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Guy Harris (talk | contribs) When used in that fashion, "(computer) architecture" is a count noun, so use an article with it. |
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{{Short description|Set of rules describing computer system}}
{{Lead too short|date=November 2023}}
[[File:Computer architecture block diagram.png|alt=|thumb|upright=1.35|Block diagram of a basic computer with uniprocessor CPU. Black lines indicate
In [[computer science]] and [[computer engineering]], a '''computer architecture''' is
== History ==
The first documented computer architecture was in the correspondence between [[Charles Babbage]] and [[Ada Lovelace]], describing the [[analytical engine]]. While building the computer [[Z1 (computer)|Z1]] in 1936, [[Konrad Zuse]] described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the [[Stored-program computer|stored-program]] concept.<ref>{{citation |title=Electronic Digital Computers |journal=Nature |date=25 September 1948 |volume=162 |page=487 |doi=10.1038/162487a0 |last1=Williams |first1=F. C. |last2=Kilburn |first2=T. |issue=4117 |bibcode=1948Natur.162..487W |s2cid=4110351 |doi-access=free }}</ref><ref>Susanne Faber, "Konrad Zuses Bemuehungen um die Patentanmeldung der Z3", 2000</ref> Two other early and important examples are:
* [[John von Neumann]]'s 1945 paper, [[First Draft of a Report on the EDVAC]], which described an organization of logical elements;<ref>{{Cite book|title=First Draft of a Report on the EDVAC|last=Neumann|first=John|year=1945|pages=9}}</ref> and
*[[Alan M. Turing|Alan Turing]]'s more detailed ''Proposed Electronic Calculator'' for the [[Automatic Computing Engine]], also 1945 and which cited [[John von Neumann]]'s paper.<ref>Reproduced in B. J. Copeland (Ed.), "Alan Turing's Automatic Computing Engine", Oxford University Press, 2005, pp.
The term "architecture" in computer literature can be traced to the work of Lyle R. Johnson and [[Fred Brooks|Frederick P. Brooks, Jr.]], members of the Machine Organization department in IBM's main research center in 1959. Johnson had the opportunity to write a proprietary research communication about the [[IBM 7030 Stretch|Stretch]], an IBM-developed [[supercomputer]] for [[Los Alamos National Laboratory]] (at the time known as Los Alamos Scientific Laboratory). To describe the level of detail for discussing the luxuriously embellished computer, he noted that his description of formats, instruction types, hardware parameters, and speed enhancements were at the level of "system architecture", a term that seemed more useful than "machine organization".<ref>{{cite web|url=https://archive.computerhistory.org/resources/text/IBM/Stretch/pdfs/05-10/102634114.pdf |last1= Johnson |first1=Lyle| title= A Description of Stretch|page=1|year=1960|access-date=7 October 2017}}</ref>
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===Instruction set architecture===
{{Main|Instruction set architecture}}
An [[instruction set architecture]] (ISA) is the interface between the computer's software and hardware and also can be viewed as the programmer's view of the machine. Computers do not understand [[high-level programming language]]s such as [[Java (programming language)|Java]], [[C++]], or most programming languages used. A processor only understands instructions encoded in some numerical fashion, usually as [[Binary numeral system|binary number]]s. Software tools, such as [[compiler]]s, translate those high level languages into instructions that the processor can understand.<ref>{{cite web |title=Glossary |url=https://codasip.com/glossary/isa |website=Codasip |access-date=30 May 2025}}</ref>▼
▲An [[instruction set architecture]] (ISA) is the interface between the computer's software and hardware and also can be viewed as the programmer's view of the machine. Computers do not understand [[high-level programming language]]s such as [[Java (programming language)|Java]], [[C++]], or most programming languages used. A processor only understands instructions encoded in some numerical fashion, usually as [[Binary numeral system|binary number]]s. Software tools, such as [[compiler]]s, translate those high level languages into instructions that the processor can understand.<ref>{{cite web |title=Glossary |url=https://codasip.com/glossary/isa |website=Codasip |access-date=30 May 2025}}</ref><ref>{{cite web |title=What is Instruction Set Architecture (ISA)? |url=https://www.arm.com/glossary/isa |website=The Architecture for the Digital World |access-date=30 May 2025 |language=en}}</ref>
Besides instructions, the ISA defines items in the computer that are available to a program—e.g., [[data type]]s, [[Processor register|registers]], [[addressing mode]]s, and [[Computer memory|memory]]. Instructions locate these available items with register indexes (or names) and memory addressing modes.▼
▲Besides instructions, the ISA defines items in the computer that are available to a program—e.g., [[data type]]s, [[Processor register|registers]], [[addressing mode]]s, and [[Computer memory|memory]]. Instructions locate these available items with register indexes (or names) and memory addressing modes.<ref>{{cite web |title=Organization of Computer Systems: ISA, Machine Language, Number Systems |url=https://www.cise.ufl.edu/~mssz/CompOrg/CDA-lang.html |website=www.cise.ufl.edu |access-date=30 May 2025}}</ref><ref>{{cite web |title=Instruction Set Architecture – Computer Architecture |url=https://www.cs.umd.edu/~meesh/411/CA-online/chapter/instruction-set-architecture/index.html |website=www.cs.umd.edu |access-date=30 May 2025}}</ref>
The ISA of a computer is usually described in a small instruction manual, which describes how the instructions are encoded. Also, it may define short (vaguely) mnemonic names for the instructions. The names can be recognized by a software development tool called an [[assembler (computer programming)|assembler]]. An assembler is a computer program that translates a human-readable form of the ISA into a computer-readable form. [[Disassembler]]s are also widely available, usually in [[debugger]]s and software programs to isolate and correct malfunctions in binary computer programs.▼
▲The ISA of a computer is usually described in a small instruction manual, which describes how the instructions are encoded. Also, it may define short (vaguely) mnemonic names for the instructions. The names can be recognized by a software development tool called an [[assembler (computer programming)|assembler]]. An assembler is a computer program that translates a human-readable form of the ISA into a computer-readable form. [[Disassembler]]s are also widely available, usually in [[debugger]]s and software programs to isolate and correct malfunctions in binary computer programs.<ref>{{cite book |last1=Hennessy |first1=John L. |last2=Patterson |first2=David A. |title=Computer Architecture: A Quantitative Approach |date=23 November 2017 |publisher=[[Morgan Kaufmann Publishers]] |isbn=978-0-12-811906-8 |url=https://google.com/books/edition/Computer_Architecture/cM8mDwAAQBAJ |access-date=30 May 2025 |language=en}}</ref>
ISAs vary in quality and completeness. A good ISA compromises between [[programmer]] convenience (how easy the code is to understand), size of the code (how much code is required to do a specific action), cost of the [[computer]] to interpret the instructions (more complexity means more hardware needed to decode and execute the instructions), and speed of the computer (with more complex decoding hardware comes longer decode time). [[Memory organisation|Memory organization]] defines how instructions interact with the memory, and how memory interacts with itself.
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