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{{Short description|Numerical measure of program structure}}
{{About-distinguish-text|the numerical measure of a program's "structuredness" defined by McCabe|the notion antonymic to accidental complexity used by Brooks in [[No Silver Bullet]] and subsequent works}}
'''Essential complexity''' is
McCabe's reduction process is intended to simulate the conceptual replacement of control structures (and actual statements they contain) with subroutine calls, hence the requirement for the control structures to have a single entry and a single exit point.<ref name="mccabe76"/>{{rp|317}} (Nowadays a process like this would fall under the umbrella term of [[refactoring]].) All structured programs evidently have an essential complexity of 1 as defined by McCabe because they can all be iteratively reduced to a single call to a top-level subroutine.<ref name="mccabe76"/>{{rp|318}} As McCabe explains in his paper, his essential complexity metric was designed to provide a measure of how far off this ideal (of being completely structured) a given program was.<ref name="mccabe76"/>{{rp|317}} Thus
▲'''Essential complexity''' is also a numeric measure defined by McCabe in his highly cited, 1976 paper better known for introducing [[cyclomatic complexity]]. McCabe, defined essential complexity as the cyclomatic complexity of the reduced [[control flow graph]] after iteratively replacing (reducing) all [[structured programming]] [[control structure]]s, i.e. those having a single entry point and a single exit point (for example if-then-else and while loops) with placeholder single statements.<ref name="mccabe76">{{cite journal| last=McCabe| date=December 1976| journal=IEEE Transactions on Software Engineering| pages=308–320| title=A Complexity Measure|format=}}</ref>{{rp|317}}<ref>http://www.mccabe.com/pdf/mccabe-nist235r.pdf</ref>{{rp|80}}<!-- note that the original paper has an error in the final formula for ev, but this is corrected the technical report-->
▲McCabe's reduction process is intended to simulate the conceptual replacement of control structures (and actual statements they contain) with subroutine calls, hence the requirement for the control structures to have a single entry and a single exit point.<ref name="mccabe76"/>{{rp|317}} (Nowadays a process like this would fall under the umbrella term of [[refactoring]].) All structured programs evidently have an essential complexity of 1 as defined by McCabe because they can all be iteratively reduced to a single call to a top-level subroutine.<ref name="mccabe76"/>{{rp|318}} As McCabe explains in his paper, his essential complexity metric was designed to provide a measure of how far off this ideal (of being completely structured) a given program was.<ref name="mccabe76"/>{{rp|317}} Thus higher essential complexity numbers, which can only be obtained for non-structured programs, indicate that they are further away from the structured programming ideal.<ref name="mccabe76"/>{{rp|317}}
To avoid confusion between various notions of reducibility to structured programs, it's important to note that McCabe's paper briefly discusses and then operates in the context of a 1973 paper by [[S. Rao Kosaraju]], which gave a refinement (or alternative view) of the [[structured program theorem]]. The seminal 1966 paper of Böhm and Jacopini showed that all programs can be [re]written using only structured programming constructs, (aka the D structures: sequence, if-then-else, and while-loop), however, in transforming a random program into a structured program additional variables may need to be introduced (and used in the tests) and some code may be duplicated.<ref name="WattFindlay2004">{{cite book|author1=David Anthony Watt|author2=William Findlay|title=Programming language design concepts|year=2004|publisher=John Wiley & Sons|isbn=978-0-470-85320-7|pages=228}}</ref>
In their paper, Böhm and Jacopini conjectured, but did not prove that it was necessary to introduce such additional variables for certain kinds of non-structured programs in order to transform them into structured programs.<
McCabe notes in his paper that in view of Kosaraju's results, he intended to find a way to capture the essential properties of non-structured programs in terms of their control-flow graphs.<ref name="mccabe76"/>{{rp|315}} He proceeds by first identifying the control
For example, the following C program fragment has an essential complexity of 1, because the inner '''if''' statement and the '''for''' can be reduced, i.e. it is a structured program.
<
for (i = 0; i < 3; i++) {
if (a[i] == 0) b[i] += 2;
}
</syntaxhighlight>
The following C program fragment has an essential complexity of four; its CFG is irreducible. The program finds the first row of z which is all zero and puts that index in i; if there is none, it puts -1 in i.
<
for (i = 0; i < m; i++) {
for (j = 0; j < n; j++) {
if (z[i][j] != 0)
goto non_zero;
}
goto found;
non_zero:
}
i = -1;
found:
</syntaxhighlight>
The idea of CFG reducibility by successive collapses of sub-graphs (ultimately to a single node for well-behaved CFGs) is also used in modern compiler optimization. However the notion from structured programming of single-entry and single-exit control structure is replaced with that of [[natural loop]], which is defined as a "single-entry, multiple-exit loop, with only a single branch back to the entry from within it". The areas of the CFG that cannot be reduced to natural loops are called ''improper regions''; these regions end up having a fairly simple definition: multiple-entry, strongly connected components of the CFG. The simplest improper region is thus a loop with two entry points. Multiple exits do not cause analysis problems in modern compilers. Improper regions (multiple-entries into loops) do cause additional difficulties in optimizing code.<ref name="Muchnick1997">{{cite book|author=Steven S. Muchnick|title=Advanced Compiler Design Implementation|year=1997|publisher=Morgan Kaufmann|isbn=978-1-55860-320-2|pages=[https://archive.org/details/advancedcompiler00much/page/196
==See also==
* [[History of software engineering]]
* [[Decision-to-decision path]]
* [[Cyclomatic complexity]]
== References ==
{{reflist}}
{{DEFAULTSORT:Essential Complexity}}
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