Content deleted Content added
CLCStudent (talk | contribs) m Reverted edits by 84.110.49.34 (talk) to last version by AnomieBOT |
Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.5 |
||
(14 intermediate revisions by 13 users not shown) | |||
Line 1:
{{Short description|IP routing protocol optimized for mobile ad hoc networks}}
{{Redirect|OLSR|ordinary least squares regression|Ordinary least squares}}
[[File:Olsr-overview.pdf|thumb|460px|Diagram of OLSR data flow.]]
The '''Optimized Link State Routing Protocol''' ('''OLSR''')<ref name=":6">
== Features specific to OLSR ==
Line 13 ⟶ 14:
Multipoint relays (MPRs) relay messages between nodes. They also have the main role in [[routing]] and selecting the proper route from any source to any desired destination node.
MPRs advertise link-state information for their MPR selectors (a node selected as a MPR) periodically in their control messages. MPRs are also used to form a route from a given node to any destination in route calculation. Each node periodically broadcasts a Hello message for the link sensing, neighbor detection and MPR selection processes.<ref>''Performance Comparison of Wireless Mobile AdHoc Network Routing'' - Arun Kumar, Lokanatha C. Reddy
== Benefits ==
Line 20 ⟶ 21:
The routing overhead generated, while generally greater than that of a reactive protocol, does not increase with the number of routes being created.
Default and network routes can be injected into the system by ''Host and Network Association'' (HNA) messages allowing for connection to the internet or other networks within the OLSR [[MANET]] cloud. Network routes are something reactive protocols do not currently execute well.
Timeout values and validity information is contained within the messages conveying information allowing for differing timer values to be used at differing nodes.
Line 28 ⟶ 29:
Being a proactive protocol, OLSR uses power and network resources in order to propagate data about possibly unused routes. While this is not a problem for wired access points, and laptops, it makes OLSR unsuitable for sensor networks that try to sleep most of the time.
For small scale wired access points with low [[Central processing unit|CPU]] power, the open source [https://web.archive.org/web/20150408143413/http://www.olsr.org/ OLSRd] project showed that large scale mesh networks can run with OLSRd on thousands of nodes with very little CPU power on {{val|200|ul=MHz}} embedded devices. {{Citation needed|reason=We need a source for "large scale mesh networks ..." and "very little CPU power" |date=June 2019}}
Being a link-state protocol, OLSR requires a reasonably large amount of [[Bandwidth (computing)|bandwidth]] and CPU power to compute optimal paths in the network. In the typical networks where OLSR is used (which rarely exceed a few hundreds of nodes), this does not appear to be a problem.
By only using MPRs to flood topology information, OLSR removes some of the redundancy of the flooding process, which may be a problem in networks with moderate to large packet loss rates<ref>{{cite
== Messages ==
Line 44 ⟶ 45:
== Other approaches ==
The problem of routing in ad hoc wireless networks is actively being researched, and OLSR is but one of several proposed solutions. To many, it is not clear whether a whole new protocol is needed, or whether [[OSPF]] could be extended with support for wireless interfaces.<ref>{{cite IETF |title=Extensions to OSPF to Support Mobile Ad Hoc Networking
In bandwidth- and power-starved environments, it is interesting to keep the network silent when there is no traffic to be routed. Reactive routing protocols do not maintain routes, but build them on demand. As link-state protocols require database synchronisation, such protocols typically use the distance vector approach, as in [[AODV]] and [[DSDV]], or more ad hoc approaches that do not necessarily build optimal paths, such as [[Dynamic Source Routing]].
Line 51 ⟶ 52:
== OLSR version 2 ==
OLSRv2
== Implementations ==
* [https://web.archive.org/web/20150408143413/http://www.olsr.org/ OLSR.ORG] – Downloadable code for OLSR on
* [https://archive.today/20121212232316/http://cs.itd.nrl.navy.mil/work/olsr/index.php NRL-OLSR] – Open source code of NRL-OLSR. Works on Windows, MacOS, Linux, and various embedded PDA systems such as Arm/Zaurus and PocketPC as well as simulation environments [[ns (simulator)|ns2]] and OPNET., http://cs.itd.nrl.navy.mil/focus/ {{Webarchive|url=https://web.archive.org/web/20110910024912/http://cs.itd.nrl.navy.mil/focus/ |date=2011-09-10 }}
* [
== See also ==
* [[B.A.T.M.A.N.]], Better Approach To Mobile Adhoc Networking
* [[IEEE 802.1aq]]
* [[TRILL]], Transparent Interconnection of Lots of Links
== References ==
Line 66 ⟶ 68:
== External links ==
* [https://web.archive.org/web/20130112003204/http://www.ietf.org/ IETF Home Page] The Internet Engineering Task Force standards body
* [http://olsr.funkfeuer.at olsr.funkfeuer.at] currently advancing the olsr.org implementation to improve scalability
* [https://web.archive.org/web/20040912075427/http://hipercom.inria.fr/olsr/ Optimized Link State Routing], which includes this [https://web.archive.org/web/20051013011753/http://hipercom.inria.fr/olsr/mpr-flooding.html Flash Demo].
* [http://pyramid.metrix.net/ Pyramid Linux] – an embedded distro for [http://metrix.net/ embedded x86 boards] with OLSR, web interface, etc. Primarily used in Community Networks.
* [https://archive.today/20121212030031/http://cs.itd.nrl.navy.mil/focus/ NRL's Networks and Communication Systems Branch] – includes project information and open source networking tools and software developed by the U.S. Naval Research Lab.
{{Routing protocols}}
|