Content deleted Content added
inserted the c++ code implementation of liang barsky |
CortexFiend (talk | contribs) Link suggestions feature: 2 links added. |
||
(45 intermediate revisions by 33 users not shown) | |||
Line 1:
{{Short description|Line-clipping algorithm}}
In [[computer graphics]], the '''Liang–Barsky algorithm''' (named after [[You-Dong Liang]] and [[Brian A. Barsky]]) is a [[line clipping]] algorithm. The Liang–Barsky algorithm uses the [[parametric equation]] of a line and inequalities describing the range of the clipping window to determine the intersections between the line and the [[clip window]]. With these intersections, it knows which portion of the line should be drawn. So this algorithm is significantly more efficient than [[Cohen–Sutherland]]. The idea of the Liang–Barsky clipping algorithm is to do as much testing as possible before computing line intersections.
The algorithm uses the parametric form of a straight line:
:<math>x = x_0 +
:<math>y = y_0 +
A point is in the clip window, if
:<math>x_
and
:<math>y_
which can be expressed as the 4 inequalities
:<math>
where
:<math>
\begin{align}
p_3 &= -\Delta y, & q_3 &= y_0 - y_\text{min}, & &\text{(bottom)} \\
p_4 &= \Delta y, & q_4 &= y_\text{max} - y_0. & &\text{(top)}
\end{align}
</math>
To compute the final [[line segment]]:
# A line parallel to a clipping window edge has <math>
# If for that <math>
# When <math>
# For nonzero <math>
#
# If <math>u_1 > u_2</math>, the line is entirely outside <syntaxhighlight lang="c++">
// Liang–Barsky line-clipping algorithm
#include<iostream>
#include<graphics.h>
#include<math.h>
using namespace std;
// this function gives the maximum
float maxi(float arr[], int n) {
float m = 0;
for (int i = 0; i < n; ++i)
if (m < arr[i])
m = arr[i];
return m;
}
// this function gives the minimum
float mini(float arr[], int n) {
float m = 1;
for (int i = 0; i < n;
if (m > arr[i])
m = arr[i];
return m;
}
void liang_barsky_clipper(float xmin, float ymin, float xmax, float ymax,
float x1, float y1, float x2, float y2) {
// defining variables
float p1 = -(x2 - x1);
float p2 = -p1;
float p3 = -(y2 - y1);
float p4 = -p3;
float q1 = x1 - xmin;
float q2 = xmax - x1;
float q3 = y1 - ymin;
float q4 = ymax - y1;
float exitParams[5], entryParams[5];
int exitIndex = 1, entryIndex = 1;
exitParams[0] = 1;
entryParams[0] = 0;
rectangle(xmin, ymin, xmax, ymax); // drawing the clipping window
if ((p1 == 0 && q1 < 0) || (p2 == 0 && q2 < 0) || (p3 == 0 && q3 < 0) || (p4 == 0 && q4 < 0)) {
outtextxy(80, 80, "Line is parallel to
return;
}
if (p1 != 0) {
float r1 = q1 / p1;
float r2 = q2 / p2;
if (p1 < 0) {
entryParams[entryIndex++] = r1;
exitParams[exitIndex++] = r2;
} else {
entryParams[entryIndex++] = r2;
exitParams[exitIndex++] = r1;
}
}
if (p3 != 0) {
float r3 = q3 / p3;
float r4 = q4 / p4;
if (p3 < 0) {
entryParams[entryIndex++] = r3;
exitParams[exitIndex++] = r4;
} else {
entryParams[entryIndex++] = r4;
exitParams[exitIndex++] = r3;
}
}
float clippedX1, clippedY1, clippedX2, clippedY2;
float u1, u2;
u1 = maxi(entryParams, entryIndex); // maximum of entry points
u2 = mini(exitParams, exitIndex); // minimum of exit points
if (u1
outtextxy(80, 80, "Line is outside the clipping window!");
return;
}
clippedX1 = x1 + (x2 - x1) * u1;
clippedY1 = y1 + (y2 - y1) * u1;
clippedX2 = x1 + (x2
clippedY2 = y1 + (y2
line(clippedX1, clippedY1, clippedX2, clippedY2); // draw clipped segment
line(x1, y1, clippedX1, clippedY1); // original start to clipped start
line(x2, y2, clippedX2, clippedY2); // original end to clipped end
}
int main() {
cout << "\nLiang-Barsky Line Clipping";
cout << "\nThe system window layout is: (0,0) at bottom left and (631, 467) at top right";
cout << "\nEnter the coordinates of the window (xmin, ymin, xmax, ymax): ";
float xmin, ymin, xmax, ymax;
cin >> xmin >> ymin >> xmax >> ymax;
cout << "\nEnter the endpoints of the line (x1, y1) and (x2, y2): ";
float x1, y1, x2, y2;
cin >> x1 >> y1 >> x2 >> y2;
int gd = DETECT, gm;
initgraph(&gd, &gm, ""); // using winbgim
liang_barsky_clipper(xmin, ymin, xmax, ymax, x1, y1, x2, y2);
getch();
closegraph();
}
</syntaxhighlight>
==See also==
Algorithms used for the same purpose:
* [[Cyrus–Beck algorithm]]
* [[Nicholl–Lee–Nicholl algorithm]]
* [[Fast
==References==
* Liang, Y. D., and Barsky, B., "[https://dl.acm.org/doi/pdf/10.1145/357332.357333 A New Concept and Method for Line Clipping]", ''ACM Transactions on Graphics'', 3(1):
* Liang, Y. D., B. A., Barsky, and M. Slater, ''[https://www2.eecs.berkeley.edu/Pubs/TechRpts/1992/CSD-92-688.pdf Some Improvements to a Parametric Line Clipping Algorithm]'', CSD-92-688, Computer Science Division, University of California, Berkeley, 1992.
* James D. Foley. ''[
==External links==
* http://hinjang.com/articles/04.html#eight
* [http://www.skytopia.com/project/articles/compsci/clipping.html Skytopia: The Liang-Barsky line clipping algorithm in a nutshell!]
{{DEFAULTSORT:Liang-
[[Category:
|