Graphics device interface: Difference between revisions

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{{One source|date=August 2025}}
:''For the graphics device interface in [[Microsoft Windows|Windows]], see [[Graphics Device Interface]]''
A '''graphics device interface''' is a subsystem that most operating systems use for representing graphical objects and transmitting them to [[output devices]] such as [[computer display|monitors]] and [[computer printer|printers]]. In most cases, the graphics device interface is only able to draw 2D graphics and simple 3D graphics, in order to make use of more advanced graphics and keep performance, an API such as [[DirectX]] or [[OpenGL]] needs to be installed.
 
:''{{For |the graphics device interface in [[Microsoft Windows|Windows]], see [[|Graphics Device Interface]]''}}
In [[Microsoft Windows]], the GDI functionality resides in gdi.exe on 16-bit Windows, and gdi32.dll on 32-bit Windows. In [[Windows Vista]], the GDI is called [[Windows Presentation Foundation]].
A '''graphics device interface'''<ref>{{cite web |title=Graphics Device Interface |url=https://www.nexus-6.uk/api-graphics-device-interface/ |website=nexus-6.uk |access-date=21 August 2025}}</ref> is a subsystem that most operating systems use for representing graphical objects and transmitting them to [[output devices]] such as [[computer display|monitors]] and [[computer printer|printers]]. In most cases, the graphics device interface is only able to draw 2D graphics and simple 3D graphics, in order to make use of more advanced graphics and keep performance, an API such as [[DirectX]] or [[OpenGL]] needs to be installed.
 
In [[Microsoft Windows]], the GDI functionality resides in gdi.exe on 16-bit Windows, and gdi32.dll on 32-bit Windows. In [[Windows Vista]], the GDI is called [[Windows Presentation Foundation]].
 
==References==
{{Reflist}}
 
{{DEFAULTSORT:Graphics Device Interface}}
[[Category:Operating system technology]]
 
{{compu-graphics-stub}}