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A '''low-level programming language''' is a [[programming language]] that provides little or no [[Abstraction (computer science)|abstraction]] from a computer's [[instruction set architecture]], memory or underlying physical hardware; commands or functions in the language are structurally similar to a processor's instructions. These languages provide the programmer with full control over program memory and the underlying machine code instructions. Because of the low level of abstraction (hence the term "low-level") between the language and machine language, low-level languages are sometimes described as being "close to the hardware". Programs written in low-level languages tend to be relatively [[Software portability|non-portable]], due to being optimized for a certain type of system architecture.<ref name=":0">{{Cite web |date=2021-03-05 |title=3.1: Structure of low-level programs |url=https://workforce.libretexts.org/Bookshelves/Information_Technology/Information_Technology_Hardware/Advanced_Computer_Organization_Architecture_(Njoroge)/03%3A_Computer_Organization_and_low-level_Programming/3.01%3A_Structure_of_low-level_programs |access-date=2023-04-03 |website=Workforce LibreTexts |language=en}}</ref><ref>{{Cite web |date=2023-11-19 |title=What is a Low Level Language? |url=https://www.geeksforgeeks.org/what-is-a-low-level-language/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref>{{Cite web |title=Low Level Language? What You Need to Know {{!}} Lenovo US |url=https://www.lenovo.com/us/en/glossary/low-level-language/ |access-date=2024-04-27 |website=www.lenovo.com |language=en}}</ref><ref>{{Cite web |title=Low-level languages - Classifying programming languages and translators - AQA - GCSE Computer Science Revision - AQA |url=https://www.bbc.co.uk/bitesize/guides/z4cck2p/revision/2 |access-date=2024-04-27 |website=BBC Bitesize |language=en-GB}}</ref>
 
Low-level languages are directly converted to machine code with or without a [[compiler]] or [[Interpreter (computing)|interpreter]]—[[second-generation programming language]]s<ref name=":3">{{Cite web |date=2017-10-22 |title=Generation of Programming Languages |url=https://www.geeksforgeeks.org/generation-programming-languages/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref name=":4">{{Cite web |title=What is a Generation Languages? |url=https://www.computerhope.com/jargon/num/1gl.htm |access-date=2024-04-27 |website=www.computerhope.com |language=en}}</ref> depending on programming language. A program written in a low-level language can be made to run very quickly, with a small [[memory footprint]]. Such programs may be architecture dependent or operating system dependent, due to using low level [[API]]s.<ref name=":0" />
 
== Machine code ==
[[File:Digital pdp8-e2.jpg|thumb|Front panel of a [[PDP-8/e]] minicomputer. The row of switches at the bottom can be used to toggle in machine code.]]
[[Machine code]] is [[data]] [[encoded]] and structured per the [[instruction set architecture]] of a [[CPU]]. The instructions imply operations such as moving values in and out of memory locations, Boolean logic, arithmetic, comparing values, and flow control (branching and jumping).
 
Low-level languages are directly converted to machine[[Machine code]], withclassified or withoutas a [[compiler]] or [[Interpreter (computing)|interpreter]]—[[secondfirst-generation programming language]]s,<ref name=":3">{{Cite web |date=2017-10-22 |title=Generation of Programming Languages |url=https://www.geeksforgeeks.org/generation-programming-languages/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref name=":4">{{Cite web |title=What is a Generation Languages? |url=https://www.computerhope.com/jargon/num/1gl.htm |access-date=2024-04-27 |website=www.computerhope.com |language=en}}</ref> dependingis on[[data]] programming[[encoded]] language.and Astructured programper writtenthe in[[instruction aset low-levelarchitecture]] languageof cana be[[CPU]]. madeThe toinstructions runimply veryoperations quickly,such withas amoving smallvalues [[memoryin footprint]].and Suchout programsof maymemory belocations, architectureBoolean dependentlogic, orarithmetic, operatingcomparing system dependentvalues, dueand toflow usingcontrol low(branching leveland [[API]]sjumping).<ref name=":0" />
Programmers almost never program directly in machine code; instead, they use an [[assembly language]] or a higher-level programming language.<ref name=":0" />
 
Programmers almost never program directly in machine code; instead, they use an [[assembly language]] or a higher-level programming language.<ref name=":0" /> Although few programs are written in machine languages, some programmers oftenlearn becometo adept at readingread it through workingexperience with [[core dump]]s orand debugging from the front panel.
 
