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{{Short description|Derogatory term in software development}}
{{External links|date=January 2009}}▼
{{multiple issues|
{{procon|date=July 2013}}
{{original research|date=January 2011}}
{{globalize|date=January 2011}}
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{{Use mdy dates|date=February 2016}}
'''Cowboy coding''' is
A cowboy coder can be a lone developer or part of a group of developers working with
"Cowboy coding" commonly sees usage as a [[pejorative|derogatory]] term when contrasted with more structured [[software development methodology|software development methodologies]].
==
In cowboy coding, the lack of formal [[software project management]] methodologies may be indicative (though not necessarily) of a project's small size or experimental nature.<ref>Hughes, Bob and Cotterell, Mike (2006). ''Software Project Management'', pp.283-289. McGraw Hill Education, Berkshire. {{ISBN
===
Lack of [[estimation (project management)|estimation]] or implementation planning
===
Cowboy coding
==== Uncertain design requirements ====▼
Custom software applications, even when using a proven development cycle, can experience problems with the client concerning requirements. Cowboy coding can accentuate this problem by not scaling the requirements to a reasonable timeline, and may result in unused or unusable components being created before the project is finished. Similarly, projects with less tangible clients (often experimental projects, see [[independent game development]]) may begin with code and never a formal analysis of the design requirements. Lack of design analysis may lead to incorrect or insufficient technology choices, possibly requiring the developer to [[porting|port]] or rewrite their software in order for the project to be completed.▼
==== Incompleteness ====▼
This can result in underestimating time required for learning, causing delays in the development process. Inexperience might also lead to disregard of accepted [[Standard operating procedure#Information technology industry use|standards]], making the project source difficult to read or causing conflicts between the [[Semantics#Computer science|semantics]] of the language constructs and the result of their output.<ref>{{cite web|url=http://www.stickyminds.com/presentation/stareast-2000-confessions-recovering-coding-cowboy|title=StickyMinds - STAREAST 2000: Confessions of a (Recovering) Coding Cowboy|work=StickyMinds|accessdate=February 2, 2016}}</ref>
* Developers maintain a freeform working environment that may encourage experimentation, learning, and free distribution of results.▼
* It allows developers to cross architectural and/or tiered boundaries to resolve design limitations and defects.▼
* By coding in their own time, a hobby project may come to fruition which otherwise wouldn't have<ref>K, Alex. Google's "20 percent time" in action http://googleblog.blogspot.com/2006/05/googles-20-percent-time-in-action.html, Official Google Blog, 2006-5-18</ref>.▼
▲Custom software applications, even when using a proven development cycle, can experience problems with the client concerning requirements. Cowboy coding can accentuate this problem by not scaling the requirements to a reasonable timeline, and
== External links ==▼
Many software development models, such as [[Extreme Programming]], use an incremental approach which stresses that the software must be releasable at the end of each iteration. Non-managed projects may have few [[unit testing|unit tests]] or working iterations, leaving an incomplete project unusable. As such, agile methodologies have been compared to cowboy coding but agile has formal processes, procedures, measurement, project management and other oversight while cowboy coding has none of this.<ref>{{cite web| url=http://www.stickyminds.com/sites/default/files/article/file/2013/XUS22546409file1_0.doc |title=Exploring Agile Development | work=Pragmatic Software Newsletter |issue=March 2007}}</ref><ref>{{cite web|url=http://www.stickyminds.com/better-software-magazine/dont-just-break-software-make-software|title=StickyMinds - Don't Just Break Software. Make Software|work=StickyMinds|accessdate=February 2, 2016}}</ref>
* [http://c2.com/cgi/wiki?CowboyCoder Cowboy Coder] definition at Wards Wiki▼
* [http://c2.com/cgi/wiki?CowboyCoding Cowboy Coding] definition at Wards Wiki▼
==
▲* Developers maintain a
▲* It allows developers to cross architectural and/or tiered boundaries to resolve design limitations and defects.
* As discussing architectures, writing specifications and reviewing the code all take their time, a single developer (if sufficient) may well produce a working application faster by cowboy coding. Tasks like research or prototyping may not require the code quality more complex methods provide.
▲*
==See also==
* [[Hacker (programmer subculture)|Hacker]], a subculture that relies on the creativity of individual programmers
* [[Code monkey (disambiguation)|Code monkey]], a pejorative term for programmers who are employed to write simple or repetitive code
* [[Self-employment]]
* [[Indie game development]]
* {{Section link|Cowboy|Negative associations}}
==References==
<references/>
▲* [http://c2.com/cgi/wiki?CowboyCoder Cowboy Coder] definition at
[[Category:Software development philosophies]]▼
▲* [http://c2.com/cgi/wiki?CowboyCoding Cowboy Coding] definition at
* {{cite web|url=http://cowboyprogramming.com/2007/01/11/delving-into-cowboy-programming/|title=Delving into Cowboy Programming|archiveurl=https://web.archive.org/web/20190323115724/http://cowboyprogramming.com/2007/01/11/delving-into-cowboy-programming/|archivedate=2019-03-23}}
{{independent media}}
▲[[Category:Software development philosophies]]
[[Category:Computer programming folklore]]
[[Category:Software engineering folklore]]
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