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{{Short description |Data table used to control program flow}}
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A '''control table''' is a table [[data structure]] (i.e. [[Array (data structure)|array]] of [[Record (computer science)|record]]s) used to direct the [[control flow]] of a [[computer program]]. [[Software]] that uses a control table is said to be ''table-driven''.<ref>''Programs from decision tables'', Humby, E., 2007,Macdonald, 1973 ... Biggerstaff, Ted J. Englewood Cliffs, NJ : Prentice-Hall {{ISBN|0-444-19569-6}}</ref><ref>{{Cite web |url=http://www.dkl.com/wp-content/uploads/2016/05/DataKinetics-Table-Driven-Design.pdf |title=Archived copy |access-date=17 May 2016 |archive-date=10 June 2016 |archive-url=https://web.archive.org/web/20160610160908/http://www.dkl.com/wp-content/uploads/2016/05/DataKinetics-Table-Driven-Design.pdf |url-status=dead }}</ref> A control table encodes both the [[Parameter (computer programming)|parameters]] to a [[conditional (programming)|conditional expression]] and a [[Function (computer programming)|function]] [[reference (computer science)|reference]]. An [[interpreter (computing)|interpreter]] processes a table by
In general, the mapping of input parameters can be via any data structure. A common data structure is the [[lookup table |lookup]] which provides relatively high performance but at a relatively high memory footprint. An [[associative array]] can minimize memory use at the cost of more lookup time.
How the associated behavior is referenced varies. Some languages provide a direct function reference (i.e. [[pointer (computer programming)|pointer]]) that can be used to invoke a function directly, but some languages do not. Some languages provide for [[goto |jumping]] to a ___location (i.e.[[label (programming language)|label]]). As a fallback, any language allows for mapping input to an index that can then be used to branch to a particular part of the code.
A relatively advanced use as instructions for a [[virtual machine]] processed by an interpreter {{endash}} similar to [[bytecode]] but usually with operations implied by the table structure itself.▼
▲A control table is often used as part of a higher-level algorithm. It can control the [[main loop]] of an [[event-driven programming |event-driven program]]. A relatively advanced use
==Data structure==
A table can be structured in a variety of ways. It may have one or multiple dimensions and be of fixed or [[variable length code |variable length]]. The structure of the table may be similar to a [[multimap (data structure)|multimap]] [[associative array]], where a data value (or combination of data values) may be mapped to one or more functions to be performed. Often, the structure allows tabular data is [[software portability |portable]] between [[computer platform]]s as long as a compatible interpreter exists on each platform.
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A relatively simple implementation consists of a [[sparse file |sparse]], one-dimensional array of values. The index space is fully covered by the array such that lookup involves indexing into the array by the input value, and a value is found even for an index that is not intended to be used; preventing an error that might otherwise occur for an unused index value. The lookup is achieved in [[constant time]]; without searching. In most [[computer architecture |architecture]]s, this can be accomplished in two or three [[machine instruction]]s. The technique is known as a "[[trivial hash function]]" or, when used specifically for branch tables, "[[double dispatch]]".
To be feasible, the range of index values should be relatively small. In the example below, the control table is indexed by ASCII value so it has 256 entries; an entry for each ASCII value; omitted entries are shown as '...'. Only the values for the letter A, D, M, and S are important. All other values are uninteresting and set to 0. A two-byte index would require a minimum of 65,536 entries to handle all input possibilities {{endash}} which might consume more memory than is considered worth the value it provides.
{| class="wikitable" style="text-align:center; "
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===Decision table===
Often, a control table
A control table can act like a [[switch statement]] or more generally as a nested [[if-then-else]] construct that includes [[logical predicate]]s (using [[Boolean algebra (logic)|boolean]] style [[logical conjunction |AND]]/[[logical disjunction |OR]] conditions) for each case. Such as control table provides for a language-independent implementation of what otherwise is a language-dependent construct. The table embodies the [[essence]] of a program; stripped of programming language syntax and platform dependent aspects; condensed to data and implied logic. The meaning of the table includes implied operations instead of being explicit as in a more typical a [[programming paradigm]].
