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{{notability|date=October 2023}}
 
{{short description|Scientific journal}}
{{Use mdy dates|date=March 2025}}
{{Infobox journal
| title = IEEE Computer Graphics and Applications
| cover =
| formernames =
| abbreviation = IEEE Comput. Graph. Appl.
| discipline = [[Computer graphics (computer science)|computerComputer graphics]]
| languageeditor = Pak Chung = Wong
| publisher = [[IEEE Computer Society]]
| editor = André Stork
| country =
| publisher = [[IEEE Computer Society]]
| history = 1981–present
| country =
| frequency = Bimonthly
| history = 1981–present
| openaccess =
| frequency = Bimonthly
| openaccess license =
| license impact = 1.8
| impact -year = 1.82022
| ISSN = 0272-1716
| impact-year = 2022
| ISSN eISSN = 02721558-17161756
| CODEN =
| eISSN = 1558-1756
| CODEN JSTOR =
| LCCN = 81645722
| JSTOR =
| OCLC = 682071965
| LCCN = 81645722
| website = http://www.computer.org/csdl/magazine/cg
| OCLC = 682071965
| link1-name =
| website = http://www.computer.org/csdl/magazine/cg
| link1 -name =
| link2 = https://www.computer.org/csdl/magazine/cg/past-issues/2020/2023
| link1-name =
| link2-name = Online = archive
| link2-name =
}}
'''''IEEE Computer Graphics and Applications''''' (often abbreviated ''IEEE CG&A'') is a bimonthly<ref name=salomon/><ref name=ruller/> [[magazine]] on [[Computer graphics (computer science)|computer graphics]] published by the [[IEEE Computer Society]] since 1981.<ref>{{cite book |title=Handbook of Digital Image Synthesis: Scientific Foundations of Rendering |first=Vincent |last=Pegoraro |publisher=CRC Press |year=2016 |isbn=9781315395210 |page=6 |url=https://books.google.com/books?id=GlOzDQAAQBAJ&pg=PA6}}</ref> The [[editor-in-chief]] is Pak Chung Wong.
 
==Content==
'''''IEEE Computer Graphics and Applications''''' (often abbreviated ''IEEE CG&A'') is a magazine published by the [[IEEE Computer Society]] since 1981. It covers the theory and practice of [[Computer graphics (computer science)|computer graphics]], including modeling, rendering, animation, (data) [[Visualization (graphics)|visualization]], [[Human–computer interaction|HCI/user interfaces]], novel applications, hardware architectures, [[Haptic technology|haptics]], and [[Virtual reality|virtual and augmented reality]] systems<ref>{{cite web |title=About Page |url=https://www.computer.org/csdl/magazine/cg/about/15468 |website=IEEE Computer Graphics and Applications |publisher=IEEE Computer Society |access-date=13 October 2023}}</ref>. From specific algorithms to full system implementations, ''IEEE CG&A'' offers a combination of peer-reviewed papers and informal department articles. Theme issues guest-edited by researchers in their fields track developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as user studies and experience, education, history, and opinion.<ref>{{cite web |title=Author Information |url=https://www.computer.org/csdl/magazine/cg/write-for-us/15470?title=Author%20Information&periodical=IEEE%20Computer%20Graphics%20and%20Applications |website=IEEE Computer Graphics and Applications |access-date=13 October 2023}}</ref>
The magazine features shorter and less technical content than would appear in an [[academic journal]] and is meant for both experts and non-experts and often tutorial in nature.<ref>{{Cite web |title=About IEEE Magazines |url=https://magazines.ieeeauthorcenter.ieee.org/get-started-with-ieee-magazines/about-ieee-magazines/ |access-date=2023-10-17 |website=IEEE Author Center Magazines}}</ref> It connects the theory of computer graphics to its practice,<ref name=salomon>{{cite book |first=David |last=Salomon |title=The Computer Graphics Manual |date=18 September 2011 |url=https://books.google.com/books?id=DX4YstV76c4C&pg=PA21 |pages= 21–22 |publisher=[[Springer Science+Business Media]] |isbn=9780857298867}}</ref> providing coverage on topics including modeling, [[Rendering (computer graphics)|rendering]], [[animation]], (data) [[Visualization (graphics)|visualization]], [[Human–computer interaction|HCI/user interfaces]], novel applications, [[hardware architecture]]s, [[Haptic technology|haptics]], [[Virtual reality|virtual and augmented reality]] systems, and [[medical imaging]].<ref>{{cite book |title=Lesko's New Tech Sourcebook: A Directory to Finding Answers in Today's Technology-oriented World |first=Matthew |last=Lesko |publisher=[[Harper & Row]] |year=1986 |isbn=9780061815096 |page=140}}</ref><ref name=ruller>{{cite journal |last=Ruller |first=Thomas |date=July 1993 |doi=10.17723/aarc.56.3.yq85664055727271 |doi-access=free |issue=3 |journal=[[The American Archivist]] |pages=546–559 |title=A review of information science and computer science literature to support archival work with electronic records |volume=56}} See paragraph about this journal on p. 554.</ref>
 
One of its publishing innovations was the first animated [[hologram]] to appear on a magazine cover. The hologram, on its July 1988 cover, featured the baby from the 1988 [[Pixar]] short film ''[[Tin Toy]]'', opening and closing its mouth.<ref>{{cite web |url=http://www.digicamhistory.com/1988.html |title=1988 |work=Digicam History |access-date=2023-10-26}}</ref><ref>{{cite magazine |magazine=Holosphere |title="The Tin Toy Baby" becomes a hologram |volume=16–17 |pages=21–22 |publisher=Museum of Holography |year=1989 |url=https://books.google.com/books?id=kuZRAAAAMAAJ}}</ref>
It is published six times a year.
 
