |author-link1=Herman Goldstine |last2=von Neumann |first2=John |author-link1=Herman Goldstine |author-link2=John von Neumann |date=1947 |title=Planning and coding of problems for an electronic computing instrument |publisher=Institute for Advanced Study |pages=3, 21–22 |oclc=26239859 |quote=it will probably be very important to develop an extensive "library" of subroutines}}</ref>
 
Inspired by von Neumann, [[Maurice Wilkes|Wilkes]] and his team constructed [[EDSAC]]. A [[filing cabinet]] of [[punched tape]] held the subroutine library for this computer.<ref>{{Cite conference|last=Wilkes|first=M. V.| title=1951 International Workshop on Managing Requirements Knowledge |date=1951|chapter=The EDSAC Computer| page=79 |chapter-url=http://dx.doi.org/10.1109/afips.1951.13|conference=1951 International Workshop on Managing Requirements Knowledge|publisher=IEEE|doi=10.1109/afips.1951.13}}</ref> Programs for EDSAC consisted of a main program and a sequence of subroutines copied from the subroutine library.<ref>{{cite journal |last1=Campbell-Kelly |first1=Martin |date=September 2011 |title=In Praise of 'Wilkes, Wheeler, and Gill' |url=https://cacm.acm.org/magazines/2011/9/122802-in-praise-of-wilkes-wheeler-and-gill/fulltext |journal=Communications of the ACM |volume=54 |issue=9 |pages=25–27 |doi=10.1145/1995376.1995386|s2cid=20261972 |url-access=subscription }}</ref> In 1951 the team published the first textbook on programming, ''[[The Preparation of Programs for an Electronic Digital Computer]]'', which detailed the creation and the purpose of the library.<ref>{{cite book |last1=Wilkes |first1=Maurice |last2=Wheeler |first2=David |last3=Gill |first3=Stanley |author-link1=Maurice Wilkes |author-link2=David Wheeler (computer scientist) |author-link3=Stanley Gill |date=1951 |title=The Preparation of Programs for an Electronic Digital Computer |oclc=641145988 |url=https://archive.org/details/programsforelect00wilk/page/80/mode/2up?q=library |___location= |publisher=Addison-Wesley |pages=45, 80–91, 100 |isbn=}}</ref>
 
[[COBOL]] included "primitive capabilities for a library system" in 1959,<ref name="Wexelblat_1981_247">{{Cite book |last=Wexelblat |first=Richard |title=History of Programming Languages |publisher=Academic Press (A subsidiary of [[Harcourt Brace]]) |year=1981 |series=ACM Monograph Series |publication-place=New York, NY |isbn=0-12-745040-8 |page=[https://archive.org/details/historyofprogram0000hist/page/274 274] |url=https://archive.org/details/historyofprogram0000hist/page/274 }}</ref> but [[Jean E. Sammet|Jean Sammet]] described them as "inadequate library facilities" in retrospect.<ref name="Wexelblat_1981_258">Wexelblat, ''op. cit.'', p. 258</ref>
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[[JOVIAL]] has a Communication Pool (COMPOOL), roughly a library of header files.
 
Another major contributor to the modern library concept came in the form of the [[subprogram]] innovation of [[FORTRAN]]. FORTRAN subprograms can be compiled independently of each other, but the compiler lacked a [[Linker (computing)|linker]]. So prior to the introduction of modules in Fortran-90, [[type checking]] between FORTRAN<ref group=NB>It was possible earlier between, e.g., Ada subprograms.</ref> subprograms was impossible.<ref name="Wilson_Clark_1988_126">{{Cite book |last1=Wilson |first1=Leslie B. |last2=Clark |first2=Robert G.|title=Comparative Programming Languages|publisher=Addison-Wesley |year=1988 |publication-place=Wokingham, England |isbn=0-201-18483-4 |page=126 }}</ref>
|title=Comparative Programming Languages
|publisher=Addison-Wesley |year=1988 |publication-place=Wokingham, England |isbn=0-201-18483-4 |page=126 }}</ref>
 
By the mid 1960s, copy and macro libraries for assemblers were common. Starting with the popularity of the [[IBM System/360]], libraries containing other types of text elements, e.g., system parameters, also became common.
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In [[OS/360 and successors|IBM's OS/360 and its successors]] this is called a [[Data set (IBM mainframe)#Partitioned datasets|partitioned data set]].
 
