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In [[computer architecture]], '''shared graphics memory''' refers to a design where the [[Graphics Card|graphics chip]] does not have its own dedicated memory, and instead shares the main system [[Random access memory|RAM]] with the [[Central processing unit|CPU]] and other components.
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An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "[[Amiga Chip RAM|fast RAM]]" if it was available.
Later, the [[DirectX 6.1]] introduced software support for shared graphics memory. Hardware to further support shared graphics memory include Intel [[DVMT]] and NVIDIA [[TurboCache]].
== See also ==
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