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{{short description|Concept in computer science, referring to processes, or data}}
{{Use American English|date=October 2020}}
{{
In [[computer science]], '''synchronization''' is the task of coordinating multiple [[Process (computer science)|processes]] to join up or [[Handshake (computing)|handshake]] at a certain point, in order to reach an agreement or commit to a certain sequence of action.
==The need for synchronization==▼
==Motivation==
The need for synchronization does not arise merely in multi-processor systems but for any kind of concurrent processes; even in single processor systems. Mentioned below are some of the main needs for synchronization:
''[[Fork–join model|Forks and Joins]]:'' When a job arrives at a fork point, it is split into N sub-jobs which are then serviced by n tasks. After being serviced, each sub-job waits until all other sub-jobs are done processing. Then, they are joined again and leave the system. Thus, parallel programming requires synchronization as all the parallel processes wait for several other processes to occur.
''[[Producer–consumer problem|Producer-Consumer:]]'' In a producer-consumer relationship, the consumer process is dependent on the producer process
''Exclusive use resources:'' When multiple processes are dependent on a resource and they need to access it at the same time, the operating system needs to ensure that only one processor accesses it at a given point in time. This reduces
=={{Anchor|TSync}}
[[File:Multiple Processes Accessing the shared resource.png|thumb|'''Figure 1''': Three processes accessing a shared resource ([[critical section]]) simultaneously.]]
Thread synchronization is defined as a mechanism which ensures that two or more concurrent [[process (computer science)|processes]] or [[thread (computer science)|threads]] do not simultaneously execute some particular program segment known as [[critical section]]. Processes' access to critical section is controlled by using synchronization techniques. When one thread starts executing the [[critical section]] (serialized segment of the program) the other thread should wait until the first thread finishes. If proper synchronization techniques<ref>{{cite conference|title=More than you ever wanted to know about synchronization: Synchrobench, measuring the impact of the synchronization on concurrent algorithms|author=Gramoli, V.|conference=Proceedings of the 20th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming|pages=1–10|year=2015|publisher=ACM|url=http://sydney.edu.au/engineering/it/~gramoli/doc/pubs/gramoli-synchrobench.pdf}}</ref> are not applied, it may cause a [[race condition#Software|race condition]] where the values of variables may be unpredictable and vary depending on the timings of [[context switch]]es of the processes or threads.
For example, suppose that there are three processes, namely 1, 2, and 3. All three of them are concurrently executing, and they need to share a common resource (critical section) as shown in Figure 1. Synchronization should be used here to avoid any conflicts for accessing this shared resource. Hence, when Process 1 and 2 both try to access that resource, it should be assigned to only one process at a time.
[[File:Shared Resource access in synchronization environment.png|thumb|'''Figure 2''': A process accessing a shared resource if available, based on some synchronization technique.]]
Another synchronization requirement which needs to be considered is the order in which particular processes or threads should be executed. For example, one cannot board a plane before buying a ticket.
Other than mutual exclusion, synchronization also deals with the following:
* [[Deadlock (computer science)|deadlock]], which occurs when many processes are waiting for a shared resource (critical section) which is being held by some other process. In this case, the processes just keep waiting and execute no further;
* [[Resource starvation|starvation]], which occurs when a process is waiting to enter the critical section, but other processes monopolize the critical section, and the first process is forced to wait indefinitely;
* [[priority inversion]], which occurs when a high-priority process is in the critical section, and it is interrupted by a medium-priority process. This violation of priority rules can happen under certain circumstances and may lead to serious consequences in real-time systems;
* [[busy waiting]], which occurs when a process frequently polls to determine if it has access to a critical section. This frequent polling robs processing time from other processes.
==Minimization==
One of the challenges for exascale algorithm design is to minimize or reduce synchronization.
Synchronization takes more time than computation, especially in distributed computing. Reducing synchronization drew attention from computer scientists for decades. Whereas it becomes an increasingly significant problem recently as the gap between the improvement of computing and latency increases. Experiments have shown that (global) communications due to synchronization on distributed computers takes a dominated share in a sparse iterative solver.<ref>{{cite journal|title=Minimizing synchronizations in sparse iterative solvers for distributed supercomputers |author=Shengxin, Zhu and Tongxiang Gu and Xingping Liu|journal=Computers & Mathematics with Applications|volume=67|issue=1|pages=199–209|year=2014|doi=10.1016/j.camwa.2013.11.008|doi-access=free|hdl=10754/668399|hdl-access=free}}</ref> This problem is receiving increasing attention after the emergence of a new benchmark metric, the High Performance Conjugate Gradient (HPCG),<ref>{{cite web|url=http://hpcg-benchmark.org/|title=HPCG Benchmark}}</ref> for ranking the top 500 supercomputers.