The first [[object-oriented programming]] language, [[Simula]], developed in 1965, supported adding [[Class (computer science)|classes]] to libraries via its compiler.<ref name="Wilson_Clark_1988_52">Wilson and Clark, ''op. cit.'', p. 52</ref><ref name="Wexelblat_1981_716">Wexelblat, ''op. cit.'', p. 716</ref>
<ref name="Wilson_Clark_1988_52">Wilson and Clark, ''op. cit.'', p. 52</ref>
<ref name="Wexelblat_1981_716">Wexelblat, ''op. cit.'', p. 716</ref>
 
==Linking==
The ''linking'' (or ''binding'') process resolves references known as ''symbols'' (or ''links'') by searching for them in various locations including configured libraries. If a [[linker (computing)|linker]] (or binder) does not find a symbol, then it fails, but multiple matches may or may not cause failure.
 
''Static linking'' describes the process ofis linking at [[link time|build- time]], such that the library executable code is included in the program. ''Dynamic linking'' describes the process ofis linking at [[Runtime (program lifecycle phase)|run- time]]; andit involves building the program with information that supports run-time linking to a dynamic link library (DLL). For dynamic linking, a compatible DLL file must be available to the program at run- time, but for static linking, the program is standalone.
 
{{anchor|Smart linking}}''Smart linking'' describesis aperformed feature ofby a build tool that excludes unused code in the linking process. For example, a program that only uses integers for arithmetic, or does no arithmetic operations at all, can exclude floating-point library routines. This can lead to smaller program file size and reduced memory usage.
 
==Relocation==
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== Categories ==
 
=== Language standard librariesExecutable ===
 
Generally, modern [[programming languages]] specify a [[standard library]] that provides the system services required for application development.
 
=== Executable libraries ===
 
An executable library consists of code that has been converted from source code into [[machine code]] or an intermediate form such as [[bytecode]]. A linker allows for using library objects by associating each reference with an address at which the object is located. For example, in [[C (programming language)|C]], a library function is invoked via C's normal function call [[Syntax (programming languages)|syntax]] and [[Semantics (computer science)|semantics]].<ref>{{Cite thesis|title=Metamorphic Detection Using Function Call Graph Analysis|publisher=San Jose State University Library|first=Prasad|last=Deshpande| year=2013 |doi=10.31979/etd.t9xm-ahsc|doi-access=free}}</ref>
 
A variant is a library containing compiled code (object code in IBM's nomenclature) in a form that cannot be loaded by the OS but that can be read by the linker.
===Static libraries===
 
A [[static library]] is an executable library that is linked into a program at build-time by a [[linker (computing)|linker]] (or whatever the build tool is called that does linking).<ref name="Static Libraries">{{cite web|title=Static Libraries|url=http://tldp.org/HOWTO/Program-Library-HOWTO/static-libraries.html|publisher=TLDP|access-date=3 October 2013|url-status=live|archive-url=https://web.archive.org/web/20130703011904/http://tldp.org/HOWTO/Program-Library-HOWTO/static-libraries.html|archive-date=3 July 2013}}</ref><ref>{{cite book|last=Kaminsky|first=Dan|chapter=Chapter 3 - Portable Executable and Executable and Linking Formats|date=2008|chapter-url=http://dx.doi.org/10.1016/b978-1-59749-237-9.00003-x|title=Reverse Engineering Code with IDA Pro|pages=37–66|publisher=Elsevier|doi=10.1016/b978-1-59749-237-9.00003-x|isbn=978-1-59749-237-9|access-date=2021-05-27}}</ref> This process, and the resulting stand-alone file, is known as a [[static build]] of the program. A static build may not need any further [[relocation (computer science)|relocation]] if [[virtual memory]] is used and no [[address space layout randomization]] is desired.<ref>{{cite conference|url=http://usenix.org/legacy/publications/library/proceedings/usenix05/tech/general/full_papers/collberg/collberg_html/main.html|title=SLINKY: Static Linking Reloaded|conference=USENIX '05|first1=Christian |last1=Collberg |first2=John H. |last2=Hartman |first3=Sridivya |last3=Babu |first4=Sharath K. |last4=Udupa|publisher=Department of Computer Science, [[University of Arizona]]|access-date=2016-03-17|year=2003|url-status=live|archive-url=https://web.archive.org/web/20160323214637/https://www.usenix.org/legacy/publications/library/proceedings/usenix05/tech/general/full_papers/collberg/collberg_html/main.html|archive-date=23 March 2016}}</ref>
=== Static libraries===
A [[static library]] is an executable library that is linked into a program at build-time by a [[linker (computing)|linker]] (or whatever the build tool is called that does linking).<ref name="Static Libraries">{{cite web|title=Static Libraries|url=http://tldp.org/HOWTO/Program-Library-HOWTO/static-libraries.html|publisher=TLDP|access-date=3 October 2013|url-status=live|archive-url=https://web.archive.org/web/20130703011904/http://tldp.org/HOWTO/Program-Library-HOWTO/static-libraries.html|archive-date=3 July 2013}}</ref><ref>{{cite book|last=Kaminsky|first=Dan|chapter=Chapter 3 - Portable Executable and Executable and Linking Formats|date=2008|chapter-url=http://dx.doi.org/10.1016/b978-1-59749-237-9.00003-x|title=Reverse Engineering Code with IDA Pro|pages=37–66|publisher=Elsevier|doi=10.1016/b978-1-59749-237-9.00003-x|isbn=978-1-59749-237-9|access-date=2021-05-27}}</ref> This process, and the resulting stand-alone file, is known as a [[static build]] of the program. A static build may not need any further [[relocation (computer science)|relocation]] if [[virtual memory]] is used and no [[address space layout randomization]] is desired.<ref>{{cite conference|url=http://usenix.org/legacy/publications/library/proceedings/usenix05/tech/general/full_papers/collberg/collberg_html/main.html|title=SLINKY: Static Linking Reloaded|conference=USENIX '05|first1=Christian |last1=Collberg |first2=John H. |last2=Hartman |first3=Sridivya |last3=Babu |first4=Sharath K. |last4=Udupa|publisher=Department of Computer Science, [[University of Arizona]]|access-date=2016-03-17|year=2003|url-status=live|archive-url=https://web.archive.org/web/20160323214637/https://www.usenix.org/legacy/publications/library/proceedings/usenix05/tech/general/full_papers/collberg/collberg_html/main.html|archive-date=23 March 2016}}</ref>
 
