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'''''VVVVVV'''''{{efn|Pronounced "V" ({{IPAc-en|'|v|iː|}}, {{respell|VEE}}).<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=wVsa3-H3OGo |title=IndieCade 2010: Terry Cavanagh, VVVVVV |date=2010-10-01 |publisher=Indie Cade |time=0 minutes 47 seconds |access-date=2025-02-11 |archive-url=https://ghostarchive.org/varchive/wVsa3-H3OGo |archive-date=2025-02-11 |url-status=live |via=YouTube}}</ref>}} is a 2010 [[puzzle-platform game]] created by [[Terry Cavanagh (developer)|Terry Cavanagh]]. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards.<ref name="kotaku-review" /> The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.
The game was built in [[Adobe Flash]] and released on January 11, 2010, for [[Microsoft Windows]] and [[OS X]]. The game was [[Porting|ported]] to [[C++]] by Simon Roth in 2011,<ref>{{cite web |url=https://www.reddit.com/r/IAmA/comments/12kqw6/comment/c6vvzvj |title=I'm Simon Roth, creator of sci-fi god-game Maia. AMA - IAmA |website=[[reddit]] |date=3 November 2012 |access-date=2020-01-12 |archive-date=2021-02-04 |archive-url=https://web.archive.org/web/20210204195338/https://www.reddit.com/r/IAmA/comments/12kqw6/comment/c6vvzvj |url-status=live }}</ref> and released as part of the [[Humble Indie Bundle|Humble Indie Bundle #3]]. The port to C++ allowed the porting of the game to other platforms such as [[Linux]], [[Pandora (console)|Pandora]], [[Nintendo 3DS]], and [[Nintendo Switch]].
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=== Release ===
''VVVVVV'' was released on January 11, 2010, for [[Microsoft Windows]] and [[Mac OS X]]. A [[trial version]] of the game is playable on the website [[Kongregate]].<ref>{{cite web |url=https://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo |title=Play VVVVVV Demo, a free online game on Kongregate |publisher=[[Kongregate]] |access-date=2010-12-01 |archive-date=2011-02-15 |archive-url=https://web.archive.org/web/20110215183115/http://www.kongregate.com/games/TerryCavanagh/vvvvvv-demo |url-status=live }}</ref> A [[Linux]] version was in development, but a number of technical difficulties arose in the [[Software port|porting]] process, which led Cavanagh to cancel it for the time being.<ref>{{Cite web|url=https://distractionware.com/blog/2010/01/|title=January 2010 – distractionware|website=distractionware.com}}</ref>
The game was rewritten in C++ by games developer Simon Roth in 2011, allowing Linux support to be successfully implemented. This formed version 2.0 of ''VVVVVV'', launched on July 24, 2011, as part of the third [[Humble Indie Bundle]]. Version 2.0 also features support for custom levels, and a level editor.<ref>{{cite news|title=VVVVVV v2|url=https://www.rockpapershotgun.com/2011/07/26/vvvvvv-v2-0-now-with-added-notch|first=Lewie|last=Procter|date=2011-08-01|website=[[Rock Paper Shotgun]]|access-date=2020-01-12|archive-date=2020-01-12|archive-url=https://web.archive.org/web/20200112231530/https://www.rockpapershotgun.com/2011/07/26/vvvvvv-v2-0-now-with-added-notch/|url-status=live}}</ref> The C++ port also allowed for the implementation of new graphics modes and various speed improvements. Version 2.0, however, does not support saved games from the original Flash version of ''VVVVVV''; many players received this update via Steam without warning, and hence were unable to continue their existing saved games. A save-file exporter is in development.<ref>{{cite web|title=Update Killed My Save File|url=http://distractionware.com/forum/index.php?topic=361.0|website=distractionware forums|access-date=2011-07-31|archive-date=2021-11-10|archive-url=https://web.archive.org/web/20211110102303/https://distractionware.com/forum/index.php?topic=361.0|url-status=live}}</ref>
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