== Assembly language ==
Example of a function in hexadecimal representation of [[x86-64]] machine code to calculate the ''n''th [[Fibonacci number]], with each line corresponding to one instruction:
An [[assembly language]], classified as a [[second-generation programming language]],<ref name=":3"/><ref name=":4"/> provides a level of abstraction on top of machine code. A program written in assembly language is [[Software portability |non-portable]], due to being written and optimized for a particular architecture.<ref name=":0">{{Cite web |date=2021-03-05 |title=3.1: Structure of low-level programs |url=https://workforce.libretexts.org/Bookshelves/Information_Technology/Information_Technology_Hardware/Advanced_Computer_Organization_Architecture_(Njoroge)/03%3A_Computer_Organization_and_low-level_Programming/3.01%3A_Structure_of_low-level_programs |access-date=2023-04-03 |website=Workforce LibreTexts |language=en}}</ref><ref>{{Cite web |date=2023-11-19 |title=What is a Low Level Language? |url=https://www.geeksforgeeks.org/what-is-a-low-level-language/ |access-date=2024-04-27 |website=GeeksforGeeks |language=en-US}}</ref><ref>{{Cite web |title=Low Level Language? What You Need to Know {{!}} Lenovo US |url=https://www.lenovo.com/us/en/glossary/low-level-language/ |access-date=2024-04-27 |website=www.lenovo.com |language=en |url-status=dead |archive-url=https://web.archive.org/web/20240724093734/https://www.lenovo.com/us/en/glossary/low-level-language/ |archive-date=2024-07-24}}</ref><ref>{{Cite web |title=Low-level languages - Classifying programming languages and translators - AQA - GCSE Computer Science Revision - AQA |url=https://www.bbc.co.uk/bitesize/guides/z4cck2p/revision/2 |access-date=2024-04-27 |website=BBC Bitesize |language=en-GB}}</ref>
 
Assembly language has little [[Semantics (computer science)|semantics]] or formal specification, being only a mapping of human-readable symbols, including symbolic addresses, to [[opcode]]s, [[memory address|addresses]], numeric constants, [[string (computer science)|strings]] and so on. Typically, one [[machine instruction (computing)|machine instruction]] is represented as one line of assembly code, commonly called a ''mnemonic''.<ref>{{Cite web |title=Machine Language/Assembly Language/High Level Language |url=https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |access-date=2024-04-27 |website=www.cs.mtsu.edu |archive-url=https://web.archive.org/web/20241214053921/https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |archive-date=2024-12-14 |url-status=dead}}</ref> Assemblers produce [[object file]]s that can [[linker (computing)|link]] with other object files or be [[loader (computing)|loaded]] on their own. Most assemblers provide [[macro (computer science)|macros]] to generate common sequences of instructions.
 
Second-generation languages provide one abstraction level on top of the machine code. In the early days of coding on computers like [[TX-0]] and [[PDP-1]], the first thing [[MIT]] [[Hacker culture|hackers]] did was to write assemblers.<ref name=":1">{{cite book|last=Levy|first=Stephen|year=1994|title=Hackers: Heroes of the Computer Revolution|title-link=Hackers: Heroes of the Computer Revolution|publisher=Penguin Books|page=32|isbn=0-14-100051-1}}</ref>
 