A static library is sometimes called an ''archive'' on Unix-like systems.
 
=== Dynamic libraries===
 
A [[dynamic library]] is linked when the program is run {{endash}} either at [[load-time]] or [[Runtime (program lifecycle phase)|runtime]]. Originally,The onlydynamic library was intended after the static librarieslibrary existed.to Dynamicsupport linkingadditional was[[software inventeddeployment]] laterflexibility.
 
=== Sources ===
A [[dynamic library]] is linked when the program is run {{endash}} either at [[load-time]] or [[Runtime (program lifecycle phase)|runtime]]. Originally, only static libraries existed. Dynamic linking was invented later.
A source library consists of source code; not compiled code.
 
=== Shared libraries===
A [[shared library]] is a library that contains [[executable code]] designed to be used by multiple [[computer program]]s or other libraries at [[Runtime (program lifecycle phase)|runtime]], with only one copy of that code in memory, shared by all programs using the code.<ref>{{cite book |title=Linkers and Loaders |last=Levine |first=John R. |chapter=9. Shared Libraries |isbn=1-55860-496-0 |date=2000}}</ref><ref>{{cite book |title=UNIX System V/386 Release 3.2 Programmers Guide, Vol. 1 |url=http://www.bitsavers.org/pdf/att/unix/System_V_386_Release_3.2/UNIX_System_V_386_Release_3.2_Programmers_Guide_Vol1_1989.pdf |page=8{{hyp}}2 |isbn=0-13-944877-2 |date=1989|publisher=Prentice Hall }}</ref><ref>{{cite web |url=https://www.cs.cornell.edu/courses/cs414/2001FA/sharedlib.pdf |title=Shared Libraries in SunOS |pages=1, 3}}</ref>
A [[shared library]] is a library that is intended to be used by multiple consumers such as different programs, at the same time or in different contexts. Shared can apply to any other classification including static, dynamic, executable and source.
 
=== Object libraries===
Although originally pioneered in the 1960s, dynamic linking did not reach the most commonly-used [[operating system]]s until the late 1980s. It was generally available in some form in most operating systems by the early 1990s. During this same period, [[object-oriented programming]] (OOP) was becoming a significant part of the programming landscape. OOP with runtime binding requires additional information that traditional libraries do not supply. In addition to the names and entry points of the code located within, they also require a list of the objects they depend on. This is a side-effect of one of OOP's core concepts, inheritance, which means that parts of the complete definition of any method may be in different places. This is more than simply listing that one library requires the services of another: in a true OOP system, the libraries themselves may not be known at [[compile time]], and vary from system to system.
 