Perhaps because of its familiarity to visualization researchers, publications in the magazine have been used as a test set for works studying the visualization of [[citation network]]s.<ref name=cpo>{{cite journal |last1=Chen |first1=Chaomei |last2=Paul |first2=Ray J. |last3=O'Keefe |first3=Bob |doi=10.1002/1532-2890(2000)9999:9999<::aid-asi1074>3.0.co;2-2 |issue=4 |journal=[[Journal of the American Society for Information Science and Technology]]|pages=315–330|title=Fitting the jigsaw of citation: Information visualization in ___domain analysis|volume=52|year=2001}}</ref><ref>{{cite journal |last1=Nakazawa |first1=Rina |last2=Itoh |first2=Takayuki |last3=Saito |first3=Takafumi |date=March 2018 |doi=10.1007/s12650-018-0483-5 |issue=4 |journal=[[Journal of Visualization]] |pages=681–693 |title=Analytics and visualization of citation network applying topic-based clustering |volume=21 |s2cid=255766861}}</ref> One such analysis, for an 18-year range of publications, details the most frequently cited journals, works, and authors from articles published in the magazine, and relates a [[factor analysis]] of the articles to their subtopics.<ref name=cpo/>
 
==Editors-in-chief==
The following persons are orpeople have been [[editor-in-chief]]:<ref>{{cite web |title=Editorial Board |url=https://www.computer.org/csdl/magazine/cg/about/15474 |website=IEEE Computer Graphics and Applications |publisher=IEEE Computer Society |access-date=13 October 2023}}</ref>
{{columns-list|colwidth=30em20em|
* 20231981&ndash;present1984:André StorkMichael J. Wozny
* 1985&ndash;1986: Lansing (Chip) Hatfield
* 1987&ndash;1990: John Staudhammer
* 1991&ndash;1994: Peter R. Wilson
* 1995&ndash;1998: Bertram Herzog
* 1999&ndash;2002: James J. Thomas
* 2003&ndash;2006: John C. Dill
* 2007&ndash;2009: [[Maureen C. Stone|Maureen Stone]]
* 2010&ndash;2013: Gabriel Taubin
* 2014&ndash;2017: Miguel Encarnação
* 2018&ndash;2022: Torsten Möller
* 20142023&ndash;20172024: MiguelAndré EncarnaçãoStork
* 20102025&ndash;2013present: GabrielPak TaubinChung Wong
* 2007&ndash;2009: Maureen Stone
* 2003&ndash;2006: John C. Dill
* 1999&ndash;2002: James J. Thomas
* 1995&ndash;1998: Bertram Herzog
* 1991&ndash;1994: Peter R. Wilson
* 1987&ndash;1990: John Staudhammer
* 1985&ndash;1986: Lansing (Chip) Hatfield
* 1981&ndash;1984: Michael J. Wozny
}}
 
==Abstracting and indexing==
The journalmagazine is [[indexed and abstracted]] in the following bibliographic databases:<ref>{{cite MIAR |title=IEEE Computer Graphics and Applications |issn=0272-1716 |access-date=2023-10-17}}</ref><ref>{{cite web |url=https://dblp.org/db/journals/cga/index.html |title=IEEE Computer Graphics & Applications |work=[[DBLP]] |access-date=2023-10-26}}</ref>
{{columns-list|colwidth=30em20em|
* [[Academic Search Premier]]
* [[EMBASEDBLP]]
* [[Applied Science & Technology Source]]
* [[EBSCO Information Services|EBSCO databases]]
* [[Business Source Elite]]
* [[Business Source PremierEmbase]]
* [[Index Medicus]]/[[MEDLINE]]/[[PubMed]]
* [[Compendex]]
* [[INSPECInspec]]
* [[Computer & Applied Sciences]]
* [[EMBASE]]
* [[INSPEC]]
* [[MEDLINE]]
* [[PASCAL (database)|PASCAL]]
* [[Science Citation Index Expanded]]
* [[Scopus]]
}}
According to the ''[[Journal Citation Reports]]'', the magazine has a 2022 [[impact factor]] of 1.8.<ref name=WoS>{{cite book |year=2023 |chapter=IEEE Computer Graphics and Applications |title=2022 Journal Citation Reports |publisher=[[Clarivate]] |edition=Science |via=[[Web of Science]] |title-link=Journal Citation Reports}}</ref>
 
==References==
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[[Category:Magazines established in 1981]]
[[Category:Computer magazines published in the United States]]
[[Category:BimonthlyBi-monthly journalsmagazines]]
[[Category:IEEE magazines]]
[[Category:English-language magazines]]