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{{Short description|Creation and testing of prototypes}}
== Background ==
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# Preparation: to decide the aims of prototyping, define questions and assumptions that are going to be examined, identify the participants of the prototyping sessions and the dimensions of the prototype that are going to be tested.
# Making: some or various dimensions will be represented in a prototype (e.g., material, form or function) <ref name="Lim">{{Cite journal|last1=Lim|first1=Youn-Kyung|last2=Stolterman|first2=Erik|last3=Tenenberg|first3=Josh|date=2008|title=The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas|url=https://dl.acm.org/doi/10.1145/1375761.1375762|journal=ACM Transactions on Computer-Human Interaction|language=en|volume=15|issue=2|pages=1–27|doi=10.1145/1375761.1375762|s2cid=9985664|issn=1073-0516|url-access=subscription}}</ref> employing an appropriate{{clarify|date=October 2021}} depending on the purpose. The relevance on making on design has been increasing in the last years and transforming while new design disciplines emerge. For instance, whilst [[Sketch (drawing)|sketches]] were previously another category of visual design representations,<ref>{{Cite journal|last1=Pei|first1=Eujin|last2=Campbell|first2=Ian|last3=Evans|first3=Mark|date=2011|title=A taxonomic classification of visual design representations used by industrial designers and engineering designers|url=https://www.tandfonline.com/doi/abs/10.2752/175630610X12877385838803|journal=The Design Journal|volume=14|issue=1|pages=64–91|doi=10.2752/175630610X12877385838803|s2cid=108653894}}</ref> today they could also be considered prototypes in service design.<ref name="Stickdorn"/>
# Testing: the prototyping session develops in a defined setup with certain characteristics of space and environment and will follow a method to gather feedback.
# Analysing: the results of the testing will be integrated into the solution and updated in the following prototype versions.[[File:UX prototyping 4.jpg|thumb|User experience (UX) prototyping: testing of a mobile application]]
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=== Position in the process ===
[[File:Double-diamond-process.jpg|thumb|Double Diamond inspired in the [[Design Council|Design Council's]] model of the design process.]]
Whilst for some scholars prototyping was happening in a particular stage of the design process, the importance of prototyping has been gaining relevance as a continuous activity since the early stages of the process.<ref name="Blom_Holm" /><ref>{{Cite journal|last1=Sanders|first1=Elizabeth B.-N.|last2=Stappers|first2=Pieter Jan|date=2014-01-02|title=Probes, toolkits and prototypes: three approaches to making in codesigning|url=http://www.tandfonline.com/doi/abs/10.1080/15710882.2014.888183|journal=CoDesign|language=en|volume=10|issue=1|pages=5–14|doi=10.1080/15710882.2014.888183|s2cid=108955372|issn=1571-0882|url-access=subscription}}</ref> Considering in which moment of the process prototyping is going to be developed will guide decisions on its purpose and further characteristics of prototyping.
=== Purpose ===
Prototyping can be developed according to different aims of the design process that influence decisions such as what variables of the prototype are going to be examined and who is going to be involved in the testing session
Some of the purposes of prototyping identified by different authors are:
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* [[Product design]]
* [[Service design]]
* [[Software prototyping]]
* [[Participatory design|Participatory design - co-design]]
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