Sound Object Library: Difference between revisions

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The '''Sound Object (SndObj) Library''' is a [[C++]] [[object-oriented programming]] [[Library (computing)|library]] for music and audio development.<ref>{{cite journal|url=https://www.cambridge.org/core/journals/organised-sound/article/the-sndobj-sound-object-library/086E2990433BF753F35B8F0F6B276C16|title=LAZZARINI, V.E.P. (2000) 'The SndObj Sound Object Library', Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060.|journal=Organised Sound |date=April 2000 |volume=5 |issue=1 |pages=35–49 |doi=10.1017/S1355771800001060 |s2cid=61729491 |last1=Lazzarini |first1=Victor E. P. |url-access=subscription }}</ref> It is composed of 100+ classes for signal processing, audio, [[MIDI]], and [[Input/output|file I/O]]. The library is available for [[Linux]], [[Microsoft Windows|Windows]], [[Mac OS X]], [[IRIX]], and other [[Unix-like]] systems.
 
The library development is now a cooperative project hosted by [[SourceForge]]. New versions are released twice-yearly and development versions are available via [[Concurrent Versions System]] (CVS).
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==External links==
*{{cite web|url=httphttps://sndobj.sourceforge.net/|website=sndobj.sourceforge.net|title=SndObj Library Homepage|accessdate=2020-04-14}}
 
{{Computer music}}