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| developer = Russell Smith
| released = {{Start date and age|2001|05|08}}
| latest release version = 0.16.
| latest release date = {{Start date and age|
| repo = {{URL|https://bitbucket.org/odedevs/ode}}
| programming language = [[C/C++]]
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The '''Open Dynamics Engine''' ('''ODE''') is a [[physics engine]] written in C/C++. Its two main components are a [[rigid body dynamics]] simulation engine and a [[collision detection]] engine.<ref>{{Cite web |title=Open Dynamics Engine - Intel Threading Building Blocks [Book] |url=https://www.oreilly.com/library/view/intel-threading-building/9780596514808/ch11s14.html |access-date=2023-04-08 |website=www.oreilly.com |language=en}}</ref> It is [[free software]] licensed both under the [[BSD license]] and the [[LGPL]].
ODE was started in 2001 and has
==Overview==
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Higher level environments that allow non-programmers access to ODE include [[Player Project]], [[Webots]], [[Opensimulator]], [[anyKode Marilou]] and [[CoppeliaSim]].
ODE is a popular choice for robotics simulation applications, with scenarios such as mobile robot locomotion<ref>{{Cite book |last1=Brezina |first1=Tomas |url=https://books.google.com/books?id=AZu-yVo1MIsC&dq=%22Open+Dynamics+Engine%22+-wikipedia&pg=PA215 |title=Recent Advances in Mechatronics: 2008 - 2009 |last2=Jablonski |first2=Ryszard |date=2009-11-29 |publisher=Springer Science & Business Media |isbn=978-3-642-05022-0 |language=en}}</ref><ref>{{Cite journal |last1=Yıldırım |first1=Şahin |last2=Arslan |first2=Erdem |date=2018-08-01 |title=ODE (Open Dynamics Engine) based stability control algorithm for six legged robot |url=https://www.sciencedirect.com/science/article/pii/S0263224118302422 |journal=Measurement |language=en |volume=124 |pages=367–377 |doi=10.1016/j.measurement.2018.03.057 |s2cid=70264565 |issn=0263-2241|url-access=subscription }}</ref> and simple grasping. ODE has some drawbacks in this field, for example the method of approximating friction and poor support for joint-damping.<ref>{{Cite book |last1=Drumwright |first1=Evan |last2=Hsu |first2=John |last3=Koenig |first3=Nathan |last4=Shell |first4=Dylan |title=Simulation, Modeling, and Programming for Autonomous Robots |chapter=Extending Open Dynamics Engine for Robotics Simulation |date=2010 |editor-last=Ando |editor-first=Noriaki |editor2-last=Balakirsky |editor2-first=Stephen |editor3-last=Hemker |editor3-first=Thomas |editor4-last=Reggiani |editor4-first=Monica |editor5-last=von Stryk |editor5-first=Oskar |chapter-url=https://link.springer.com/chapter/10.1007/978-3-642-17319-6_7 |series=Lecture Notes in Computer Science |volume=6472 |language=en |___location=Berlin, Heidelberg |publisher=Springer |pages=38–50 |doi=10.1007/978-3-642-17319-6_7 |isbn=978-3-642-17319-6}}</ref>
==See also==
{{Portal|Free and open-source software|Video games}}
*
* [[Newton Game Dynamics]]
* [[Bullet (software)|Bullet]] – another open source physics engine used in commercial games and movies
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