== C programming language ==
DependingThe on[[C what(programming onelanguage)|C meansprogramming bylanguage]], higha vs.[[third-generation low levelprogramming language]],<ref Cname=":3"/><ref name=":4"/> is sometimes classified as onehigh or thelow otherdepending on what one means by high vs. low level.<ref>{{cite journal |last1=Jindal |first1=G. |first2=P. |last2=Khurana |first3=T. |last3=Goel |date=January 2013 |title=Comparative study of C, Objective C, C++ programming language |journal=International Journal of Advanced Trends in Computer Science and Engineering |volume=2 |issue=1 |page=203}}</ref> The syntax of C is inherently higher level than that of an assembly language since an assembly language is syntactically platform dependent whereas the C syntax is platform independent. C does support low-level programming {{endash}} directly accessing computer hardware {{endash}} but other languages, sometimes considered higher level than C, also can access hardware directly. With C, developers might need to handle relatively low-level aspects that other languages abstract (provide higher level support for) such as memory management and pointer arithmetic. But, C can encode abstractions that hide details such as hardware access, memory management and pointer arithmetic such that at least part of a C [[codebase]] might be as conceptually high-level as if constructed in any other language. Whether C is classified as high or low level language is contended, but it is higher level than assembly languages (especially syntactically) and is lower level than many other languages in some aspects.
 
Although C is not architecture independent, it can be used to write code that is [[cross-platform]] even though doing so can be technically challenging. An aspect of C that facilitates cross-platform development is the [[C standard library]] that provides “an [[interface (computing)|interface]] to system-dependent objects that is itself relatively system independent”.<ref>{{cite book |last=Kernighan |first=B. |author-link1=Brian Kernighan |last2=Ritchie |first2=D. |author-link2=Dennis Ritchie |date=1988 |title=The C Programming Language, 2nd Edition |page=163}}</ref>
 
==Comparison==
ExampleThe offollowing a function in hexadecimal representation ofis [[x86-64]] machine code for an algorithm to calculate the ''n''th [[Fibonacci number]],; with values in [[hexadecimal]] representation and each line corresponding to one instruction:
 
<pre>
Line 39 ⟶ 49:
</pre>
 
InThe thisfollowing code example,is the same algorithm written in [[x86 assembly language|x86-64 assembly language]] using [[Intel syntax]]. The [[Processor register |registers]] of the x86-64 processor are named and manipulated directly. The function loads its 64-bit argument from {{code|rdi}} in accordance to the [[x86 calling conventions#System V AMD64 ABI|System V application binary interface for x86-64]] and performs its calculation by manipulating values in the {{code|rax}}, {{code|rcx}}, {{code|rsi}}, and {{code|rdi}} registers until it has finished and returns. Note that in this assembly language, there is no concept of returning a value. The result having been stored in the {{code |rax}} register, again in accordance with System V application binary interface, the {{code |ret}} instruction simply removes the top 64-bit element on the [[Stack-based memory allocation |stack]] and causes the next instruction to be fetched from that ___location (that instruction is usually the instruction immediately after the one that called this function), with the result of the function being stored in {{code |rax}}. x86-64 assembly language imposes no standard for passing values to a function or returning values from a function (and in fact, has no concept of a function); those are defined by an [[application binary interface]] (ABI), such as the System V ABI for a particular instruction set.
== Assembly language ==
{{Main|Assembly language}}
Second-generation languages provide one abstraction level on top of the machine code. In the early days of coding on computers like [[TX-0]] and [[PDP-1]], the first thing [[MIT]] [[Hacker culture|hackers]] did was to write assemblers.<ref name=":1">{{cite book|last=Levy|first=Stephen|year=1994|title=Hackers: Heroes of the Computer Revolution|title-link=Hackers: Heroes of the Computer Revolution|publisher=Penguin Books|page=32|isbn=0-14-100051-1}}</ref>
Assembly language has little [[Semantics (computer science)|semantics]] or formal specification, being only a mapping of human-readable symbols, including symbolic addresses, to [[opcode]]s, [[memory address|addresses]], numeric constants, [[string (computer science)|strings]] and so on. Typically, one [[machine instruction (computing)|machine instruction]] is represented as one line of assembly code, commonly called a ''mnemonic''.<ref>{{Cite web |title=Machine Language/Assembly Language/High Level Language |url=https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |access-date=2024-04-27 |website=www.cs.mtsu.edu |archive-url=https://web.archive.org/web/20241214053921/https://www.cs.mtsu.edu/~xyang/2170/computerLanguages.html |archive-date=2024-12-14 |url-status=dead}}</ref> Assemblers produce [[object file]]s that can [[linker (computing)|link]] with other object files or be [[loader (computing)|loaded]] on their own.
 
