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{{Short description|Term for media projects stuck in development}}
{{Use mdy dates|date=January 2023}}
'''Development hell''', also known as '''development purgatory''' or '''development limbo''', is [[Media industry|media]] and [[Software industry|software]] industry [[jargon]] for a project, concept, or idea that remains in a stage of early development for a long time because of legal, technical, or artistic challenges.<ref name="Doyle_Page_55">{{cite book |last1=Doyle |first1=Barbara Freedman |title=Make Your Movie: What You Need to Know About the Business and Politics of Filmmaking |date=2012 |publisher=Focal Press |___location=Waltham, Massachusetts |isbn=978-0-240-82155-9 |page=55 |url=https://books.google.com/books?id=cPzhXug9X4oC&pg=PA55 |access-date=March 14, 2023 |archive-date=March 27, 2023 |archive-url=https://web.archive.org/web/20230327101555/https://books.google.com/books?id=cPzhXug9X4oC&pg=PA55 |url-status=live }}</ref> A work may move between many sets of artistic leadership, crews, scripts, [[game engine]]s, or studios.
The term
Many projects that enter development hell are gradually abandoned by the involved parties and are never produced.{{fact|date=March 2025}}
== Overview ==
=== Film ===
Film industry companies
As David Hughes, author of the book ''Tales From Development
{{anchor|Production hell}}Production hell refers to
=== Television ===
[[Television series]] can experience development hell between seasons, resulting in a long delay from one season to the next. Screenwriter Ken Aguado states that "development hell rarely happens in series television", because writers for a television series "typically only get a few cracks at executing a [[Pilot episode
=== Video games ===
[[Video game development]] can be stalled for years, occasionally over a decade, often due to a project being moved to different production studios, multiple iterations of the game being created and abandoned, or difficulties with the development of the game software itself, such as loss of funding, overambitious scope, and poor development time management.<ref>{{Cite magazine |last=LeBlanc |first=Wesley |title=Video Games Stuck In Development Hell: Part 2 |url=https://www.gameinformer.com/2021/11/02/video-games-stuck-in-development-hell-part-2 |url-status=live |magazine=Game Informer |language=en |archive-url=https://web.archive.org/web/20211106062902/https://www.gameinformer.com/2021/11/02/video-games-stuck-in-development-hell-part-2 |archive-date=November 6, 2021 |access-date=November 7, 2021}}</ref> In the computer industry, [[vaporware]] is the term for a product, typically computer hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled.
=== Podcasts ===
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== Causes ==
The [[concept artist]] and illustrator Sylvain Despretz has suggested that, "Development hell doesn't happen with no-name directors. It happens only with famous directors that a studio doesn't dare break up with. And that's how you end up for two years just, you know, [[Lipstick on a pig|polishing a turd]]. Until, finally, somebody walks away, at great cost."<ref>{{Cite AV media |title=[[The Death of "Superman Lives": What Happened?]] |last=Schnepp, Jon (director) |type=Documentary |year=2015 |time=1:27:52}}</ref>
With video games, slow progress and a lack of funds may lead developers to focus their resources elsewhere. Occasionally, completed portions of a game fail to meet expectations, with developers subsequently choosing to abandon the project rather than start from scratch. The commercial failure of a released game may also result in any prospective sequels being delayed or cancelled.<ref>{{cite web |url=https://www.ign.com/articles/2016/05/10/the-13-biggest-video-games-that-never-came-out |title=The 13 Biggest Video Games That Never Came Out |last=Johnson |first=Leif |website=IGN |date=
== Turnaround deals ==
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