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{{Use mdy dates|date=January 2024}}
{{Infobox video game
| state = Sujitmahatoexpanded
| title = VVVVVV
| title = VVVVVVVVVVVV Developer(s) Terry Cavanagh Publisher(s) Terry Cavanagh Nicalis (3DS, PS4, Vita, Switch) Designer(s) Terry Cavanagh Bennett Foddy[a] Composer(s) Magnus Pålsson Engine Adobe Flash (original) Platform(s) Windows, Nintendo Switch, OS X, Linux, Nintendo 3DS, PlayStation Vita, PlayStation 4, iOS, Android, Ouya,[1] Commodore 64,[2] Pandora Release January 11, 2010 Microsoft Windows, OS X January 11, 2010[3] Linux July 26, 2011 Nintendo 3DS NA: December 29, 2011[4] EU: May 10, 2012[5][6] AU: October 4, 2012[7] Ouya June 11, 2014 iOS, Android June 12, 2014 PlayStation 4, PlayStation Vita NA: August 25, 2015 PAL: August 26, 2015 Nintendo Switch November 17, 2017 Genre(s) Puzzle-platform Mode(s) Single-player
| image = GoodVVVVVV edinglogo.svg
| developer = [[Terry Cavanagh (developer)|Terry Cavanagh]]
| publisher = Terry Cavanagh<br>[[Nicalis]] (3DS, PS4, Vita, Switch)
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'''''VVVVVV'''''{{efn|Pronounced "V" ({{IPAc-en|'|v|iː|}}, {{respell|VEE}}).<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=wVsa3-H3OGo |title=IndieCade 2010: Terry Cavanagh, VVVVVV |date=2010-10-01 |publisher=Indie Cade |time=0 minutes 47 seconds |access-date=2025-02-11 |archive-url=https://ghostarchive.org/varchive/wVsa3-H3OGo |archive-date=2025-02-11 |url-status=live |via=YouTube}}</ref>}} is a 2010 [[puzzle-platform game]] created by [[Terry Cavanagh (developer)|Terry Cavanagh]]. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards.<ref name="kotaku-review" /> The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.
 
The game was built in [[Adobe Flash]] and released on January 11, 2010, for [[Microsoft Windows]] and [[OS X]]. The game was [[Porting|ported]] to [[C++]] by Simon Roth in 2011,<ref>{{cite web |url=https://www.reddit.com/r/IAmA/comments/12kqw6/comment/c6vvzvj |title=I'm Simon Roth, creator of sci-fi god-game Maia. AMA - IAmA |website=[[reddit]] |date=3 November 2012 |access-date=2020-01-12 |archive-date=2021-02-04 |archive-url=https://web.archive.org/web/20210204195338/https://www.reddit.com/r/IAmA/comments/12kqw6/comment/c6vvzvj |url-status=live }}</ref> and released as part of the [[Humble Indie Bundle|Humble Indie Bundle #3]]. The port to C++ allowed the porting of the game to other platforms such as [[Linux]], [[Pandora (console)|Pandora]], [[Nintendo 3DS]], and [[Nintendo Switch]].