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{{short description|Scientific journal}}
{{Use mdy dates|date=March 2025}}
{{Infobox journal
| title
| cover
| formernames
| abbreviation
| discipline
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▲| publisher = [[IEEE Computer Society]]
▲| country =
▲| history = 1981–present
| openaccess =
▲| frequency = Bimonthly
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|
| impact
| ISSN = 0272-1716
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| CODEN =
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▲| LCCN = 81645722
▲| OCLC = 682071965
▲| website = http://www.computer.org/csdl/magazine/cg
| link1
| link2 = https://www.computer.org/csdl/magazine/cg/past-issues/2020/2023
▲| link1-name =
| link2-name = Online
}}
'''''IEEE Computer Graphics and Applications''''' (often abbreviated ''IEEE CG&A'') is a bimonthly<ref name=salomon/><ref name=ruller/> [[magazine]] on [[Computer graphics (computer science)|computer graphics]] published by the [[IEEE Computer Society]] since 1981.<ref>{{cite book |title=Handbook of Digital Image Synthesis: Scientific Foundations of Rendering |first=Vincent |last=Pegoraro |publisher=CRC Press |year=2016 |isbn=9781315395210 |page=6 |url=https://books.google.com/books?id=GlOzDQAAQBAJ&pg=PA6}}</ref> The [[editor-in-chief]] is Pak Chung Wong.▼
==Content==
▲'''''IEEE Computer Graphics and Applications''''' (often abbreviated ''IEEE CG&A'') is a magazine on [[computer graphics]] published by the [[IEEE Computer Society]] since 1981.<ref>{{cite book|title=Handbook of Digital Image Synthesis: Scientific Foundations of Rendering|first=Vincent|last=Pegoraro|publisher=CRC Press|year=2016|isbn=9781315395210|page=6|url=https://books.google.com/books?id=GlOzDQAAQBAJ&pg=PA6}}</ref>
One of its publishing innovations was the first animated [[hologram]] to appear on a magazine cover. The hologram, on its July 1988 cover, featured the baby from the 1988 [[Pixar]] short film ''[[Tin Toy]]'', opening and closing its mouth.<ref>{{cite web |url=http://www.digicamhistory.com/1988.html |title=1988 |work=Digicam History |access-date=2023-10-26}}</ref><ref>{{cite magazine |magazine=Holosphere |title="The Tin Toy Baby" becomes a hologram |volume=16–17 |pages=21–22 |publisher=Museum of Holography |year=1989 |url=https://books.google.com/books?id=kuZRAAAAMAAJ}}</ref>
▲As a magazine, it features shorter and less technical content that is meant for both experts and non-experts and is often tutorial in nature.<ref>{{Cite web |title=About IEEE Magazines |url=https://magazines.ieeeauthorcenter.ieee.org/get-started-with-ieee-magazines/about-ieee-magazines/ |access-date=2023-10-17 |website=IEEE Author Center Magazines |language=en-US}}</ref> CG&A connects the theory and practice of [[Computer graphics (computer science)|computer graphics]],<ref name=salomon>{{cite book|first=David|last=Salomon|title=The Computer Graphics Manual|url=https://books.google.com/books?id=DX4YstV76c4C&pg=PA21|pages= 21–22}}</ref> providing coverage on topics including modeling, [[Rendering (computer graphics)|rendering]], [[animation]], (data) [[Visualization (graphics)|visualization]], [[Human–computer interaction|HCI/user interfaces]], novel applications, [[Hardware architecture|hardware architectures]], [[Haptic technology|haptics]], [[Virtual reality|virtual and augmented reality]] systems, and [[medical imaging]].<ref>{{cite book|title= Lesko's New Tech Sourcebook: A Directory to Finding Answers in Today's Technology-oriented World|first=Matthew|last=Lesko|publisher=Harper & Row|year=1986|isbn=9780061815096|page=140}}</ref><ref>{{cite journal|last=Ruller|first=Thomas|date=July 1993|doi=10.17723/aarc.56.3.yq85664055727271|issue=3|journal=The American Archivist|pages=546–559|publisher=Society of American Archivists|title=A review of information science and computer science literature to support archival work with electronic records|volume=56}} See paragraph about this journal on p. 554.</ref>
Perhaps because of its familiarity to visualization researchers, publications in the magazine have been used as a test set for works studying the visualization of [[citation network]]s.<ref name=cpo>{{cite journal |last1=Chen |first1=Chaomei |last2=Paul |first2=Ray J. |last3=O'Keefe |first3=Bob |doi=10.1002/1532-2890(2000)9999:9999<::aid-asi1074>3.0.co;2-2 |issue=4 |journal=[[Journal of the American Society for Information Science and Technology]]|pages=315–330|title=Fitting the jigsaw of citation: Information visualization in ___domain analysis|volume=52|year=2001}}</ref><ref>{{cite journal |last1=Nakazawa |first1=Rina |last2=Itoh |first2=Takayuki |last3=Saito |first3=Takafumi |date=March 2018 |doi=10.1007/s12650-018-0483-5 |issue=4 |journal=[[Journal of Visualization]] |pages=681–693 |title=Analytics and visualization of citation network applying topic-based clustering |volume=21 |s2cid=255766861}}</ref> One such analysis, for an 18-year range of publications, details the most frequently cited journals, works, and authors from articles published in the magazine, and relates a [[factor analysis]] of the articles to their subtopics.<ref name=cpo/>
==Editors-in-chief==
The following
{{columns-list|colwidth=
* 1981–1984: Michael J. Wozny
* 1985–1986: Lansing (Chip) Hatfield
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* 2014–2017: Miguel Encarnação
* 2018–2022: Torsten Möller
* 2023–
* 2025–present: Pak Chung Wong
}}
==Abstracting and indexing==
The
{{columns-list|colwidth=
* [[Academic Search Premier]]
* [[EBSCO Information Services|EBSCO databases]]
* [[
* [[Index Medicus]]/[[MEDLINE]]/[[PubMed]]
▲* [[EMBASE]]
▲* [[INSPEC]]
* [[PASCAL (database)|PASCAL]]
* [[Science Citation Index Expanded]]
* [[Scopus]]
}}
According to the ''[[Journal Citation Reports]]'', the magazine has a 2022 [[impact factor]] of 1.8.<ref name=WoS>{{cite book |year=2023 |chapter=IEEE Computer Graphics and Applications |title=2022 Journal Citation Reports |publisher=[[Clarivate]] |edition=Science |via=[[Web of Science]] |title-link=Journal Citation Reports}}</ref>
==References==
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[[Category:Magazines established in 1981]]
[[Category:Computer magazines published in the United States]]
[[Category:
[[Category:IEEE
[[Category:English-language magazines]]
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