Most assemblers provide [[macro (computer science)|macros]] to generate common sequences of instructions.
 
Example: The same [[Fibonacci number]] calculator as above, but in [[x86 assembly language|x86-64 assembly language]] using [[Intel syntax]]:
 
<syntaxhighlight lang="asm">
Line 72 ⟶ 75:
</syntaxhighlight>
 
ThisThe codefollowing is the same algorithm again, but in C. This is similar in structure to the assembly language example but there are significant differences in terms of abstraction:
In this code example, the [[Processor register|registers]] of the x86-64 processor are named and manipulated directly. The function loads its 64-bit argument from {{code|rdi}} in accordance to the [[x86 calling conventions#System V AMD64 ABI|System V application binary interface for x86-64]] and performs its calculation by manipulating values in the {{code|rax}}, {{code|rcx}}, {{code|rsi}}, and {{code|rdi}} registers until it has finished and returns. Note that in this assembly language, there is no concept of returning a value. The result having been stored in the {{code|rax}} register, again in accordance with System V application binary interface, the {{code|ret}} instruction simply removes the top 64-bit element on the [[Stack-based memory allocation|stack]] and causes the next instruction to be fetched from that ___location (that instruction is usually the instruction immediately after the one that called this function), with the result of the function being stored in {{code|rax}}. x86-64 assembly language imposes no standard for passing values to a function or returning values from a function (and in fact, has no concept of a function); those are defined by an [[application binary interface]] (ABI), such as the System V ABI for a particular instruction set.
* The input (parameter {{code |n}}) is an abstraction that does not specify any storage ___location on the hardware. In practice, the C compiler follows one of many possible [[calling convention]]s to determine a storage ___location for the input.
* The local variables {{code|f_nminus2}}, {{code|f_nminus1}}, and {{code|f_n}} are abstractions that do not specify any specific storage ___location on the hardware. The C compiler decides how to actually store them for the target architecture.
* The return function specifies the value to return, but does not dictate ''how'' it is returned. The C compiler for any specific architecture implements a '''standard''' mechanism for returning the value. Compilers for the x86-64 architecture typically (but not always) use the {{code |rax}} register to return a value, as in the assembly language example (the author of the assembly language example has ''chosen'' to use the System V application binary interface for x86-64 convention but assembly language does not require this).
 
These abstractions make the C code compilable without modification onfor any architecture forthat whichis supported by a C compiler has been written,; whereas the assembly language code above will only runruns on processors using the x86-64 architecture.
Compare this with the same function in [[C (programming language)|C]]:
 
<syntaxhighlight lang="c">
Line 104 ⟶ 110:
</syntaxhighlight>
 
== Low-level programming in high-level languages ==
This code is similar in structure to the assembly language example but there are significant differences in terms of abstraction:
During the late 1960s and 1970s,Some [[High-level programming language |high-level languages]] that included some degree of access to low-level programming functions, such as [[IBM PL/S|PL/S]], [[BLISS]], [[BCPL]], extended [[ALGOL]] and [[NEWP]] (for [[Burroughs large systems]]/Unisys Clearpath MCP systems), and [[C, (programmingcan language)|C]],access werelower-level introducedprogramming languages. One method for doing this is [[inline assembly]], in which assembly code is embedded in athe high-level language that supports this featurecode. Some of these languages also allow architecture-dependent [[Optimizing compiler |compiler optimization directives]] to adjust the way a compiler uses the target processor architecture.
 
