Content deleted Content added
removed section per WP:EL, also apparent original research since none of the pages used the term "cowboy coding" |
m →Advantages: HTTP to HTTPS for Blogspot |
||
(130 intermediate revisions by 74 users not shown) | |||
Line 1:
{{Short description|Derogatory term in software development}}
'''Cowboy coding''' is a term used to describe software development where programmers have [[autonomy]] over the development process. This includes control of the project's schedule, languages, algorithms, tools, frameworks and coding style.▼
{{multiple issues|
{{procon|date=July 2013}}
{{refimprove|date=January 2011}}
{{original research|date=January 2011}}
{{globalize|date=January 2011}}
}}
{{Use mdy dates|date=February 2016}}
▲'''Cowboy coding''' is
A cowboy coder can be a lone developer or part of a group of developers working with minimal process or discipline. Usually it occurs when there is little participation by business users, or fanned by management that controls only non-development aspects of the project, such as the broad targets, timelines, scope, and visuals (the "what", but not the "how").▼
▲A cowboy coder can be a lone developer or part of a group of developers working with minimal process or discipline.<ref>{{cite web |last1=Scott |first1=Welker |title=cowboy coding |url=https://searchsoftwarequality.techtarget.com/definition/cowboy-coding |website=searchsoftwarequality |publisher=TechTarget |access-date=2 March 2022}}</ref> Usually it occurs when there is little participation by business users, or fanned by management that controls only non-development aspects of the project, such as the broad targets, timelines, scope, and visuals (the "what", but not the "how").{{Citation needed|date=January 2011}}
"Cowboy coding" commonly sees usage as a [[pejorative|derogatory]] term when contrasted with more structured [[software development methodology|software development methodologies]].
== Disadvantages of Cowboy Coding ==▼
In cowboy coding, the lack of formal [[software project management]] methodologies may be indicative (though not necessarily) of a project's small size or experimental nature<ref>Hughes, Bob and Cotterell, Mike (2006). ''Software Project Management'', pp.283-289. McGraw Hill Education, Berkshire. ISBN 007719899</ref>. Software projects with these attributes may exhibit:▼
==== Lack of release structure ====▼
▲In cowboy coding, the lack of formal [[software project management]] methodologies may be indicative (though not necessarily) of a project's small size or experimental nature.<ref>Hughes, Bob and Cotterell, Mike (2006). ''Software Project Management'', pp.283-289. McGraw Hill Education, Berkshire. {{ISBN
Lack of [[estimation (project management)|estimation]] or implementation planning may cause a project to be delayed. Sudden deadlines or pushes to release software may encourage the use of [[quick and dirty]] or [[code and fix]] techniques that will require further attention later.▼
==== Inexperienced developers ====▼
▲Lack of [[estimation (project management)|estimation]] or implementation planning
Cowboy coding can be common at the hobbyist or student level where developers may initially be unfamiliar with the technologies, such as testing, version control and/or build tool, usually more than just the basic coding a software project requires. ▼
This can result in time required for learning to be underestimated, causing delays in the development process. Inexperience may also lead to disregard of accepted [[Standard_Operating_Procedure#Information_technology_industry_use|standards]], making the project source difficult to read or causing conflicts between the [[Semantics#Computer_science|semantics]] of the language constructs and the result of their output.▼
▲Cowboy coding can be common at the hobbyist or student level where developers
==== Uncertain design requirements ====▼
Custom software applications, even when using a proven development cycle, can experience problems with the client concerning requirements. Cowboy coding can accentuate this problem by not scaling the requirements to a reasonable timeline, and may result in unused or unusable components being created before the project is finished. Similarly, projects with less tangible clients (often experimental projects, see [[independent game development]]) may begin with code and never a formal analysis of the design requirements. Lack of design analysis may lead to incorrect or insufficient technology choices, possibly requiring the developer to [[porting|port]] or rewrite their software in order for the project to be completed.▼
==== Incompleteness ====▼
▲This can result in underestimating time required for learning
== Advantages of Cowboy Coding ==▼
▲Custom software applications, even when using a proven development cycle, can experience problems with the client concerning requirements. Cowboy coding can accentuate this problem by not scaling the requirements to a reasonable timeline, and
Many software development models, such as [[Extreme Programming]], use an incremental approach which stresses that the software must be releasable at the end of each iteration. Non-managed projects may have few [[unit testing|unit tests]] or working iterations, leaving an incomplete project unusable. As such, agile methodologies have been compared to cowboy coding but agile has formal processes, procedures, measurement, project management and other oversight while cowboy coding has none of this.<ref>{{cite web| url=http://www.stickyminds.com/sites/default/files/article/file/2013/XUS22546409file1_0.doc |title=Exploring Agile Development | work=Pragmatic Software Newsletter |issue=March 2007}}</ref><ref>{{cite web|url=http://www.stickyminds.com/better-software-magazine/dont-just-break-software-make-software|title=StickyMinds - Don't Just Break Software. Make Software|work=StickyMinds|accessdate=February 2, 2016}}</ref>
* Developers maintain a free-form working environment that may encourage experimentation, learning, and free distribution of results.
* It allows developers to cross architectural and/or tiered boundaries to resolve design limitations and defects.
* As discussing architectures, writing specifications and reviewing the code all take their time, a single developer (if sufficient) may well produce a working application faster by cowboy coding. Tasks like research or prototyping may not require the code quality more complex methods provide.
*
▲* By coding in their own time, a hobby project may come to fruition which otherwise wouldn't have<ref>K, Alex. Google's "20 percent time" in action http://googleblog.blogspot.com/2006/05/googles-20-percent-time-in-action.html, Official Google Blog, 2006-5-18</ref>.
==See
* [[Hacker (programmer subculture)|Hacker]], a subculture that relies on the creativity of individual programmers
* [http://c2.com/cgi/wiki?CowboyCoder Cowboy Coder] definition at Wards Wiki▼
* [[Code monkey (disambiguation)|Code monkey]], a pejorative term for programmers who are employed to write simple or repetitive code
* [http://c2.com/cgi/wiki?CowboyCoding Cowboy Coding] definition at Wards Wiki▼
* [[Self-employment]]
* [[Indie game development]]
* {{Section link|Cowboy|Negative associations}}
==
<references/>
==External links==
▲* [http://c2.com/cgi/wiki?CowboyCoder Cowboy Coder] definition at
[[Category:Software development philosophies]]▼
▲* [http://c2.com/cgi/wiki?CowboyCoding Cowboy Coding] definition at
* {{cite web|url=http://cowboyprogramming.com/2007/01/11/delving-into-cowboy-programming/|title=Delving into Cowboy Programming|archiveurl=https://web.archive.org/web/20190323115724/http://cowboyprogramming.com/2007/01/11/delving-into-cowboy-programming/|archivedate=2019-03-23}}
{{independent media}}
▲[[Category:Software development philosophies]]
[[Category:Computer programming folklore]]
[[Category:Software engineering folklore]]
|