==Problems==
The following are some classic problems of synchronization:
* [[Producer–consumer problem|The Producer–Consumer Problem]] (also called The Bounded Buffer Problem);
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These problems are used to test nearly every newly proposed synchronization scheme or primitive.
===
Synchronization overheads can significantly impact performance in [[parallel computing]] environments, where merging data from multiple processes can incur costs substantially higher—often by two or more orders of magnitude—than processing the same data on a single thread, primarily due to the additional overhead of [[inter-process communication]] and synchronization mechanisms. <ref>{{Cite book |title=Operating System Concepts |isbn=978-0470128725 |last1=Silberschatz |first1=Abraham |last2=Galvin |first2=Peter B. |last3=Gagne |first3=Greg |date=29 July 2008 |publisher=Wiley }}</ref><ref>{{Cite book |title=Computer Organization and Design MIPS Edition: The Hardware/Software Interface (The Morgan Kaufmann Series in Computer Architecture and Design) |date=2013 |publisher=Morgan Kaufmann |isbn=978-0124077263}}</ref><ref>{{Cite book |title=Parallel Programming: Techniques and Applications Using Networked Workstations and Parallel Computers |date=2005 |publisher=Pearson |isbn=978-0131405639}}</ref>
Many systems provide hardware support for [[critical section]] code.
A single processor or [[uniprocessor system]] could disable [[interrupt]]s by executing currently running code without [[Preemption (computing)|preemption]], which is very inefficient on [[Multiprocessing|multiprocessor]] systems.<ref name="Wiley2014">{{cite book|last1=Silberschatz|first1=Abraham|last2=Gagne|first2=Greg|last3=Galvin|first3=Peter Baer|title=Operating System Concepts|date=July 11, 2008|publisher=John Wiley & Sons.|isbn=978-0-470-12872-5|edition=Eighth|chapter=Chapter 6: Process Synchronization}}</ref>
"The key ability we require to implement synchronization in a multiprocessor is a set of [[Hardware primitive|hardware primitives]] with the ability to atomically read and modify a memory ___location. Without such a capability, the cost of building basic synchronization primitives will be too high and will increase as the processor count increases. There are a number of alternative formulations of the basic hardware primitives, all of which provide the ability to atomically read and modify a ___location, together with some way to tell if the read and write were performed atomically. These hardware primitives are the basic building blocks that are used to build a wide variety of user-level synchronization operations, including things such as [[Lock (computer science)|locks]] and [[Barrier (computer science)|barriers]]. In general, architects do not expect users to employ the basic hardware primitives, but instead expect that the primitives will be used by system programmers to build a synchronization library, a process that is often complex and tricky."<ref name="Morgan2011">{{cite book|last1=Hennessy|first1=John L.|last2=Patterson|first2=David A.|title=Computer Architecture: A Quantitative Approach|date=September 30, 2011|publisher=Morgan Kaufmann|isbn=978-0-123-83872-8|edition=Fifth|chapter=Chapter 5: Thread-Level Parallelism}}</ref> Many modern pieces of hardware
==
In [[Java (programming language)|Java]], one way to prevent thread interference and memory consistency errors,
Java ''synchronized'' blocks, in addition to enabling mutual exclusion and memory consistency,
The [[.NET Framework]]
Many programming languages support synchronization and entire specialized [[Synchronous programming language|languages]] have been written for [[Embedded software|embedded application]] development where strictly deterministic synchronization is paramount.
▲The [[.NET Framework]] has synchronization primitives. "Synchronization is designed to be cooperative, demanding that every thread or process follow the synchronization mechanism before accessing protected resources (critical section) for consistent results." In .NET, locking, signaling, lightweight synchronization types, spinwait and interlocked operations are some of mechanisms related to synchronization.<ref>{{cite web|title=Synchronization Primitives in .NET framework|url=http://msdn.microsoft.com/en-us/library/ms228964%28v=vs.110%29.aspx|website=MSDN, The Microsoft Developer Network|publisher=Microsoft|access-date=23 November 2014}}</ref>
===
{{Main article|Spinlock}}
Another effective way of implementing synchronization is by using spinlocks. Before accessing any shared resource or piece of code, every processor checks a flag. If the flag is reset, then the processor sets the flag and continues executing the thread. But, if the flag is set (locked), the threads would keep spinning in a loop and keep checking if the flag is set or not.