* The input (parameter {{code|n}}) is an abstraction that does not specify any storage ___location on the hardware. In practice, the C compiler follows one of many possible [[calling convention]]s to determine a storage ___location for the input.
* The local variables {{code|f_nminus2}}, {{code|f_nminus1}}, and {{code|f_n}} are abstractions that do not specify any specific storage ___location on the hardware. The C compiler decides how to actually store them for the target architecture.
* The return function specifies the value to return, but does not dictate ''how'' it is returned. The C compiler for any specific architecture implements a '''standard''' mechanism for returning the value. Compilers for the x86-64 architecture typically (but not always) use the {{code|rax}} register to return a value, as in the assembly language example (the author of the assembly language example has ''chosen'' to use the System V application binary interface for x86-64 convention but assembly language does not require this).
 
These abstractions make the C code compilable without modification on any architecture for which a C compiler has been written, whereas the assembly language code above will only run on processors using the x86-64 architecture.
 
== C programming language ==
{{Main | C (programming language)}}
Depending on what one means by high vs. low level language, C is sometimes classified as one or the other.<ref>{{cite journal |last1=Jindal |first1=G. |first2=P. |last2=Khurana |first3=T. |last3=Goel |date=January 2013 |title=Comparative study of C, Objective C, C++ programming language |journal=International Journal of Advanced Trends in Computer Science and Engineering |volume=2 |issue=1 |page=203}}</ref> The syntax of C is inherently higher level than that of an assembly language since an assembly language is syntactically platform dependent whereas the C syntax is platform independent. C does support low-level programming {{endash}} directly accessing computer hardware {{endash}} but other languages, sometimes considered higher level than C, also can access hardware directly. With C, developers might need to handle relatively low-level aspects that other languages abstract (provide higher level support for) such as memory management and pointer arithmetic. But, C can encode abstractions that hide details such as hardware access, memory management and pointer arithmetic such that at least part of a C [[codebase]] might be as conceptually high-level as if constructed in any other language. Whether C is classified as high or low level language is contended, but it is higher level than assembly languages (especially syntactically) and is lower level than many other languages in some aspects.
 
Although C is not architecture independent, it can be used to write code that is [[cross-platform]] even though doing so can be technically challenging. An aspect of C that facilitates cross-platform development is the [[C standard library]] that provides “an [[interface (computing)|interface]] to system-dependent objects that is itself relatively system independent”.<ref>{{cite book |last=Kernighan |first=B. |author-link1=Brian Kernighan |last2=Ritchie |first2=D. |author-link2=Dennis Ritchie |date=1988 |title=The C Programming Language, 2nd Edition |page=163}}</ref>
 
== Low-level programming in high-level languages ==
During the late 1960s and 1970s, [[High-level programming language|high-level languages]] that included some degree of access to low-level programming functions, such as [[IBM PL/S|PL/S]], [[BLISS]], [[BCPL]], extended [[ALGOL]] and [[NEWP]] (for [[Burroughs large systems]]/Unisys Clearpath MCP systems), and [[C (programming language)|C]], were introduced. One method for this is [[inline assembly]], in which assembly code is embedded in a high-level language that supports this feature. Some of these languages also allow architecture-dependent [[Optimizing compiler|compiler optimization directives]] to adjust the way a compiler uses the target processor architecture.
 
Furthermore, as referenced above, theThe following block of C iscode from the [[GNU Compiler and shows the inline assembly ability of C. Per theCompiler]] (GCC) documentation this is a simple copy and addition code. This code displays the interaction between a generally high level language like C anddemonstrates its middle/lowinline level counter part Assembly. Although this may not make C a natively low level language these facilities express the interactions in a more directassembly wayfeature.<ref>{{Cite web |title=Extended Asm (Using the GNU Compiler Collection (GCC)) |url=https://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html |access-date=2024-04-27 |website=gcc.gnu.org}}</ref> <syntaxhighlight lang="c">
int src = 1;
int dst;