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{{Short description|Robotics competition league}}
{{primary sources|date=July 2011}}
The '''RoboCup Simulation League''' is one of five [[soccer]] leagues within the [[RoboCup]] initiative.<ref>{{cite web |url=http://www.robocup.org/robocup-soccer/ |title=RoboCup Soccer « RoboCup |website=www.robocup.org |url-status=dead |archive-url=https://web.archive.org/web/20100307041932/http://www.robocup.org/robocup-soccer/ |archive-date=2010-03-07}}</ref>
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The [[RoboCup 2D Soccer Simulation League|2D simulation sub-league]] had its first release in early 1995<ref>A makefile in sserver-0.1.tar.gz shows the date 1995/01/21</ref> with version 0.1. It has been actively maintained since then with updates every few months.<ref>{{Cite web | url=https://sourceforge.net/projects/sserver/files/rcssserver/ |title = The RoboCup Soccer Simulator - Browse /Rcssserver at SourceForge.net}}</ref> The ball and all players are represented as circles on the plane of the field. Their position is restricted to the two dimensions of the plane.
[[SimSpark]], the platform on top of which the [[RoboCup 3D Soccer Simulation League|3D simulation sub-league]] is built, was registered with SourceForge in 2004.<ref>{{Cite web | url=
As of 2010, a direct comparison of the gameplay of the 2D and 3D leagues shows a marked difference.<ref>
In the 2D system, movement around the plane is achieved via commands from the agents such as ''move'', ''dash'', ''turn'' and ''kick''.<ref>
==References==
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