Adaptive scalable texture compression: Difference between revisions

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{{Short description|Computer graphics algorithm}}
'''Adaptive scalable texture compression''' ('''ASTC''') is a [[lossy compression|lossy]] block-based [[texture compression]] [[algorithm]] developed by Jørn Nystad et al. of [[ARM Holdings|ARM Ltd.]] and [[Advanced Micro Devices|AMD]].<ref>{{cite web |url=https://www.arm.com/products/multimedia/mali-technologies/adaptive-scalable-texture-compression.php |title=Adaptive Scalable Texture Compression (ASTC) technology developed by ARM® and AMD}}</ref>
 
Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".<ref name=astc_paper>{{cite web|url=https://www.cs.cmu.edu/afs/cs/academic/class/15869-f11/www/readings/nystad12_astc.pdf|title=Adaptive Scalable Texture Compression |publisher=HPG 2012 |date= |accessdate=2012-06-27}}</ref>
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|style="background:#9F9"| Full || Since [[Apple A13|A13]]<ref name=apple />
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| [[Arm Limited|Arm]] [[Mali (GPU)|Mali]] ||style="background:#9F9"| Full || Since Mali-T620/T720/T820<ref>{{cite web|url=https://developer.arm.com/-/media/Arm%20Developer%20Community/PDF/Mali%20GPU%20datasheet/Arm%20Mali%20GPU%20Datasheet%202021.pdf?revision=d3378de8-806b-4920-897c-e295509847b3|title=Arm Mali GPU Datasheet|date=2021|accessdate=2021-08-31|publisher=[[Arm Limited]]}}{{Dead link|date=August 2025 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
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| [[Imagination Technologies|Imagination]] [[PowerVR]] ||style="background:#9F9"| Full || Since Series6XT<ref>{{cite web|url=https://www.imaginationtech.com/news/press-release/imaginations-new-generation-powervr-series6xt-architecture-delivers-up-to-50-higher-performance-and-advanced-power-management/|title=Imagination's new generation PowerVR Series6XT architecture delivers up to 50% higher performance and advanced power management|date=2014-01-06|accessdate=2021-08-21|publisher=[[Imagination Technologies]]}}{{Dead link|date=August 2025 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
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| [[Intel HD and Iris Graphics|Intel GPUs]] ||style="background:#9F9"| Full<ref>{{cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=ASTC-Skylake-Intel-Mesa|website=Phoronix|title=Intel Skylake Adds ASTC Texture Compression, Open-Source Support Coming|date=2015-05-20|accessdate=2021-08-31}}</ref> || From [[Skylake (microarchitecture)|Skylake]]<ref>{{cite web |url=https://software.intel.com/en-us/articles/6th-gen-graphics-api-dev-guide|archiveurl=https://web.archive.org/web/20170720043433/https://software.intel.com/en-us/articles/6th-gen-graphics-api-dev-guide|archivedate=2017-07-20|title=Graphics API Developer's Guide For 6th Generation Intel® Core™Core Processors}}</ref> <span style="color:darkred">; Removed in [[Intel Arc|Arc]] / Gen12.5</span><ref>{{cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=Intel-Gen12.5-No-ASTC|title=Intel Removes ASTC Hardware From Gen12.5+ Graphics|author=Michael Larabel|date=2021-10-07|accessdate=2022-07-10|website=[[Phoronix]]}}</ref>
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| [[Nvidia]] [[Tegra]] || ? || Since [[Kepler (microarchitecture)|Kepler]]<ref>{{cite web |url=http://on-demand.gputechconf.com/siggraph/2015/presentation/SIG1501-Piers-Daniell.pdf |title=Vulkan API}}</ref>
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| [[Qualcomm]] [[Adreno]] ||style="background:#9F9"| Full || LDR since 4xx series,<ref>{{cite web|url=https://developer.qualcomm.com/qfile/28557/80-nu141-1_b_adreno_opengl_es_developer_guide.pdf|date=2015-05-01|accessdate=2021-08-31|title=Qualcomm® Adreno™Adreno OpenGL ES Developer Guide|publisher=[[Qualcomm]]}}</ref> at least 7xx series support GL_KHR_texture_compression_astc_hdr extension on Android 13
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[[Category:Texture compression]]
[[Category:AMD technologies]]
[[Category:Data compression]]