Typically, a two-dimensional control table contains value/action pairs and may additionally contain operators and [[type system |type]] information such as the ___location, size and format of input or output data, whether [[data conversion]] is required. The table may contain [[array index |indexes]] or relative or absolute [[pointer (computer programming)|pointer]]s to generic or customized primitives or
The type of values used to in a control table depends on the [[computer language]] used for the interpreter. [[Assembly language]] provides the widest scope for [[data types]] including [[machine code]] for lookup values. Typically, a control table contains values for each possible matching class of input together with a corresponding pointer to an action
==Storage==
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==Interpreter==
A control table interpreter executes
==Performance considerations==
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==Examples==
===General===
CT1 is a control table that is a simple [[lookup table]]. The first column represents the input value to be tested (by an implied 'IF
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! input !! action
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The next example illustrates how a similar effect can be achieved in
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! input
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As in above examples, it is possible to efficiently translate the potential [[ASCII]] input values (A, S, M,
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! index || array
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A two-dimensional control table could be used to support testing multiple conditions or performing more than one action
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! input 1!!alternate!!
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The control table entries are then much more similar to conditional statements in [[procedural language]]s but, crucially, without the actual (language dependent) conditional statements (i.e. instructions) being present (the generic code is ''physically'' in the interpreter that processes the table entries, not in the table itself – which simply embodies the program logic via its structure and values).
In tables such as these, where a series of similar table entries defines the entire logic, a table entry number or pointer may effectively take the place of a [[program counter]] in more conventional programs and may be reset in an 'action', also specified in the table entry. The example below (CT4) shows how extending the earlier table, to include a 'next' entry (and/or including an 'alter flow' ([[branch (computer science)|jump]])
[[Structured programming]] or [[structured programming|"Goto-less" code]], (incorporating the equivalent of '[[do while loop|DO WHILE]]' or '[[for loop]]' constructs), can also be accommodated with suitably designed and 'indented' control table structures.
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{| class="wikitable"
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! input 1!!alternate!! subr # !! count !! jump
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{| class="wikitable"
|+ CT4P {{nobold|pointer array}}
! index || pointer
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==Programming paradigm==
If the control tables technique could be said to belong to any particular [[programming paradigm]], the closest analogy might be automata-based programming or [[reflection (computer science)|"reflective"]] (a form of [[metaprogramming]] – since the table entries could be said to 'modify' the behaviour of the interpreter). The interpreter itself however, and the
==Virtual machine==
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; Portability: can be designed to be language and platform independent {{endash}} except for the interpreter
; Flexibility: ability to execute either [[language primitive |primitives]] or
; Compactness: table usually shows condition/action pairing side-by-side (without the usual platform/language implementation dependencies), often also resulting in reduced binary file size due to less duplication of instructions, reduced source code size due to eliminating conditional statements and reduced program load (or download) speeds
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; Locality of reference: compact tables structures result in tables remaining in [[cache (computing)|cache]]
; Code re-use: the interpreter is usually reusable. Frequently it can be
; Efficiency: system wide optimization possible. Any performance improvement to the interpreter usually improves ''all'' applications using it (see examples in 'CT1' above).
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; [[Computational overhead]]: some increase because of extra level of [[indirection (programming)|indirection]] caused by virtual instructions having to be 'interpreted' (this however can usually be more than offset by a well designed generic interpreter taking full advantage of efficient direct translate, search and conditional testing techniques that may not otherwise have been utilized)
; Complexity: Complex [[expression (programming)|expression]]s cannot always be used ''directly'' in data table entries for comparison purposes. These intermediate values can however be calculated beforehand instead within a
==Quotations==
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* {{Annotated link |Keyword-driven testing}}
* {{Annotated link |Threaded code}}
* {{Annotated link |Truth table}}
==Notes==
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