{{Main article|Barrier (computer science)}}
Barriers are simple to implement and provide good responsiveness. They are based on the concept of implementing wait cycles to provide synchronization. Consider three threads running simultaneously, starting from barrier 1. After time t, thread1 reaches barrier 2 but it still has to wait for thread 2 and 3 to reach barrier2 as it does not have the correct data. Once all the threads reach barrier 2 they all start again. After time t, thread 1 reaches barrier3 but it will have to wait for threads 2 and 3 and the correct data again.
Thus, in barrier synchronization of multiple threads there will always be a few threads that will end up waiting for other threads as in the above example thread 1 keeps waiting for thread 2 and 3. This results in severe degradation of the process performance.<ref name=":0">{{
The barrier synchronization wait function for i<sup>th</sup> thread can be represented as:
(Wbarrier)i
Where Wbarrier is the wait time for a thread, Tbarrier is the number of threads has arrived, and Rthread is the arrival rate of threads.<ref>{{Cite book
Experiments show that 34% of the total execution time is spent in waiting for other slower threads.<ref name=":0" />
{{Main article|Semaphore (programming)}}
Semaphores are signalling mechanisms which can allow one or more threads/processors to access a section. A Semaphore has a flag which has a certain fixed value associated with it and each time a thread wishes to access the section, it decrements the flag. Similarly, when the thread leaves the section, the flag is incremented. If the flag is zero, the thread cannot access the section and gets blocked if it chooses to wait.
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Some semaphores would allow only one thread or process in the code section. Such Semaphores are called binary semaphore and are very similar to Mutex. Here, if the value of semaphore is 1, the thread is allowed to access and if the value is 0, the access is denied.<ref>{{Cite book|title=Real-Time Concepts for Embedded Systems|last=Li, Yao|first=Qing, Carolyn|publisher=CMP Books|year=2003|isbn=978-1578201242}}</ref>
== Distributed transaction ==
===Mathematical foundations===▼
In [[Event-driven architecture|event driven architectures]], synchronous transactions can be achieved through using [[Request–response|request-response]] paradigm and it can be implemented in two ways: <ref name=":02">{{Cite book |last=Richards |first=Mark |title=Fundamentals of Software Architecture: An Engineering Approach |date=2020 |publisher=O'Reilly Media |isbn=978-1492043454}}</ref>
* Creating two separate [[Message queue|queues]]: one for requests and the other for replies. The event producer must wait until it receives the response.
* Creating one dedicated ephemeral [[Message queue|queue]] for each request.
Synchronization was originally a process-based concept whereby a lock could be obtained on an object. Its primary usage was in databases. There are two types of (file) [[File locking|lock]]; read-only and read–write. Read-only locks may be obtained by many processes or threads. Readers–writer locks are exclusive, as they may only be used by a single process/thread at a time.
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An abstract mathematical foundation for synchronization primitives is given by the [[history monoid]]. There are also many higher-level theoretical devices, such as [[process calculi]] and [[Petri net]]s, which can be built on top of the history monoid.
Following are some synchronization examples with respect to different platforms.<ref name="Wiley2012">{{cite book|last1=Silberschatz|first1=Abraham|last2=Gagne|first2=Greg|last3=Galvin|first3=Peter Baer|title=Operating System Concepts|date=December 7, 2012|publisher=John Wiley & Sons.|isbn=978-1-118-06333-0|edition=Ninth|chapter=Chapter 5: Process Synchronization}}</ref>
===
[[Windows]] provides:
* [[interrupt|interrupt masks]], which protect access to global resources (critical section) on uniprocessor systems;
* [[spinlock]]s, which prevent, in multiprocessor systems, spinlocking-thread from being preempted;
* [[dynamic dispatch]]ers{{
===
[[Linux]] provides:
* [[semaphore (programming)|semaphores]];
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Enabling and disabling of kernel preemption replaced spinlocks on uniprocessor systems. Prior to kernel version 2.6, [[Linux]] disabled interrupt to implement short critical sections. Since version 2.6 and later, Linux is fully preemptive.
===
[[Solaris (operating system)|Solaris]] provides:
* [[Semaphore (programming)|semaphores]]
* [[condition variable]]s
* adaptive [[
*
* [[turnstiles]]
===
[[Pthreads]] is a platform-independent [[API]] that provides:
* mutexes;
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* spinlocks;
* [[barrier (computer science)|barrier]]s.
▲{{Main article|Data synchronization}}
▲Examples include:
==See also==
* [[Futures and promises]], synchronization mechanisms in pure functional paradigms
* [[Memory barrier]]
==References==
{{reflist}}
* {{cite book
==External links==
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[[Category:Computer-mediated communication]]
[[Category:Synchronization|Computer science]]
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