Although generally an obsolete technology today, an object library exposes resources for [[object-oriented programming]] (OOP) and a distributed object is a remote object library. Examples include: [[Component Object Model|COM]]/DCOM, [[System Object Model|SOM]]/DSOM, [[Distributed Objects Everywhere|DOE]], [[Portable Distributed Objects|PDO]] and various [[CORBA]]-based systems.
At the same time many developers worked on the idea of multi-tier programs, in which a "display" running on a desktop computer would use the services of a [[Mainframe computer|mainframe]] or [[minicomputer]] for data storage or processing. For instance, a program on a GUI-based computer would send messages to a minicomputer to return small samples of a huge dataset for display. [[Remote procedure call]]s (RPC) already handled these tasks, but there was no standard RPC system.
 
The object library technology was developed since as OOP became popular, it became apparent that OOP runtime binding required information than contemporary libraries did not provide. In addition to the names and entry points of the code located within, due to inheritance, OOP binding also requires a list of dependencies {{endash}} since the full definition of a method may be in different places. Further, this requires more than listing that one library requires the services of another. In OOP, the libraries themselves may not be known at [[compile time]], and vary from system to system.
Soon the majority of the minicomputer and mainframe vendors instigated projects to combine the two, producing an OOP library format that could be used anywhere. Such systems were known as '''object libraries''', or '''distributed objects''', if they supported remote access (not all did). Microsoft's COM is an example of such a system for local use. DCOM, a modified version of COM, supports remote access.
 
AtThe theremote sameobject timetechnology manywas developersdeveloped workedin onparallel theto idea ofsupport multi-tier programs, in whichwith a "display"[[user interface]] application running on a desktop[[personal computer]] would use(PC) theusing services of a [[Mainframe computer|mainframe]] or [[minicomputer]] forsuch as data storage orand processing. For instance, a program on a GUI-based computerPC would send messages to a minicomputer to return small samples of a huge dataset for display.via [[Remoteremote procedure call]]s (RPC) alreadyto handledretrieve theserelatively tasks,small butsamples therefrom wasa norelatively standardlarge RPCdataset. In response, distributed object technology was systemdeveloped.
For some time object libraries held the status of the "next big thing" in the programming world. There were a number of efforts to create systems that would run across platforms, and companies competed to try to get developers locked into their own system. Examples include [[IBM]]'s [[System Object Model]] (SOM/DSOM), [[Sun Microsystems]]' [[Distributed Objects Everywhere]] (DOE), [[NeXT]]'s [[Portable Distributed Objects]] (PDO), [[Digital Equipment Corporation|Digital]]'s [[ObjectBroker]], Microsoft's [[Component Object Model]] (COM/DCOM), and any number of [[CORBA]]-based systems.
 
=== Class libraries===
 
'''ClassA libraries'''class arelibrary the rough OOP equivalent of older types of code libraries. They containcontains [[Class (computer science)|classes]], which describe characteristics and define actions ([[Method (computer science)|methods]]) that involvecan objects. Class libraries arebe used to create [[Instanceobject (computer science)|instancesobjects]], or objects with their characteristics set to specific values. In some OOP languages, like [[Java (programming language)|Java]], thefor distinction is clearexample, with the classes oftenare contained in library files (like Java's [[jar (file format)|JAR file formatfiles]]) and the instantiated objects residingare onlycreated inat memoryruntime (althoughfrom potentiallythe able to be made [[Persistence (computer science)|persistent]] in separate files)classes. In othersHowever, likein [[Smalltalk]], thea class librarieslibrary are merelyis the starting point for a [[system image]] that includes the entire state of the environment, classes and all instantiated objects. Most class libraries are stored in a [[package repository]] (such as Maven Central for Java). Client code explicitly specifies dependencies to external libraries in build configuration files (such as a Maven Pom in Java).
 
=== Remote ===
Today most class libraries are stored in a [[package repository]] (such as Maven Central for Java). Client code explicitly declare the dependencies to external libraries in [[Software build|build]] configuration files (such as a Maven Pom in Java).
A remote library runs on another computer and its assets are accessed via [[remote procedure call]] (RPC) over a network. This [[Distributed computing|distributed architecture]] allows for minimizing installation of the library and support for it on each consuming system and ensuring consistent versioning. A significant downside is that each library call entails significantly more overhead than for a local library.
 
===Remote librariesRuntime ===
A [[runtime library]] provides access to the [[runtime environment]] that is available to a program {{endash}} tailored to the host [[computer platform|platform]].
Another library technique uses completely separate executables (often in some lightweight form) and calls them using a [[remote procedure call]] (RPC) over a network to another computer. This maximizes operating system re-use: the code needed to support the library is the same code being used to provide application support and security for every other program. Additionally, such systems do not require the library to exist on the same machine, but can forward the requests over the network.
 
