Open Dynamics Engine: Difference between revisions

Content deleted Content added
OAbot (talk | contribs)
m Open access bot: url-access updated in citation with #oabot.
Removing link(s) to "OPAL (software)": Removing links to deleted page OPAL (software).
 
(3 intermediate revisions by 3 users not shown)
Line 21:
The '''Open Dynamics Engine''' ('''ODE''') is a [[physics engine]] written in C/C++. Its two main components are a [[rigid body dynamics]] simulation engine and a [[collision detection]] engine.<ref>{{Cite web |title=Open Dynamics Engine - Intel Threading Building Blocks [Book] |url=https://www.oreilly.com/library/view/intel-threading-building/9780596514808/ch11s14.html |access-date=2023-04-08 |website=www.oreilly.com |language=en}}</ref> It is [[free software]] licensed both under the [[BSD license]] and the [[LGPL]].
 
ODE was started in 2001 and has already been used in many applications and games, such as ''[[Assetto Corsa]]'', ''[[BloodRayne 2]]'', ''[[Call of Juarez]]'', ''[[S.T.A.L.K.E.R.]]'', ''[[Titan Quest]]'', ''[[World of Goo]]'', ''[[X-Moto]], [[Mad Tracks]]'' and ''[[OpenSimulator]]''.
 
==Overview==
Line 33:
==See also==
{{Portal|Free and open-source software|Video games}}
* [[OPAL (software)|OPAL]] – the Open Physics Abstraction Layer, originally built on top of ODE
* [[PAL (software)|Physics Abstraction Layer]] – The original Physics Abstraction Layer
* [[Newton Game Dynamics]]
* [[Bullet (software)|Bullet]] – another open source physics engine used in commercial games and movies