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Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.9.5 |
Jim McKeeth (talk | contribs) added Infobox and unofficial logo |
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{{Short description|High-level shading language}}
{{distinguish|Open Shading Language}}
{{Infobox software
| name = GLSL
| title = GLSL
| logo = GLSL_Logo_(Unofficial).svg
| logo size = x64px
| logo caption = ''Unofficial logo''
| screenshot =
| caption =
| collapsible =
| author = [[OpenGL ARB]]
| developer = [[Khronos Group]]
| released = {{Start date and age|2002|07|24}} (as an extension)
| discontinued =
| latest_release_version = 4.60.8
| latest_release_date = {{Start date and age|2023|08|14}}<ref>{{cite web|url=https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.html|title=The OpenGL® Shading Language, Version 4.60.8}}</ref>
| latest preview version =
| latest preview date = <!-- {{Start date and age|YYYY|MM|DD|df=yes/no}} -->
| programming language =
| operating_system =
| platform = [[Cross-platform]]
| size =
| genre = [[Programming Language]]
| license =
| website =
| standard =
| AsOf =
}}
[[File:Linux kernel and OpenGL video games.svg|thumb|[[Video games]] outsource rendering calculations to the [[Graphics processing unit|GPU]] over [[OpenGL]] in real-time. Shaders are written in '''OpenGL Shading Language''' and compiled. The compiled programs are executed on the GPU.]]
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