=== Language standard ===
However, such an approach means that every library call requires a considerable amount of overhead. RPC calls are much more expensive than calling a shared library that has already been loaded on the same machine. This approach is commonly used in a [[Distributed computing|distributed architecture]] that makes heavy use of such remote calls, notably client-server systems and [[application server]]s such as [[Enterprise JavaBean]]s.
Generally,Many modern [[programming languages]] specify a [[standard library]] that provides thea systembase serviceslevel requiredof functionality for applicationthe language developmentenvironment.
 
=== Code generation libraries===
CodeA code generation librarieslibrary arehas a high-level [[Application Programming Interface|API]]s that can generategenerating or transformtransforming [[byte code]] for [[Java (programming language)|Java]]. They are used by [[aspect-oriented programming]], some data access frameworks, and for testing to generate dynamic proxy objects. They also are used to intercept field access.<ref>{{cite web
|access-date = 2010-03-03
|publisher = [[Source Forge]]
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===macOS===
{{see also|Dynamic linker#macOS and iOS}}
The [[macOS]] system inherits static library conventions from [[BSD]], with the library stored in a <code>.a</code> file. It uses either <code>.so</code> or <code>.dylib</code> for dynamic libraries. Most libraries in macOS, however, consist of "frameworks", placed inside special directories called "[[Bundle (macOS)|bundles]]" which wrap the library's required files and metadata. For example, a framework called <code>Abc</code> would be implemented in a bundle called <code>Abc.framework</code>, with <code>Abc.framework/Abc</code> being either the dynamically linked library file or a symlink to the dynamically linked library file in <code>Abc.framework/Versions/Current/Abc</code>.
 
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|archive-date = 24 September 2015
}}
</ref> although sometimes different extensions are used to indicate general content, e.g. <code>.ocx</code> for a [[Object Linking and Embedding|OLE]] library.
 
A <code>.lib</code> file can be either a static library or contain the information needed to build an application that consumes the associated DLL. In the latter case, the associated DLL file must be present at runtime.
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* {{annotated link|Code reuse}}
* {{annotated link|Linker (computing)}}
* {{annotated link|Loader (computing)}}
* {{annotated link|Dynamic-link library}}
* {{annotated link|Object file}}
* {{annotated link|Plug-in (computing)|Plug-in}}
* {{annotated link|Prelink|aka=prebinding}}
* {{annotated link|Static library}}
* {{annotated link|Runtime library}}
* {{annotated link|Visual Component Library}} (VCL)
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* {{annotated link|soname}}
* {{annotated link|Method stub}}
* [[List of open source code libraries]]
 
==Notes==
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==Further reading==
* {{cite book |author-last=Levine |author-first=John R. |author-link=John R. Levine |title=Linkers and Loaders |date=2000 |orig-year=October 1999 |edition=1 |publisher=[[Morgan Kaufmann]] |series=The Morgan Kaufmann Series in Software Engineering and Programming |___location=San Francisco, USA |isbn=1-55860-496-0 |oclc=42413382 |chapter=Chapter 9: Shared Libraries & Chapter 10: Dynamic Linking and Loading |url=https://www.iecc.com/linker/ |access-date=2020-01-12 |url-status=live |archive-url=https://archive.today/20121205032107/http://www.iecc.com/linker/ |archive-date=2012-12-05}} Code: [https://archive.today/20200114225034/https://linker.iecc.com/code.html][ftp://ftp.iecc.com/pub/linker/]{{dead link|date=May 2025|bot=medic}}{{cbignore|bot=medic}} Errata: [https://linker.iecc.com/<!-- https://archive.today/20200114224817/https://linker.iecc.com/ 2020-01-14 -->]
* Article ''[http://www.lurklurk.org/linkers/linkers.html Beginner's Guide to Linkers]'' by David Drysdale
* Article ''[httphttps://objprelink.sourceforge.net/objprelink.html Faster C++ program startups by improving runtime linking efficiency]'' by Léon Bottou and John Ryland
* {{usurped|1=[https://web.archive.org/web/20060628062553/http://www.enderunix.org/simsek/articles/libraries.pdf How to Create Program Libraries]}} by Baris Simsek
* [https://sourceware.org/binutils/docs-2.30/bfd/index.html BFD] - the Binary File Descriptor Library
* [http://lcsd05.cs.tamu.edu 1st Library-Centric Software Design Workshop LCSD'05] {{Webarchive|url=https://web.archive.org/web/20190828045251/http://lcsd05.cs.tamu.edu/ |date=2019-08-28 }} at OOPSLA'05