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| developer = Russell Smith
| released = {{Start date and age|2001|05|08}}
| latest release version = 0.16.
| latest release date = {{Start date and age|
| repo = {{URL|https://bitbucket.org/odedevs/ode}}
| programming language = [[C/C++]]
| operating system = [[Platform independent]]
| genre = [[Physics engine]]
| license = [[BSD licenses|BSD]]<ref name="ODE's license">[http://www.ode.org/ode-license.html ODE's license]</ref>
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The '''Open Dynamics Engine''' ('''ODE''') is a [[physics engine]] written in C/C++. Its two main components are a [[rigid body dynamics]] simulation engine and a [[collision detection]] engine.<ref>{{Cite web |title=Open Dynamics Engine - Intel Threading Building Blocks [Book] |url=https://www.oreilly.com/library/view/intel-threading-building/9780596514808/ch11s14.html |access-date=2023-04-08 |website=www.oreilly.com |language=en}}</ref> It is [[free software]] licensed both under the [[BSD license]] and the [[LGPL]].
ODE was started in 2001 and has
==Overview==
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==Simulation==
Higher level environments that allow non-programmers access to ODE include [[Player Project]], [[Webots]], [[Opensimulator]], [[anyKode Marilou]] and [
ODE is a popular choice for robotics simulation applications, with scenarios such as mobile robot locomotion<ref>{{Cite book |
==See also==
{{Portal|Free and open-source software|Video games}}
*
* [[Newton Game Dynamics]]
* [[Bullet (software)|Bullet]] – another open source physics engine used in commercial games and movies
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==External links==
* Bitbucket: [https://bitbucket.org/odedevs/ode ODE project page]
* [http://ode-wiki.org/wiki/ Open Dynamics Engine (ODE) Community Wiki] {{Webarchive|url=https://web.archive.org/web/20160303092441/http://ode-wiki.org/wiki/ |date=2016-03-03 }}
* (Old) [http://www.ode.org/ Official ODE Homepage]
* (Obsolete) [https://sourceforge.net/projects/pyode/ Python-ODE Bindings (pyode)]
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[[Category:Free computer libraries]]
[[Category:Software using the BSD license]]
{{Videogame-software-stub}}
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